MechWarrior Online
I think a lot of us have heard about the MechWarrior reboot project.
More details have recently been released. It's going to be a free to play MMO built on CryEngine 3.
I'm not super excited about the possibility of a pay to win type of thing, but I'm all about seeing how they can make this work.
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Oh hell yes, been waiting for something like this for a long time! Plus I have always liked the Cryengine. Looking forward to this, thanks for the heads up.
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Been a mechwarrior fan for a long time, and have wanted a good Mech MMO for a long time.
I don't like the pay to win option though...So I'll likely play it, but not hardcore. -
Wow, i am glad we have some more battletrch fans here. Actually they already have a Cryengine MW setup called Living Legends. It is a mod for Crysis Wars (which comes with Crysis Warhead).
Ironically my whole reason for buying a laptop was to play that mod. But I only played it once and then EA killed my Crysis key and is still trying to fix it (got a free copy of Crysis 2 out of it).
Has anyone here payed Living Legends? -
Also, one of the core parts of the Mechwarrior series is customizing your own Mech. I want to be able to fit out my Mech the way I like it and slap a sweet logo on the side. LL gives you variants to choose from, but you can't really change anything. -
I'm looking forward to this. I remember playing the arcade game, MechWarrior Vengence, in my Chuck E. Cheese when I was little and had a blast playing it. It would be awesome if I could control my mech with a full cockpit like the arcade games. lol.
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Lots of time spent playing Mechwarrior 2 and Mechwarrior 4 (including the Mercenaries version of each). After an initial moment of shock, a Mechwarrior MMO makes perfect sense. You go to commanding officers or mercenary contacts for fetch quests or kill quests that will take you and your guild (I mean "lance" or "star") through a field of battle. The battles will be more exciting than the WoW "wait for my guy to attack while occasionally using special abilities," but it'll basically be a series of fetch quests or kill quests with real people running all over the battlefield. Could be really, really fun.
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I don't think it's going to be an MMO RPG, Mitlov. I think when they say MMO it'll be like COD, but in mechs.
"Each game spawns its own dedicated server, these are not persistent like WoW, as mentioned that would take us into MMO territory. There is persistent game world information, i.e. match results are communicated to affect the balance of power in the Inner Sphere, who owns what planet etc. but there is no true persistent world, more of a persistent -game."
Now I really wish there was going to be a persistent world, but not this time I guess... -
They've been in court for a while since Mechwarrior designs weren't theirs to use.
So I take it Pirahna Games has resolved their court issues? -
I'll just leave this here.
Hawken - First Gameplay Debut Trailer (2011) | HD -
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Am I using terms wrong? If a persistent world isn't the distinguishing characteristic between MMOs and other multiplayer games, what is? -
I play/played living legend a fair amount, but sadly it doesn't play well at all on my laptop. My desktop can handle it fine though.
There is usually at least one server with 24+ people on it at any given time.
Where can I find info about the actual gameplay and what you have to pay for? Is it a one time purchase of the game or a stupid monthly or yearly fee? -
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On a simple level, you could have a DPS-oriented class, a tank-oriented class, and a caster class (electronic warfare). The DPS-oriented class could have upgrade trees that included faster reloading, better accuracy (arm-mounted stabilization gyros, etc), faster movement (advanced powerplants and leg servos), etc. The tank-oriented class could have unique access to advanced armor technologies, anti-missile systems, etc. The electronic warfare class could include upgrades that would jam opposing mech's subsystems (decreasing accuracy and reload times) and interfere with friendly fire designators, launch Beagle Active Probes, etc. These wouldn't be laid out in a marketplace where you could buy them all, but instead in an upgrade tree where you'd have to choose a branch of the tree to follow and upgrade them as you progress into a particular prestige class.
Obviously it'd be more complicated than that, but that's how I visualize combining the best of a mech simulator and an MMORPG. EDIT: The Borderlands tech tree. That's what I was thinking of. Something like that.
