Thanks JCMS for pointing out where was my mistake.
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Ok, as I never got a chance to reply yesterday and the first line suggests it was directed at me...
And cheers, I'm hardly a braindead consolite. Although if I was, it would be slightly better than using childish remarks like that. I'd prefer it if you kept off the generalisations and personal attacks.
Its "amazing" for televisions because we're able to broadcast television pictures in that resolution and also able to use that resolution for films (HD-DVD and the like) which we could never do before. Consoles never had to use this resolution before and now they need to to keep up with the trends in the consumer television market.
Oh and I'm also a fan of FPS's and RTS's. Just because I can enjoy these on a PC doesn't mean I have to hate consoles for what they do well. -
Most people already have a PC. That means the *additional* cost to make it a gaming PC (basically buy a good GPU) is a lot smaller than that of buying a new PC from scratch.
And games that run well on your PC now will always run well on your PC without spending a single dollar on upgrades. Yes, you may need to upgrade to play new games one day. Just like you'll need to buy a PS4 to play new games one day. I don't think it's so fundamentally different. Both systems will get obsolete over time. The only difference is that the PC does it gradually.
As for upscaling, do I need to mention that the PS3 can't upscale to 1080i? So if you don't have a 1080p TV, you're stuck with old-fashioned low-def resolution.
PC's are generally very flexible with resolutions though, so upscaling isn't really an issue there at all. Not sure how that part is a win for PS3.
If you like the games that are on PS3, that adds value. Not everyone do, again.
As for the OS, I'm not sure what the big deal is. What do you plan to use it for? That you couldn't do on your 5 year old PC?
(But again, *if* you need it, the PS3 becomes a fairly good deal)
On the other hand, if you're only interested in one of these offerings, the PS3 is suddenly very pricey. It's a lot of money for *just* a high-def movie player. It's a lot of money for *just* a system to play games on. But I agree it's a good deal for someone interested in *everything* it does. -
And I also agree about your other points about the PS3 only really being worth it if you're interested in the entire media-centre thang. But then PC's aren't worth it if you're only interested in the gaming. Works both ways. -
I get a better bang for the dollar with my PC because I use it for things other than playing games. Again well said. -
pc for me... ive played my friends ps3 and didnt really care for it. the only advantage to it is the blu-ray player
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Ah Jalf, you tore my poor little post apart.
Depends on how you measure it (and when you bought your PS3)
Most people already have a PC. That means the *additional* cost to make it a gaming PC (basically buy a good GPU) is a lot smaller than that of buying a new PC from scratch.
Agreed, it does depend on how you measure it. With current GPU prices, it is quite possible to buy just a graphics card for the same price as a console. I was talking about starting from scratch.
Not sure what you mean. You'll need to replace it some day. Just like you need to replace individual PC hardware one day.
And games that run well on your PC now will always run well on your PC without spending a single dollar on upgrades. Yes, you may need to upgrade to play new games one day. Just like you'll need to buy a PS4 to play new games one day. I don't think it's so fundamentally different. Both systems will get obsolete over time. The only difference is that the PC does it gradually.
Very true. I guess what I am getting at here is that a given generation of console can't really be upgraded. Any game will play on it, no need to worry about drivers, tweaking, etc. With a PC this isn't always the case as the latest generation of graphics cards can't even run Crysis maxed out as we have seen in recent times.
True about Blu-Ray, the PS3 scores there. (On the other hand, can't you get a HDDVD drive for your PC for $99? That'd lessen the advantage abit)
As for upscaling, do I need to mention that the PS3 can't upscale to 1080i? So if you don't have a 1080p TV, you're stuck with old-fashioned low-def resolution.
PC's are generally very flexible with resolutions though, so upscaling isn't really an issue there at all. Not sure how that part is a win for PS3.
I don't know how much HD-DVD drivers are for PCs to be honest. I though they were still a bit pricey still. I think you can mod the 360 one to work though.
As for the upscaling, it is true that you need a 1080p monitor (I guess, if it is true, I don't know for a fact), however, even though PCs can upscale easily, you also have to have a 1080p monitor there as well. Also, if it indeeds does upscale to 720p, that is a vast improvement over 480i. I guess the upscaling one could go either way, I'd honestly have to look into it more and what the PS3 can really upscale too.
