Generally speaking, people assume that a 3ghz Duo is better than a 2ghz Quad for gaming, because (apparently), games still aren't optimized for quad cores. But I'd argue that anything more than 2ghz clockspeed is unecessary for any single laptop GPU up to even the 280M. As well, games are being optimized for quad cores. And the Q9000, becoming a common option and cheaper than the T9600-T9900, deserves better credit.
To test my "theory", I used my overclocked QX9300 at 2.93 ghz and downclocked to 2.13 ghz. To test it as a dual core, I set affinity. The games today are Resident Evil 5 and Clear Skies.
With 4 cores at 2.93ghz, RE5 scores a 56.7 avg.
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With 4 cores at 2.13ghz, RE5 scores a virtually identical 57.0 avg. Extra clock speed for RE5, is meaningless with a quad core. This game is optimized well for multicore systems.
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With 2 cores at 2.93ghz, RE5 scores a 54.5 avg.
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With 2 cores at 2.13ghz, RE5 scores a 50.7 avg. A fullspeed dual core still runs slower than any quad core in RE5. And an entry level dual core really starts to hurt.
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Now for STALKER Clear Skies, which is the opposite of RE5. It's poorly optimized for even dual cores, running mostly on just one. You would assume then that clockspeed would make a great deal of difference....
At 2.93ghz:
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At 2.13ghz.
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But there isn't really, in the GPU intensive spots there's hardly a difference, and at night/rain it's miniscule. Thus 2ghz should be more than enough for the majority of gamers, but having a quad core is becoming invaluable.
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Really interesting! It would be great to have a similar testing for the 10-20 most popular games.
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Great read with interesting results starts to make you think that even the slowest QUAD core CPU is the way to go, but I agree if maybe some more games could be tested to see if the trend continues would be great.
Still great work, makes you go HMMMMMMMM! -
Maybe other users with the QX9300 could contribute with other games
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Thanks alot mate, really good info, this is much more informative that the '3d' benches, thanks for taking the time.
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Although I fully agree that Quad Core is the way to go, note that your results are highly arguable since you're only comparing clock speeds. When you set affinity to simulate a dual core, note that you have also halved the amount of otherwise shared resources for the CPU (for example, you would have restricted the available cache to 3MB as opposed to 6MB among other things, which could contribute greatly to the performance since Intel CPUs are cache intensive). A more fair comparison would have been comparing a Q9300 to a P9500 or something.
But certainly, for the gaming enthousiast, going for a powerful quad core over a dual core is a no-brainer (unless if the costs involved are an issue). -
Alexrose1uk Music, Media, Game
For the majority of the games I play, from previous testing with my old desktop, they are dual core optimised (especially with more powerful GPU setups) and speed influenced,more than affected by running quad core. In this regards, a cheaper, faster dual core made more sense to me than a much slower quad core.
If anyone tests with something like World of Warcraft they will instantly see similar results (at least in a city for example); the game will mostly maximise the primary core, with a heavy load on the second core. Cores 3,4 will be virtually idle.
By the time the majority of games benefit *well* from a quad core; there will be more options on the market; and we likely will have upgraded anyway.
I dont disagree that a quad is highly useful in some scenarios; however at the moment, the difference is a little superfluous. When you consider a lot of gamers are running dual configs in thier laptops, then the difference is even greater (more with Crossfire than SLI but the point is still relevant), there are very few games that show a real difference from upgrading to a quad core; meanwhile even if its minimal; every game can show slight improvements, especially in the minimum framerates with a faster clocked core.
When you throw on top the fact obtaining a QX9300 is nowadays substantially more than a X9100 (2.53Ghz stock, £300-350 vs 3.06Ghz, £170-220) then you're faced with the simple point of view that whilst games continue the transition into dual core (some games still arent), the movement to quad core will still be a minimalist thing in the market.
The majority of new PCs come with dual cores; and this is where developers will focus thier efforts. As Quads become more and more common; then more programmes beyond rare example and professional applications will take full advantage; but until then you are looking quite frankly at the idea of more cores is better; when with parallel threading and multithreading, the opposite has shown to be true; programmers are still having to learn how to effectively multithread; and expecting a complete transition to quad optimised in the next few years seems a little naive; the dual core system has been on the market now for well over 3-4 years; and we are still not seeing a 100% transition to dual core capable.
