Which one do you prefer?
A PS3 or a XPS with 8800m GTX SLI?
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spradhan01 Notebook Virtuoso
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PS3 for LBP but I already have a fairly good gaming laptop so my opinion doesn't really count...
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Powerwise the 8800m GTX SLI demolishes the RSX.
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why does my poor PS3 have a weak gpu
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The Nvidia RSX that is in the Playstation 3 is based on the Nvidia GeForce 7600 GT, and as it was said before, the SLi 8800m GTX's will demolish the Nvidia RSX.
Comparison between the SLi 8800m GTX's and the Nvidia GeForce 7600 GT on theoretical specs (on the 8800m GTX Panel, under Advanced, click on Multi-GPU then on Show Dual-Card Specs):
http://www.gpureview.com/show_cards.php?card1=569&card2=385 -
seriously? so my 8600GT DDR3 in my xps 1530 is a more powerful card than my PS3 has?
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okay, stop bragging. XD
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im just shocked lol
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I'd put the actual performance of the two about even as the optimization of the PS3 hardware makes up for some raw power and tweaking available to PCs.
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o well thats good then i guess.
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Playstation CPU is unmatched.
Playstation GPU is basically 8600M GT (GDDR3).
That's it. -
GTX for me. I'll take PC gaming over console any time.
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Actually the PS3's GPU is a modified mobile Nvidia 7800/7900 (G70M/G71M) ... which boasts more performance than a mid-range card (with 128-bit memory interface) like the 8600 GT
A high-end card (with 256-bit mem interface) will game much much better at high resolutions than a mid-range cards.
The PS3 is used on many 720p, 1080i, and 1080p displays.... and plays quite seamlessly with no loss in performance or quality.
Lets see a mid-range card do that with a new game at native 1080p with all settings on high.... probably not going to play too smooth. -
true that the PS3 is not going to hold up against current high-end GPUs... mobile or desktop.
but I meant the PS3 GPU is close to the mobile G70M/G71M (7800/7900)
As for gaming at high resolutions, I noticed that it upscales to 1080 since my brother's Oblivion on a 1080p TV did not look as nice as the Oblivion on my notebook w/ 7800 GTX with 1920x1200 -
http://en.wikipedia.org/wiki/PS3_GPU
^The RSX is only 128-bit, which cripples the card compared to true high end GPU's, so the performance should be in between the 7600 GT and 7800 GT, since it has 7800 GT hardware with a 128-bit bus.
In addition, most PS3 games are rendered in 720p and then upscaled to 1080 and many games have noted slowdowns (Mass Effect and GTA4 come to mind).
Edit: I deleted my above message to double check my accuracy, Gophn isn't talking to himself -
- EDIT: ... it does say that the RSX has 128-bit memory interface... GDDR3
- if you look at the G70M/G71M (mobile 7800/7900) specs, the RSX does have the same pixel and vertex pipes
- if you read the top, it says "This article needs sources or references that appear in reliable, third-party publications." ..... so info in post cannot be 100% confirmed.
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I missed it the first time through as well
-From Wiki
256 MB GDDR3 RAM at 700 MHz[6] [7]
* 128-bit memory bus width
* 22.4 GB/s read and write bandwidth
I couldn't find any official sony-spec sheet that confirmed the memory-bus either way, but sources I found online concede that its basically a 7800 with a 128-bit bus. I wonder if there's any concrete way to find out. -
Yes that is what I have read too through numerous websites. The RSX is indeed crippled and stands no chance in reality against an mobile go 7800GTX. Man I miss my go 7800GTX in my XPS M170. Kudos to you Gophn who still runs with one. How does it perform in todays games by the way?
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The reason I'm confident that my 8600M GT will continue to be able to handle games well into the future is that it is on the same level as the console cards. Very few people make games exclusively for the PC anymore and it is not easy to make significant changes to an engine, so if the console version of the game runs on that console, the PC version will run on my laptop (perhaps not as well because it is not optimized, but it will run). -
That was exactly my rationale as well for going with a midrange card + mobility rather than biting the 17" weight bullet for the power.
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Stop comparing consoles to PCs ...Please?
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silentnite2608 Notebook Evangelist
Brainer is right.
First.
PS3 gpu does look at great at 480,720, 1080.
Since deveplors only have to work on those 3 res's.
Also they only have to work on one GPU.
With complete knowing of what it can do and not do.
So mostly like run everything to max see frames and start to cut things.
Like View distance. Shaders overlap. Half Rendering.
To the most it look good since they are going to have at 1080p with X2 AA and X8 AF.
And the little cuts wouldn't even be notice.
Also it performs so well since it has direct access to cpu and share memory.
There is no waiting apon resoures.
If the gpu were in fact taken out of ps3 some how fab into a pc.
It wouldn't do so hot. Since now there is tons to fact in.
But really guys.
There is no need to compare pc to consoles.
PC have there place and so do consoles.
Pc will never replace the consoles since consoles are for the above cheaper than building a strong computer for$$$.
Consoles (I believe) will never really have an OS. In that factor it will be limited.