How is that an advantage over a PC?
My bad......I think when I wrote that I was comparing the PS3 to other consoles in my head.Certainly you can run any OS on a PC.
Agreed, if you need all these things, then the PS3 is a great deal. If you have (or plan to buy) a library of blu-ray movies, it's a big advantage. Not everyone does that though.
If you like the games that are on PS3, that adds value. Not everyone do, again.
As for the OS, I'm not sure what the big deal is. What do you plan to use it for? That you couldn't do on your 5 year old PC?
(But again, *if* you need it, the PS3 becomes a fairly good deal)
I agree, and that was what I was trying to get at more than a direct PC comparison (and I aplogize for that, I was thinking more of a cost standpoint if you are interesting in feature other than gaming). I think it is a bargain really if you consider using it for anything other than gaming, especially if you want to do blue-ray movies.
On the other hand, if you're only interested in one of these offerings, the PS3 is suddenly very pricey. It's a lot of money for *just* a high-def movie player. It's a lot of money for *just* a system to play games on. But I agree it's a good deal for someone interested in *everything* it does.
Again, agreed. IMHO, a PS3 is most justified from a cost standpoint if you are doing things other than gaming. Other wise $400 is a lot to pay to game, especially when I new AMD based system could be built easily for similar cost. -
My only complaint about Blu-Ray is that you don't see it's advantages unless you have an HDTV. Thats why Blu-Ray wouldn't be a selling point for me; I don't want to buy an HDTV. Maybe one day....
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This also supports what has been stated several times here is that the PS3 isn't neccesarily cost effective if you only plan to use it for gaming. Of course, everything is just opinion though. -
As for the upscaling, let me clarify (after googling it because I couldn't remember the details
If you have a TV that can output 1080i, but not 720p (which isn't all that uncommon), your content will *not* get upscaled to 1080i. It will get downscaled all the way to 480p! That's just not cool. -
On the PS3 or with HD-DVD playuer? They fixed it in a PS3 firmware
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And guys... No offense to anyone in this thread but, holy crap you guys are making a mountain out of a molehill.
For what its worth my brother is building what I consider to be a very nice computer for under 1000$.. 2.4 ghz, with an 8800 gpu 2 gigs of ram and 250 gig hard drive all under 1k. It is sli capable but, he isn't going to at the moment because a single 8800 (excluding crysis) should be able to play pretty much anything just fine.
He is having one hell of a merry x mas when he can finally put all the stuff sitting around together. I wonder how much he is gunna over clock the cpu...
I *might* be gettin a ps3 for x mas. I have joked about wanting one with my mother and she made a comment that kinda leads me to believe I might be getting one. And realistically I can't complain.
Is he gunna have the more powerful machine? yep no doubt. Its hard to beat the sense of satisfaction I"m sure he feels for shopping around and getting that comp fairly cheap. I somehow doubt many people can argue that its a good machine.
But, realistically you have to look at the situation. He is 14 and saved up money all his life to do it. I'm in college with a laptop. Its not a "gaming laptop" but, I got the highest specs I could at the time (which are quickly becoming obsolete). So while I will always play games on this laptop.. I can't say I have much hope of being able to play Assassins Creed or Crysis on it very well. So a ps3 really wouldn't hurt because I know it will last until I'm done with college and I won't have to worry about upgrades.
I must say I find it ironic people are trying to wage this savage blood war over whats "best".
Like everything else in life its all about what you want. As an athlete you have a high maintenance body meaning you have to work harder just to keep it running properly and in shape. If your the average person you can do far less maintenance to get your desired affect. A comp is far higher maintenance to keep it running and up to date. If your in it for the visual experience get aquianted with computers. Learn whats compatible with what and prepair to shell out money if your really determined to stay ahead of the curve and get the best visual experience.