Please dont mistake me, Im not belittling the chance to get a quad in a laptop, BUT I really dont think its as clear cut as some proponents might argue; thier is still a solid position for any high powered dual core processor in the current market. Whilst I agree, if you're looking at comparable cache and core speed this becomes moot, and all being equal, and price being reasonable I'd go quad, but with the current scenario whereby the market is still focusing on dual core; a higher clocked, cheaper dual core can make a lot of sense. I'd certainly much rather have a X9100 at 3.06-3.5Ghz than a Q9000, 2-2.4Ghz, even with the multicore potential; the low natural clock speeds will limit a lot of graphics card setups out there, and judging by ebay prices; they cost virtually the same, with the quad being about £20 (30-35$ cheaper), which is not much in the scheme of things. -
Has anyone heard if are there going to be any more dual core releases from intel? or are they going to be focusing on the i7/i5 processors?
Blazin -
Alexrose1uk Music, Media, Game
There are very few games that bottleneck themselves in the same way as GTA4, whilst a vast number that can benefit from either a single or dual core processor at other clocks; in the same vein as GTA4, Cryostasis is a game that is completely unoptimised for even a dual core, and a high clocked dual core far outperforms a low clocked quad, there are extremes at either end of the tracks so to speak. -
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I keep on hearing this statement that higher clocked Dual Cores will offer better performance in Dual Core optimised games than lower clocked Quads will yet the majority of Dual Core Optimised games are not even CPU intensive.
I am yet to see any evidence or benchmarks with many different games showing any of these statements to be true so it sounds more like a theory to me.
Over 90% of the games I tested out in my Q9000 performance thread were Dual Core Optimised games and I was still getting frame rates from 60-120 fps in 3D intensive games.
I am beginning to think that some people just simply like the look of a 3.0 Ghz clock and feel more secure even if it might only make a 2 fps difference in a few games.
I would like to see benchmarks of games backing up these statements. -
Alexrose1uk Music, Media, Game
Actually I've seen and tested it myself, WoW primarily, unfortunately I dont have any pictures atm, and I no longer play. It really depends on what you play.
It's not just a theory; there is a reason so many people have remarked upon it. -
In the screenshots provided by anothergeek, it can be seen that two cores from a downclocked Q9300 is bottlenecking the game. However, the CPU is no longer the bottleneck with two cores from an overclocked Q9300, or all four cores from a downclocked Q9300.
Also note that it's not just the clock speed that matters here. Architecture, cache size, among other things should also be taken into account. For example, a "dual core" Pentium-D will most likely be destroyed in terms of performance by a single core from a Core 2 CPU regardless of clock speed. -
''AnotherGeek'', you should test run the Tom Clancy's HAWX Demo Benchmark, that game seems to be really intensive and I noticed very high Core usage!
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You set the affinity to "make" it a dual core?
Why not just restart the machine with 2 cores disabled. That'd be a more accurate representation.
Plus you're forgetting the fact that some GPU's are more CPU intensive as well and while the game may not use the extra clock speed, the GPU does benefit from it. -
Affinity works 100%. Besides having 12MB cache with the QX9300, which or may not be split when setting Affinity, there's no difference from an actual dual core.
The more powerful your GPU, the more powerful CPU you need. If you have sli GTX 280M or CF 4850, your experience will differ from mine. By having a single GTX 280M and producing these results, we can conclude that the Q9000 is an optimal price/performance pairing for even the highest-end of current single GPU setups (with strictly gaming in mind).
A CPU can run at full speed, but it does not mean it is being fully utilized. I'm familiar enough with my computer that by temps alone I can recognize if the game is CPU intensive. Prince of Persia for example, has gotten my temps to mid-high 60C with the full overclock in place. Since it is a console port, and consoles are multicore optimized, this makes sense.
Since console ports are more common these days, generally speaking quad cores are taken advantage of. And in more rare cases, the speed of the CPU has a more profound effect. #1 example being GTA4, but a bad example would be RE5, where we see whether at 2.13 or 2.93ghz, the speed is the same. But in any case the quad core is optimized for, even at the slowest speed of 2ghz, it will outperform a dual core that is 50% faster. And the numbers of games that fit this case is steadily rising. -
Great work, anothergeek, but would you mind also running the Crysis benchmark and maybe the DMC4 one as well? Those two seem to be pretty popular and may give us a more relative idea.
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Thanks for running those AG.
Now we need similar tests for L2 cache. Benchmark a p8700 v/s a p9500 and an OCed Q9000 against a Q9100 -
I'm far from an expert,but I dont trust the validity of this test. Hes not testing 2 different processors,which is the point of the test,hes just making his quad "emulate" a dual core.