Since a pc can do so much and there is so many different people with different needs. That why you need a pc for differnce.
My two cents. -
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Sticking with the title, 8800m GTX SLI for me plz
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My 7800GTX still runs games quite well.... beating out 8600M GT and in most cases, 9600M GT systems.... especially at high resolutions.
I have to run the new games at medium/high, but still have resolutions from 1680x1050 to 1920x1200 (native).
The 256-bit memory interface is what let it last in the realm of current gaming.
2.5 years now and its still kicking butt... but I am getting a bit jealous of the 9800M notebooks.... especially the successor to this notebook (Clevo D901C).
Read this:
Two years later... with my D900K -
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how does the PS3 GPU compare to the 360's GPU, purely speaking of just the power of the GPUs and nothing else.
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Yeah nice to hear Gophn I am buying an go 7800GTX for my M170, sad to just see it sit there idle and I have optimized Win XP so well for it too.
Hmm actually the Xenos is a tad better than the RSX, it uses a unified architecture just like all newer GPU´s does which the RSX don´t. The Xenos is the forerunner to ATI´s 2900 GPU´s -
ah ic, i had heard the 360 had the slightly better gpu while the ps3 had the better processor i just wasnt sure to what extent.
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consoles are for kiddies -
or for people who wanna be able to play current games at playable rates and dont want to spend almost 2k to do so
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well ps3 would be good
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Actually I agree it is for kiddies. I have owned a PS2, Xbox and now a 360. Every single time I buy one I rarely play on them since for me it feels like I should have been a kid instead to enjoy them. My XPS M1730 and desktop it´s the complete opposite. Besides those consoles have framerate problem and you can´t do nothing about it.
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What games run in 1080P on the consoles? I know some PS store arcadeish games like the duck thing and some others run in full 1920x1080, but 98% of what I've played on my consoles have been in 1280x720, and I have the consoles set to 1080P default. That's my main argument, you've really gotta level the playing field. Just look at some multi platform games, the shadow resolution on the console versions are blocky, jagged, and bad most of the time. Reflections are reduced resolution, locked at 30FPS and constantly fall below this (like GTA4) most games are locked in 720P with no, or 2xAA, ones that run in 1080P are upscaled, meaning they're still rendered in 720P, but the console streatches it, and sends a 1080P signal for compatability reasons since some native 1080P LCD's display 720P wrong.
So if you really want to compare them, then run ALL of your PC games in 1280x720, with full detail but change the shadows to the lowest they go, but without turning them off. turn off FSAO if it's there, and fade distance to lowest, DOF density to lowest, and reflection resolutions to extremely low.
You still shouldn't compare them though, because they're for different types of people. Just enjoy whatever you were forturnate enough to afford, and screw what other people say -
List of Native 1080p PS3 games - updated Jan 2008
From Wiki
also that is not included in lists:
- <strike>Call of Duty 4</strike> ... only 720p
- Lego Star Wars: The Complete Saga
List of Native 1080p Xbox360 games - updated Jan 2008 -
what a collection.. lol
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that list for the 360 has halo 3 in there. halo 3 is not 1080p for sure.
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silentnite2608 Notebook Evangelist
Now for ps3 vs xbox 360.
It all really depends on the game.
Games that have tons of physic's (PS3 wins hands down)
Game that have same scene over and over (Xbox 360 only one core is use per level)(Ps3 all six core have to be used) -
When just talking about just the GPU unit the Geforce 8800 is better just look at the statistics. But then again video games usually run better on consoles since the programmers can focus on one type of hardware. In the PC world programmers can have a wide variety of different hardware to worry about which can take out hardware optimization and force a developer to use software based acceleration. This allows the developer to market the game to a variety of people. Since more people have pcs then game consoles expecially in Developing countries like Brazil, India, China etc. many game companies are spending extra money to go into that market. Capcom for example spent alot of time developing SF4 for the PC market. In several years many people might buy a cheaper SF4 for PC when the hardware is better and cheaper as well. Economically speaking consoles are expensive and many people in places like India can't justify buying machines just for playing games. i think were actually going to see games being made for all systems.Games will be releases first on the console sytems then a better upgraded product will be released on the PC.
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King of Interns Simply a laptop enthusiast
Why did sony use such outdated tech when they made the ps3? Surely the 8xxx series tech was out when they were developing it?
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ratchetnclank Notebook Deity
Yeah but the Cell broadband engine comes into play, it's not like a regular cpu it doesn't just stitch the frames together it's great a vectors and processing physics, some gpu stuff can be offloaded onto it. It's a very sophisticated architecture.
King of interns, the 8000 series wasn't out when the ps3's design was finalised.
Correct halo 3 doesn't even run 720p, it runs at 630p it's not even a looker so god knows what bungie did with their shoddy coding. -
Who brought up this one-year old thread anyway? Recommend permanent closure.
Nvidia RSX vs Geforce 8800M GTX SLI 1GB
Discussion in 'Gaming (Software and Graphics Cards)' started by spradhan01, Oct 20, 2008.