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    My new 8600m is 2X the speed of my old X1600

    Discussion in 'Gaming (Software and Graphics Cards)' started by Charivari, Mar 5, 2008.

  1. Charivari

    Charivari Notebook Evangelist

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    In 3dmark 06 my old X1600 gets about 2200...and my new 8600m gets about 4400.

    Is that about the way it should be?
     
  2. arenji

    arenji Notebook Consultant

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    i would have thought that was about right... i could be wrong here, but it also depends on the settings you have used in 3DMark 06.. but it seems right - as some people get that score on the boards.
     
  3. Ever.monk

    Ever.monk Notebook Consultant

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    Dont forget that having double the 3dmark score doesnt imply that its 2x as fast.
     
  4. Pai

    Pai Notebook Evangelist

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    Exactly, 3Dmarko6 scores doesn't always reflect real world performance.
     
  5. Jayjubear

    Jayjubear Notebook Consultant

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    But all he is looking at is 3d mark scores.
    He should post some comparison game benchmarks.
     
  6. Charivari

    Charivari Notebook Evangelist

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    yeah...i guess i should get off my lazy but and post some game stats lol...

    I was playing COD 4 last night and it ran smooth no hitches.
     
  7. JCMS

    JCMS Notebook Prophet

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    I wouldn't be surprised as the desktop X1600 is about as good as the GF 6600....
     
  8. Pai

    Pai Notebook Evangelist

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    Right I know he is only looking at his 3dmark score, but performance doesn't always goes up linearly as the point goes up. It simply indicates that it is a much better card, but it wouldn't be EXACT twice as fast when it comes to real world performance. For example, before you can run a game at 60 fps with X1600, a 8600m does not guarantee you will run the game now at 120 FPS.
     
  9. TRHeck3

    TRHeck3 Notebook Enthusiast

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    :)
    Agreed. 3DMark is a synthetic Benchmark and doesnt mean that since you got twice the score that your FPS with double in games. Dont get me wrong, you will get better frames per second, just probably not twice as many... :)
     
  10. TheGreatGrapeApe

    TheGreatGrapeApe Notebook Evangelist

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    Well you're basically doubling essential components like ROPs and TMUs (quadrupling of TMUs on a GT), while also adding a more flexible (and vertex friendly) shader design that avoids 'pipeline' bottlenecks with either a similar number of shader units at about 125% faster (GS) or about twice a much at about 100% faster (GT) and about 40% to the memory speed. It all adds up both in synthetics and in games. And about 2X the performance will be typical of a GT with a GS maybe trailing a bit depending on the requirements of the game/app.

    The thing is though despite these major boosts, it's always as weak as it's lowest part, and the memory throughput is still the weakpoint IMO.

    Anywhoo, enjoy the upgrade.
     
  11. TheGreatGrapeApe

    TheGreatGrapeApe Notebook Evangelist

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    Uh, no it's not, especially not in the mobile segment.

    In the desktop segment a GF6600GT may come close to an X1600 when playing older titles, until you run a shader intensive game/app and then it drops off into... Oblivion; but a plain GF6600 both in desktop and laptop was weak, weaker than the X700 let alone X1600. The desktop GF6600GT was more powerful than an X700Pro, but that's about it, and a different animal.
     
  12. Jayjubear

    Jayjubear Notebook Consultant

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    I agree it depends mostly on the game, right