You also need to remember that,even with affinity set,the computer will still run background apps with the other 2 cores most likely, which would still throw the dual core test off. -
Well I've signed up to be the counter argument to the Q9000 when my NP8662 arrives with the P9700 2.8 GHz Core 2 Duo. LaptopNut and I have identical machines except for CPU. I will test what he's already tested plus whatever else makes sense and we will have a good comparison then.
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I think other good titles to test will be Crysis, Prototype, Oblivion, Street Fighter 4, Batman Arkham Asylum Demo, Brothers In Arms Hells Highway. If you have any more suggestions or ones you think will be a good test we will see what we have.
All of those titles are Dual Core Optimised so it will be very interesting to see the fps.
We should both make sure we have the same GPU drivers, Physx drivers, game settings and Nvidia Control Panel settings too. This will be interesting.
I use Rivatuner in Windows 7 and have setup the OSD so I can always see CPU core usage and fps, hopefully you can do the same. We can note down the range of high, medium and lowest fps we see and also look at the Rivatuner log files. -
Soviet Sunrise Notebook Prophet
Ah, I see htwingnut has embraced a Clevo.
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I would test something older,thats NOT optimized to see if the high clock of the dual core effects it.
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I dont get it sgilmore62, what are you trying to show us? Although the change in the minimum framerate is more than I would expect from just a CPU frequency change, thats just the dual core you're showing us...how does that help us compare to quads? Am I missing something?
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laptopnut, htwingnut your competition would be really interesting! and it would provide useful info for future buyers. so let the game begin : )
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Very good post AG, I fully agree with you here, realistically, looking at it in a different point of view, speed really is capacity these days, i may run some runs of a game that demands both of the GPU and CPU and see how changing affinities, or running dual and quad set up effect the game on the q9000.
GTA would be a good test, even as demanding as it is, we will see a bottleneck with say a duo core at 3 GHz+ against a stock q9000, but I'm not to sure. -
Were those benchmarks run with SLI enabled?
Also I notice in the Global settings it has benchmark_GPU instead of benchmark_CPU.
I am assuming that you ran the benchmarks with the specs in your sig? -
Here's my exhilarating Crysis benches... as I had expected, unexciting results.
Quad:
Dual:
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For having sli 9800M GTS, his performance is not much better than mine
DX9 or DX10 won't make a significant impact in the benchmarks. It's driver dependent as well. Generally speaking, DX9 for me is smoother, with a slightly higher average and less peaky lows and highs. DX10 spikes higher, but minimum FPS is also lower, and overall just a bit lower average. When it comes to playing the game, DX9 performs better, but I think there's a bit more lag with depth of field than with DX10. -
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It's funny you say that, but you are in fact wrong
Now perhaps at lower resolutions the GTX 280M would take the lead. But because of the dual 256 bit memory bus, the sli 9800M handles higher resolutions more efficiently. -
I guess I should have put the qualifier, "according to this link".
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Notebookcheck is worthless!
I need to stop using that smilie. Terrible. -
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some fps drops as expected, but nothing major, may try that tool and try run again on my system, but its quite buggy.
The good thing is crysis is fluently playable -
Are you stock or overclocked? I get the same FPS overclocked, but I don't play at that speed. So you've still got me beat. I'd suspect an X9100 would put you up a few more frames, Sli tends to be more CPU bound.
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stock, don't get much benefit from oc'ing the gpu's, definitely get a boost from oc'ing processor
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I have been testing this out at native resolutions, normal graphics settings at high quality and patched to 1.03. The game runs at something like 39 fps but easily crawls to 25 fps with AA, shadows and increased view distances.
Sometimes I wonder if it is more intensive than GTA IV lol. Apparently view distance is this game is more true to real life or something. -
I do have ArmA 2. I loved the original Operation Flashpoint and wouldn't pass this one up. I ll benchmark it.
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I saw some interesting benchmarks for many CPU's here http://tinyurl.com/mdm6ee -
I'll give ArmA 2 a try, however, it runs rather well on my desktop E8400 @ 3.6GHz. But I do think it is a poorly optimized game. It has plenty of bugs. I am still miffed that I can't complete the training missions because my soldier keeps getting caught when trying to pick up the injured dude to administer first aid! LOL.
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That is a very interesting factor that I didn't consider before regarding the Core2Quad that share the same die Vs the ''native quad cores''. In some games, disabling the same 2 Cores doesn't make any difference but in others, there are big slow downs though.
In Arma 2, the frame rates are slower at night for some reason too.
Multicore optimization more common; an arguement for the Q9000 and future mobile i7 CPU's
Discussion in 'Gaming (Software and Graphics Cards)' started by anothergeek, Aug 24, 2009.