Before anyone calls me crazy for suggesting RPG elements in a Mechwarrior reboot, I'd like to point out that on the tabletop games, Mechwarrior WAS the role-playing game. Battletech was the pure combat game, and Mechwarrior was an RPG that interfaced with that combat game. I think it'd be interesting if they re-introduced RPG elements, since that's what the name "Mechwarrior" once stood for. -
Hawken looks good, but I prefer the big hulking mechs that don't zip around on rocket shoes. More like a mega walking tank.
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Edit 2: At least at the time the game is launched, players can only be Inner Sphere:
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I can't figure out how to group my weapons...anyone got any advice? I built myself a custom Centurion but all the weapons are set to group 1 for some reason.
The game is entertaining but the interface for customizing your mech is ridiculous...and not in a good way. -
I haven't played since beta, but if it's still the same you use the direction arrows to go between weapons/groups and use r-ctrl to set them.
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Hello Everyone,
I really enjoy playing http://Mech Warrior Online. Has a few rough edges but it is still open beta. The Developers are working on things with monthly patches. Runs flawlessly on my rig and have a good time with friends on Teamspeak while playing.
If you were a fan of the prior Battletech/Mech Warrior games I suggest checking it out.
Thank you,
Monnie -
I was finally able to download it, install it and patch it while I was home on leave. It's a GREAT game that is only going to get better when it goes live with Community Warfare. I'm on it and Teamspeak as well, same name for both. R Razor............look for an Assault Mech flying a Steiner flag!!
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great game! thanks for the heads up.
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anyone else here still actively playing this game?
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I just got on and tried. This isn't MechWarrior. It's generic shooter in Mech models.
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Granted there are only two game modes atm, I wouldn't even touch this if it were a generic fps. For one, the walkin/running pace is much slower so you aren't moving around the map like a mad man. And because you just can't extricate yourself from a bad situation, actions have to be more thought out and deliberate. Also when you die you don't respawn.
Second, although your mech comes with devastating firepower, you cannot one shot even the light mechs. It will take a couple of well placed shots to bring down even a medium.
Customizing is a big part of the game, so you can make your mech a specialized brawler /sniper or you can have loadouts effective in all situations. From what I've seen so far, the best players are those that have less specialized load outs.
And lastly the community is mainly composed of people in their thirties and forties who grew up in mech warrior. You will find less of the normal online bs in chat and teamspeak. Also many are helpful. Each session also lasts less than ten minutes of intense action, partly due to the right size maps.
The devs plan to add additional modes and a campaign once it officially launches. But for me it's a good game as it is. Maybe try to give it another shot
Sent from a Galaxy far, far away -
Maybe I need to get hook up my HOTAS like the good ol' days of MechWarrior 2. That was the best Mech game ever.
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maybe, mwo is no mech sim, but that may indeed get you in the right frame of mind. for me kb/m works good but not perfectly. they actually suggest using the joystick on the left hand and retaining the mouse on the right for the fastest responses.
even if it aint no sim, piloting the different mechs feels soooo different. each mech has a variant and even piloting those feels different from one another. swapping out the engine and getting some pilot skill tree perks changes everything again (but the perks arent op).
but as a strategy gamer at heart, it is the mechlab i love the most. loading out your mech is the heart of this game and makes a game with only 2 modes and 10 maps, exceptionally deep. granted the client ui isnt the best and you need to play (or buy credits) to purchase most better performing equipment; one you get over these, the game starts to shine. in fact the action part is like my laboratory where i test my frankenstein loadouts.
give it some time, i really feel this game is up your alley, htwn. -
Thanks for the input. I really want to get back into simming. I miss the days of yore with MechWarrior, Falcon 4, Lo-Mac, Apache-Havoc/Comanche-Hokum, etc.
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It displeases me that there is no Mad Cat/Timberwolf or Thor/Summoner. My two favorite mechs ever.
I do feel like the game play here is similar to MW4. -
Which unfortunately was my least favorite MW game.
Sent from my YP-G70 using Tapatalk 2 -
I guess I could see this feeling like a generic shooter if you play with a KB and mouse. MW2 was terrible to play with a KB. If you play with a joystick and throttle then this and MW4 feel more like classic MW. -
right now the choices are only inner sphere mechs. -
MechWarrior Online
Discussion in 'Gaming (Software and Graphics Cards)' started by hockeymass, Nov 18, 2011.