Despite all the issues people have had with No Man's Sky, I've found it to work fairly well, and scales well down to the 940m. I ran the game on both my Asus UX303LB with GT 940m GPU and also on my Clevo P650SE with 970m and it ran very playable on both.
940m had to run at 1280x720 low details and ended up with about 20-25 FPS on the ground, 40 FPS indoors, and 30-40 FPS in space. There were definitely hitches and glitches along the way but still playable. GPU did get to 90C and with overclock it helped FPS slightly, but then it started to thermal throttle.
970m ran at 1920x1080 medium details and ended up with about 50 FPS on the ground, and about 70 FPS indoors, and 50-60 FPS in space. GPU did not exceed 67C.
I turned off frame cap and vsync, otherwise I didn't have to do anything special. It also runs like sauce on my desktop 980 Ti.
See these videos showing performance. Ignore my horrible gameplay. I still can't control the spaceship worth a damn with mouse and keyboard.
Skip to 2:22 in 940m video to bypass my blabbering about details of the laptop:
For 970m skip to 3:20 to get to the gameplay and FPS performance.
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HaloGod2012 Notebook Virtuoso
big question, does this game support sli? Even if forcing it is required?
TomJGX and LanceAvion like this. -
killkenny1 Too weird to live, too rare to die.
Wait, you're back? Is that really you?!? Or am I seeing things?
Screw the game and better tell us where have you been, man?Arondel and CaerCadarn like this. -
I really want to get this game but seeing it on the PS4 and hearing the performance issues... Ehhh... I'm not sure its worth the money any more than the FFXV order I canceled last week.
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It reminds me of Minecraft in space really, but not as flexible as Minecraft. Good concept, just that beginning is a grind. Performance is not bad actually. Not sure what caused so many people to have the issues they did. Other than the game sometimes not launching, it's been running smooth for me.
Ethrem likes this. -
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It looks intersting, but I just don't have the time to commit. I'll probably let me kids play it taking turns. They like games like this ... and need something to occupy their time the rest of the summer.
Ethrem likes this. -
I finally played it today for a while on my 870M. Was playing at 1080p, seemed fine. Fun game so far.
Sent from a 128th Legion Stormtrooper 6P -
killkenny1 Too weird to live, too rare to die.
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There isn't enough in the game to DO. What are you doing all of this collecting, upgrading, etc for? The game doesn't have ridiculously hard end-game NPCs (like single-player games with character progression) that require you to strengthen yourself to beat. The game doesn't have multiplayer, where the real danger is other players (like DayZ).
The game feels like a tech-demo for a procedural generation universe-scale game engine. I could easily see this little company being bought up by one of the big publishers, and used to make the next persistent PvP sci-fi MMORPG where players compete for control of regions, planets, moons, starbases, resources, etc. Something like Planetside 3, Battlefield Galaxy, Eve: Universe, etc.Last edited: Aug 15, 2016hmscott likes this. -
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Guys, is it just me or does the game get extremely repetitive, boring?
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got bored after a few hours and trying to get it to run but kept getting hit but the dreaded WSOD. so it will remain uninstalled forever.
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Support.2@XOTIC PC Company Representative
No Man's Sky, like many other games, hasn't lived up to the hype. The thing people seem to forget to that it is an Indie game. This wasn't published by a AAA company. With that being said, I'm quite pleased with the game. More updates to come as well.
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its a fun game, actually its a great game.............for around 6 hours
, then its a chore, im hesitant to say tedious but i may have to, its hard to get motivated to spend more time on the game, knowing exactly what i will be doing, its not really diverse enough to keep interest for me, which is a bit of a shame, its close to being good, but in my opinion is just missing the mark in every area.
steberg likes this. -
After two hours I had enough, became too repetitive...
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Yeah, overall very interesting concept that is just lacking substance. It is really well done IMHO, just it lacks the substance and also the polish to make it a AAA title. I'd say it's worth $20, and fun to tinker with. But beyond that it just isn't that much fun. I know some people say it is what you make of it, but it isn't. The worlds are all "different" but really the same. The NPC's are so few and far between and void of any personality. And honestly after putting in nearly 2 hours and getting my money back, I'm not sure if I would pick it up again for $10, unless they add a lot more substance to it.
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I feel bad for all my Elite Dangerous friends that preordered no man's sky. Begged them to wait but it is what it is. They are back to Elite now.
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Its the gaming press id blame many previews and even more article's were very misleading, I am very sure up until a month or 2 before release most of those peeps hardly played the game
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So true...
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PrimeTimeAction Notebook Evangelist
I feel the developers have done a tremendous job making this game with such limited resources. Its not their fault that the game got hyped so much. It was never meant to be a mainstream action RPG game.
Having said that it think the main thing the game is lacking is the purpose. In a normal RPG you gather stuff and upgrades to accomplish a certain goal. And then you can feel satisfaction when all you hard work results in some tangible outcome. But in this game you gather stuff and upgrades just so that you can gather another set of stuff and upgrades and so on.
But as I said this game is not your regular game. Its closer to a simulator game then an RPG. -
killkenny1 Too weird to live, too rare to die.
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Support.2@XOTIC PC Company Representative
There have been so many anticipated features of this game that were never officially announced, confirmed or denied. Lots of rumors with unknown origins... it's just a big, mysterious mess.
