Finally...
http://nvidianews.nvidia.com/news/nvidia-announces-gameworks-dx12
Maybe Pascal will actually keep performance consistent instead of dropping off hard compared to AMD.
Maybe sli will start working again.
Maybe this'll do nothing because everyone will all correctly switch to Vulkan...
doubt it.
Thoughts?
@D2 Ultima @Mobius 1 @Mr. Fox @Papusan @hmscott @Charles P. Jefferies @Tanner@XoticPC @iunlock @Phoenix
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HaloGod2012 Notebook Virtuoso
I am just hoping multi-gpu becomes standard. I'm hoping Nvidia makes a new layer that will allow the dev to implement multi gpu easily. MS says they have, but apparently its not moving devs to it. Only a select few devs actually care ( Rise of the Tomb Raider). This is the main reason why I love when I see a new game that is still using DX11; it means sli is most likely supported or can be enabled through the driver.
Last edited: Mar 1, 2017 -
This sounds like good news...
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Interesting to say the least. Should be something to look at to find out soon. I'm not a huge fan of DX12 and Gameworks was never impressive to me before, but maybe something has changed. Under DX11 all Gameworks seems to do is impair performance with only minimal improvement in graphics quality. Same goes for AMD TressFX... never was impressed with either technology much.
I wish all game developers would switch to Vulkan and/or reject anything from Micro$loth except DX11. I consider DX12 to be nothing more than a hokey gimmick to try to coax people to Windows 10. Plus, I would love to see all forms of filthy UWA game development fail super hard. Micro$loth already screwed up the OS bad enough. They need to keep their nasty mitts off of games or they'll screw that up just as bad. -
triturbo likes this.
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As long as gameworks remains a thing that can be turned off in any game that employs it, then I'm fine. The improvements to DX12 (which should extend to Vulkan at least soon if not immediately) would be welcome. Never going to complain about games running better.
jaug1337 likes this. -
HaloGod2012 Notebook Virtuoso
In other good news, looks like the latest unreal engine 4 update just added AFR for NVidia sli users. This is for the lazy UE4 devs that wont use DX12 multi-gpu!! Awesome.
TBoneSan likes this. -
If you can run DX12 multi-GPU you can run it in DX9/10/11. There's not enough bandwidth between cards for non-AFR style mGPU yet, DX12 or no. -
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Nvidia Gameworks coming to DX12
Discussion in 'Gaming (Software and Graphics Cards)' started by Galm, Mar 1, 2017.