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    New ASUS Laptop. Too high temps??

    Discussion in 'Gaming (Software and Graphics Cards)' started by Nohez, Jun 4, 2016.

  1. Nohez

    Nohez Newbie

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    Hello there.
    I Just bought an ASUS GL552V yesterday, and I dont understand why the temps are so high.

    When I run no games its like this: CPU: 60, Motherboard: 65, Graphics: 55

    When I run CS:GO: CPU: 85, Motherboard: 90, Graphics: 80

    Harder games like ARK: CPU: 90, Motherboard: 95, Graphics: 85


    So, this is a brand new computer. And today I bought a coolingpad to have under the laptop, and tought it would help. But nothing change, still the same, wich is very strange.

    I use speccy to check temps, and the temps is correct as I burn my hand on the air comming out of the computer after playin CS for 30mins.

    Any suggestions? Is it normal on laptops?
    Im realy afraid the computer will be heavy damaged at this temperatures.
     
  2. Galm

    Galm "Stand By, We're Analyzing The Situation!"

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    Well it won't be heavily damaged as those temps are within limits. But they are kinda bad. You may wanna repaste or something.
     
  3. J.Dre

    J.Dre Notebook Nobel Laureate

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    Those laptops are always warmer than others. The ROG series laptops are usually cooler. ASUS and MSI are known for higher temps.

    I'd say it's normal considering that.
     
  4. hmscott

    hmscott Notebook Nobel Laureate

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    The temps aren't bad, especially CS:GO it usually is the hardest on CPU on small laptops.

    You can reduce the heat generation by reducing / limiting the FPS. If the game is performing faster than 60 fps, then limit it to 60 fps with vsync or an FPS limiter like in Rivatuner + MSI AfterBurner. Leave off vsync and set the FPS limit to 61 if the screen refresh is 60.

    Faster FPS is fun, but in a small laptop the heat can really add up letting it run free at max speed.

    You can also use the Balanced mode for CPU performance, allowing the CPU to drop speed when not under load. CPU performance Min/Max set to 0%/100%.

    Lift up the back of the laptop with something, to open up the underside to let in cool air - otherwise heat gets trapped under the laptop over time and intake air is warmed up.

    So, you can make it better - cooler - but those temps are fine. :)
     
  5. i_pk_pjers_i

    i_pk_pjers_i Even the ppl who never frown eventually break down

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    I wouldn't suggest using V-Sync or MSI Afterburner, a lot of games have a frame limiter built-in that is less "destructive" than v-sync or third party limiting. Definitely limit frame rate to refresh rate, your temps should drop a lot from that.
     
  6. hmscott

    hmscott Notebook Nobel Laureate

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    @Nohez

    The Rivatuner FPS limiter doesn't cost performance, it works with MSI Afterburner and takes monitored values from Afterburner to display with Rivatuner. MSI Afterburner can be downloaded with Rivatuner as a package.

    Kombuster is optional - provides load testing of overclock settings you are trying out, and can be downloaded from MSI as well.

    Not many games have an FPS limiter, most only have Vsync. But, definitely try out all the options available to you, so you can find the one that gives the best image and performance available for each game.

    Rivatuner has worked well for me for many years, and doesn't get in the way. It's a good base FPS control tool covering all games.

    I wouldn't recommend re-pasting a new laptop, if you aren't satisfied with the temps, since the laptop is brand new, swap it for another one with the seller - within your purchase return period.

    Otherwise if you are outside the return period with the seller, and you have experience re-pasting laptops then give it a try, or have Asus do their job to make you happy with your new laptop and request an RMA to have Asus do the re-paste.
     
    Last edited: Jun 4, 2016
  7. Spartan@HIDevolution

    Spartan@HIDevolution Company Representative

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    I think a CPU re-paste with Liquid Ultra or IC Diamond will greatly help in this case.

    If you use IC Diamond, then don't put a pea sized dot but instead, use the X Cross method which provides the best coverage and almost no air bubbles.

    x.jpg
     
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  8. D2 Ultima

    D2 Ultima Livestreaming Master

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    That is for a CPU with an IHS. That does not apply to laptops, whose exposed CPU areas are a small rectangle area. For laptops, the best method is a "line" method.

    You really need to learn these things before suggesting stuff like this, man.

    Laptop CPU:
    [​IMG]
     
  9. Ethrem

    Ethrem Notebook Prophet

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    With ICD, you'd want something like this.

    s-l300.jpg
     
  10. Spartan@HIDevolution

    Spartan@HIDevolution Company Representative

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    thank you for the correction. my bad.
     
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  11. i_pk_pjers_i

    i_pk_pjers_i Even the ppl who never frown eventually break down

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    Basically every game I play has one. Osu!, League of Legends, Diablo 3, etc all have in-game FPS limiters. I would highly suggest using an in-game FPS limiter because you know that they are specifically written for that specific games engine.
     
  12. hmscott

    hmscott Notebook Nobel Laureate

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    @Nohez

    No wonder you think most games have an FPS limiter. :confused:

    They don't, thank goodness, you can just disable Vsync and set FPS limit in Rivatuner, without the hassle of figuring out how to disable the game's internal frame rate cap first.

    For example, LOL confounds most people with laggy stuttery frame rate, until they figure out how to first set "Stable" reducing wild swings in FPS, and then disable frame rate cap completely.