Is this game worth $60? No. Is it entertaining for what it is? Yes.PrimeTimeAction likes this. -
is this game worth $60? not in a million years, if they had have sold this as a $20 game, i would have been happy buying it, i would have tried to get 20hrs out of the game and written it off, but paying AAA prices i can expect more than what was delivered....surely -
Support.2@XOTIC PC Company Representative
PrimeTimeAction likes this. -
I played it on a unofficial level and after 3 hours deleted it. I am like some people and wait until some mods come out.
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Considering that even Sony, who never refunds anything, has been refunding the game and Steam got so inundated with requests they had to put a disclaimer on the game about the standard refund policy applying, I'd say the devs really messed up.
http://www.forbes.com/sites/erikkain/2016/08/30/steam-clamps-down-on-no-mans-sky-refunds/Last edited: Sep 1, 2016HTWingNut likes this. -
Ethrem likes this.
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I mean, the game isn't all that bad. Just if you're going to put a AAA $60 price tag on it, deliver on your promises. It would be a fun $20 indie game. But aside from that, it's a steep price for what you get. And the performance issues. But let's be serious, no major titles have launched without it's share of big issues.
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See that's the problem. Indie games are generally expected to give you 8 or 9 hours of play between 10 and 20 bucks but this was billed as something more than that. It was pushed like a AAA title, it was hyped like a AAA title, and it ended up being a typical Indie title.
mtness likes this. -
Some gamers, who pay $60 for this, may feel like (ahem):
https://imgur.com/xeKHfZvKaze No Tamashii, HTWingNut, mtness and 1 other person like this. -
Ethrem likes this.
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All try to promise everything peter molyneux is just one example. For most AAA devs the pr guy is always there to protect the dev. Morris never had this, such was the fan base/hype pre game ment a few jornos/blogger etc suspected morris was digging a massive hole for him self by not relizing what he was doing. Some tv shows/youtube chans he went on to demo the game you could tell he wasnt prepared and did not want to com across negative so just said yes to almost every question.
I am preety damn sure there are a few people who published pre release hype articles chickened out from actually doing thier jobs when after have seen or played a bit of the pre relase game every article was OMG this is amazing etc they knew they would get burned by the fans who were swallowing up the hype. Post release a few of these guys admited in one way or another doing this. -
PrimeTimeAction Notebook Evangelist
I have no clue what were the devs thinking. I feel the setting is there for a nice single player game, they just needed to add a semi-interesting story-line and some purpose/rewards for your action. Game elements and gameplay is not so bad. I kinda like it but overall it feels like an empty template.
I think that they have done 80% of the work. If they have just added that 20% extra, it would have been quiet a good game.HTWingNut likes this. -
To be honest, I never got the impression from this game that its supposed to be a typical computer game.
The way it was presented, it seems like it was meant to be an exploration type game... with an emphasis on how this is an artificially created UNIVERSE (on an almost actual scale of the universe).
Proceduraly generated planets, how to survive in strange environments by gathering resources, etc.
I think the NPC's and story might not be much because, well, extrapolating from real life for example, we hadn't met any extraterrestrials that we know of.
And if the algorithm is taking things from real life, it would have a virtually non-existent database for extrapolating aliens and their cultures.
Treating this as a typical game with a set goal might be the issue. People expect a gripping storyline, etc... but space is vast... incredibly vast actually.
You'd be surprised at how many hours/days/month/years you could spend in actual deep space finding almost 'nothing' (except background radiation that could be scientifically tested in specific regions of space, see what interacts with each other, etc. - though admittedly, nothing like this ended up in the game).
You could find a lot of things to do in 'nothingness' from a scientific point of view to occupy your mind... alas, most people who play computer games would probably find that kind of stuff boring (unless its gamified. -
PrimeTimeAction Notebook Evangelist
I have spent a number of hours and upgraded to max (ship, suit and multi-tool). I was hoping to get some more variety if I get near to center but it remains same. So what is the point of travelling system to system if things dont change.
And the game just find lame excuse to keep you looking for resources. I mean after every two/three black hole jumps, theta wrap drive keeps getting damaged and i need to find a ton of gold/Emerail to repair it. Gold is difficult to find and sometimes i have to jump several systems to find it. Only to get the theta drive being damage after another couple of jumps. Its fun the first couple of times but after tenth time it becomes just annoying.
And also i dont like the fact that the that every planet you go have been occupied by sentinels. If the game really wanted to give the player a sense of discovery, it should have had planets where you are truly the first to discover it. Its ironic that the game marks the planet as un discovered despite heavy presence of sentinels and one of the three alien races on the planet.
All the planet you visit will have definitely the essential elements required to get off the planet. I dont like the fact you cant get stuck on a planet. There is no sense of fear that you might get stranded, or you ship will get destroyed by fiery volcano, or you will get captured by locals primitives, or any other kind of danger at all.
The worse case scenario in this game is that you face hostile sentinels. And if you can one hit the sentinels, its not much of a deal.
A real exploration/discovery should have a sense of risk and surprise associated with it. If you know exactly what you a are walking into, its not much of an exploration.Last edited: Sep 6, 2016 -
[Full 4K PC] No Man's Sky PS4 Pro 'Pathfinder' Patch: 4K and 1080p60 Modes Analysed!
Let's Play No Man's Sky Pathfinder Update 1.2 - PC Gameplay Part 1 [of 4] - New Land Vehicles!
No Man's Sky...
Discussion in 'Gaming (Software and Graphics Cards)' started by HTWingNut, Aug 13, 2016.