I'm running through the original campaign on MP with my wife, and anything one character does (cutscene, conversation, etc) happens for the other player also. This also means we cannot enter different buildings, as it warps us in together.
Is this some sort of feature that can be turned off...it's the worst thought-out idea ever...
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I think this was done to make sure no one misses any part of the story. Which makes perfect sense.
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1 person talks to Aribeth
2nd person loots all the stuff in the room
1 catches 2 up on any important stuff
With the way it is currently, if I am selling at a merchant and she starts up a conversation, I'm completely locked from doing anything. It's not like I can't multitask listening and selling some crappy loot!
No idea if it's fixable somehow? -
Meaker@Sager Company Representative
No, this is exactly as it was intended.
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I don't think the game plans on you both having access to each others monitors. The mechanic is built for the most common use case that players are all remote and it makes sure everyone sees the story elements.
You are an edge case that wasn't worth the effort to rework the engine for. Just deal with it. That sounded harsh. Be in the moment with your wife and watch the story dialog. -
There's nothing worse than holding up the story because one person wants to use the alchemy workbench (in the mage shop) while the other person waits...then the first person waits while the second one runs to the forge and uses the blacksmith workbench. Terrible gameplay dynamics that really ruined it for us.
And consider that in NWN we would always wait for each other before venturing to the next screen -- we would just be free to explore towns/buildings on our own...
Now our loading screens (OMG I HAVEN'T SEEN THIS MANY SINCE WITCHER 1!!!) are much faster, and while we are progressing at about the same pace, we aren't at each other's throats because going into a building causes the other person to warp in too -- from halfway across the map.
I really like what they attempted...A for effort...but make that optional!!!
That said -- looking for other good co-op games of the same calibre as NWN/2. -
Still an amazing experience, especially when you add on MotB.
NWN2 multiplayer fail?
Discussion in 'Gaming (Software and Graphics Cards)' started by Rykoshet, Dec 3, 2013.