    IDK what LOL's current optimal tweaks are, but I do know there was a rush of people in 2014 that found Vsync enabled and FPS cap set to 60, and did a bad job of implementing a stable FPS (pun intended), which caused a lot of complaints to hit the non-LOL laptop support forums.

    Give Rivatuner a try, after disabling the frame rate cap in a game and vsync, you might like it. A lot of people have been using Rivatuner for a long time.
    https://www.guru3d.com/content-page/rivatuner.html
    https://en.wikipedia.org/wiki/RivaTuner

    It also works well combined with MSI Afterburner to setup monitor values to see in Rivatuner OSD.:
    https://gaming.msi.com/features/afterburner

    Some people use Nvidia Inspector to OC, tune SLI, and FPS limit - it's got lots of cool features, but it's not as user friendly as MSI Afterburner + Rivatuner. You'll want to do some googling for setting FPS limit and other tuning step by steps.
    https://www.guru3d.com/files-details/nvidia-inspector-download.html

    If you already went through the trouble of figuring out how to tune those games for best performance using the configuration files, and it's working for you, then why bother.

    Eventually you will play other games that don't have frame rate caps, for that time remember there are external ways of controlling FPS limits :)
     
    Last edited: Jun 5, 2016
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  13. D2 Ultima

    D2 Ultima Livestreaming Master

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    Yeah... most games DON'T have in-game FPS limiters outside of vsync. And if they do, it's a simple 60fps limiter, or it doesn't work right (Overwatch's FPS limiter stops me at 80fps for reasons unknown, and does not work in Borderless Windowed, as one example... not the 120fps I should be limited at for my 120Hz panel).

    I will admit I see more FPS limiters in some titles, as devs are starting to get the idea in their consolized skulls that simple things like FPS limiters don't take rather long to implement and that some engines support it natively like CoD's engine, so adding it to PC games aren't difficult, but they aren't really there yet in terms of games that support it properly.
     
  14. i_pk_pjers_i

    i_pk_pjers_i Even the ppl who never frown eventually break down

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    Oh yeah, I forgot Black Ops 2 has it as well. All those games I listed have it, and it works very nicely. For example, in Black Ops 2, If I turn V-Sync on, I notice HUGE input lag. If I turn V-Sync off and use the in-game FPS limiter, I don't notice any input lag at all, everything works perfectly as it should. I tested the FPS limiter in all the games I listed, and it felt much better than using laggy V-Sync garbage. I know that MSI afterburner/RivaTuner has a better limiter than V-Sync, but I prefer just using in-game FPS limiters and basically all the games I play have in-game FPS limiters so it works well for me.
     
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  15. Ethrem

    Ethrem Notebook Prophet

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    I've never tried a frame limit instead of vsync. Does it really make that large of a difference?
     
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  16. hmscott

    hmscott Notebook Nobel Laureate

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    It depends on the game, you kinda gotta play with it and try the various options to see which you like best.

    See if the game tracks your actual refresh rate, or locks vsync to 30/60hz first.

    That's the main reason I go around the game settings, and disable frame rate cap and vsync in game, because I usually run the display at a much higher frame rate.

    With Rivatuner I can match the frame rate limit to my refresh rate.

    If the game can do 100 fps +, I set the refresh rate to 100hz, and the FPS limit to 101 fps.

    If the game average FPS is around 80 fps, I set the display refresh to 80hz, and the FPS limit to 81.

    If the game will track display refresh in vsync, and vsync has other tweaking options, try adaptive vsync, enable triple buffering in Nvidia 3d control panel options for the game - if it isn't already set, and see how you like that.

    There's a wide range of tuning options depending on the in game settings, external Nvdia settings for 3d and display refresh.

    It can be worth it to tune. To save time I will go right to disabling all in game settings, and use Rivatuner FPS limit, as I know that usually works with out issue.

    And, then I go back later to explore in game settings to see what they do - mostly for academic reasons; I often end up disabling them again and use the external FPS limit that matches my display refresh rate.

    If vsync works well in game, and/or you have G-sync, you might want to play a bit more to find the optimal set up.
     
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  17. i_pk_pjers_i

    i_pk_pjers_i Even the ppl who never frown eventually break down

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    Depends on the game, but generally if it has it's own frame limiter as well as vsync, then that means the frame rate can be "uncapped" which means yes, it should make a big difference for input lag. For Black Ops 2, this was especially noticeable to me instantly.
     
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  18. Ethrem

    Ethrem Notebook Prophet

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    I usually use adaptive vsync half refresh when I want to limit the framerate (120hz LCD) and I've never noticed an issue with input lag but maybe I'm just not sensitive to it. I'll play around with it when I get my machine back this week.
     
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  19. D2 Ultima

    D2 Ultima Livestreaming Master

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    BO2's in-game framerate limiter sucks. If I limit to 120fps I constantly get drops below that, but if I remove the limit my minimum FPS is like 160. That's another game where it works badly. BO3's works better.
    nVidia Profile Inspector --> FPS limiter --> pick number --> no input lag + no vsync + FPS limited to whatever number you want.
     
  20. i_pk_pjers_i

    i_pk_pjers_i Even the ppl who never frown eventually break down

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    I dunno what to say, it works perfectly fine for me, same with all the other in-game frame limiters I have used on the games I listed. o_O

    You sent your machine out again? Oh damn.. :/
     
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