What would be the minimum for the 1060? And if different what is the minimum for the 1070?
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ChanceJackson Notebook Evangelist
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thegreatsquare Notebook Deity
Not all engines utilize CPUs the same. Some like more speed, some like more cores and some will use all you got of both.
I've just recently soured on the 6300HQ for a gtx 1060 and see that pairing as a mixed result of good&bad when compared with an i7/1050Ti. The 7300HQ/GTX1060>i7/1050Ti. I don't think the i5 is ever matched to a 1070. The locked i7(s) is plenty fast for the 1060/1070 even if you leave a few fps on the table here and there.sasuke256 and ChanceJackson like this. -
ChanceJackson Notebook Evangelist
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don_svetlio In the Pipe, Five by Five.
For a 1060 - I'd say start at an i7 6700HQ or i7 7700HQ
For a 1070 - it depends - at 1440p or higher, the above-mentioned CPUs are fine. For 1080p - you really want a 6820HK or 7820HK for the higher clockspeed capabilities
For a 1080 - I'd really recommend a 6820HK or 7820HK - As we've seen, 6700HQ bottlenecks it and the 7700HQ is not that much faster. You really want a high end CPU to go with a top end GPU
i5 6300HQ and i5 7300HQ are suited more towards the 1050 and 1050 TiMr Najsman, TomJGX, Aroc and 1 other person like this. -
ChanceJackson Notebook Evangelist
Thanks Don, I will keep that all in mind.
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6820HK/7820HK at 4.0Ghz, for the 1070. The 3.4Ghz of the 7700HQ will hold the GPU back, at both 1080p and 1440p.
The 1070 isn't fully GPU bound until 4K resolution.Papusan, TBoneSan and ChanceJackson like this. -
Its a complicated question. For almost all games you can adjust your graphics alot more than cpu options. So your cpu determines your max fps in most cases if you are willing to lower graphics settings. If you have a game you have in mind it would be helpfull to lookup or ask what fps it can get in that game. Make sure its up to your standards. The 6700hq can get 144 fps or more in overwatch 99% of the time for example.
I would get a cpu that can do what you want it to do then go from there. The good news is that you can look at your gpu's usage and if its not high enough you can adjust settings up and get a better looking game. If its too high you can adjust down and get more fps. This way you can get your parts to use all their power in most situations.ChanceJackson likes this. -
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Last edited: Mar 30, 2017
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The cpu waits for the gpu. Overwatch gets around this a little with the multithreaded renderer (one thread does the waiting while others keep working). Turning off vsync can still help. This way the cpu doesnt wait for the gpu while the gpu is waiting for the screen. Nvidia fastsync will have a similar increase in cpu perfromance compared to vsync off. The "reduce buffering" option in game refers to the multithreaded renderer buffering. Turning "reduce buffering" to ON can decrease cpu performance but also reduce input lag. However the input lag change is not as great as with triple buffering. If you are cpu limited I would turn "reduce buffering" to OFF. You should not need to use triple buffering with this game.
If you are super stable at your desired refresh rate and using vsync off you can limit your fps with the in game fps limit to 3 or 4 frames above your monitors refresh rate. This will help with the way that the screen is updated with data making sure that each part of the screen has about the same relationship between cpu/gpu side updates happening each frame.
If you cant maintain the desired refresh rate when using the in game frame limiter then put it at its max 300. This can give you a little wiggle room when having 1 frame computation spikes.
Sorry about the cell phone video but I dont want to set up shadowplay and edit the video right now.
https://drive.google.com/file/d/0B_MCz0G9b8s4VS1pcFBHdlBjNFE/viewLast edited: Mar 31, 2017ChanceJackson likes this.
Minimum cpu that won't bottleneck pascal mxms
Discussion in 'Gaming (Software and Graphics Cards)' started by ChanceJackson, Mar 23, 2017.