That being said if your a *gamer* and not in it just because you want to see eye candy.. Then you should realistically be able to appreciate consoles and computers. But, what do I know XD. -
Considering we´re talking price worthy here, then I would say the 360 is more priceworthy and cheaper than the PS3. For me the PS3 is still too expensive for being a console, for me Blu Ray doesn´t matter. What will be the future format anyway? So far Sony has failed with every single format they have put out, Beta Max, Mini Disc, UMD so what´s next? Now I´m not saying HD-DVD will the format, but all this hype about Blue Ray and the PS3 just makes me laugh when I think about former Sony media formats
Also this talk about the PS3 is so superior, which console has the best shading power out there? That must be the 360 with it´s GPU with 48 unified shaders and free 4xAA through the EDRAM.
Actually another moot point for the PS3 is that Sony always makes it tough for developers to develop games for it, here I would say Microsoft has more experience. Ah well continue arguing. -
I just wanted to weigh in on this argument.
Before I post my thoughts, I want to get the funny comments out of the way.
To be perfectly honest with you, UT3 doesn't look anywhere near as good on the PS3 as it does on the PC, and Resistance pales in comparison to the original Half-Life 2 and falls way short of HL2: Episode 2, which the PS3 can't even run above slideshow frame-rates.
Ratchet and Clank is the only game on that list that looks impressive and doesn't have some kind of short coming that brings your whole graphics argument down.
The mention of Gran Turismo just makes me laugh. I loved those games in the past. But we're on Gran Turismo 5 now and we STILL have trees that are made out of 4 polygons? We STILL don't have car damage? I'm sorry, but the car models can be the best looking ever.. but it's about time they live up to their slogan of "the real driving simulator" and include car damage. How about some trees with blowing leaves? That'd be nice. Xbox racing games had that way back in 2002.
And we all know Gran Turismo only runs at 1080p thanks to the static environments with the cheesy "people" on the sides that have a couple of frames animation.
Anyway, a PC is an overall better value. The PS3 is simply too expensive for what it is. Picking sides in the blu-ray and HD-DVD war will only get you burned. Ask anyone who bought a betamax player, minidisc player, UMD movies for the PSP, or Super Audio CD.
To get the fully functional PS3 (sorry, but $399 and NO backwards compatibility? S T U P I D) you have to put out $499 minimum. Plus you have to buy all of the cables (at least MS is nice enough to include component and/or HDMI cables depending on the model).
What do you get for $499? A blu-ray player.. which is useless. A media center that really isn't any good. The ability to play your old games, which are far better than the current ones available for the PS3. You also get the ability to play PS3 games.
But honestly, besides Ratchet, who cares about PS3 games? Everything the PS3 has is on the PC or Xbox360 and both of them will play the games at better framerates. The "exclusives", besides Ratchet, have all been a joke so far. Resistance is okay, but it doesn't hold a candle to the likes of Gears of War or a properly running Half-Life 2. Lair? Don't make me laugh. Not only did the game PLAY terrible, but it had so many glitches and bugs that you could barely play it at all. Gotta love when the camera starts going through mountains and reveals the horribly low polygon count, or the frame-rate takes a dump on you. Gran Turismo? Sorry, I grew out of bumper cars when I was a child. It's time for some car damage and trees that actually have leaves that blow in the wind. Xbox racing games had that at the beginning of the decade, why can't a 10 year old series have the same finally? Don't give me that "physics" crap either because most people are playing on their controller so it really doesn't make a difference. Final Fantasy 13? The last good Final Fantasy was FF8. FF9 was okay, but the character design and surprise boss at the end killed the game. FFX, X-2, and 12 have all been downright horrible. Not to mention the other junk Square has made, like Kingdom Hearts and all their little kiddie anime games.
Taking into account that most PS3 games have awful frame-rate issues, except for GT, Ratchet, and Resistance, or they look terrible (like Motorstorm), you can easily build a PC that will play games better at 720p (just like how PS3 games, except GT, are all rendered at 720p and upscaled) for about the same cost. And, hey, you can even hook it up to your HDTV via HDMI. Plus you can do more with it!
The PS3 is a terrible joke. It's insanely overpriced, has features most people won't use (especially considering that something like 3/4 of all people in the US still don't have HDTVs), and the architecture is a nightmare for developers. What the hell was Sony thinking? Look at the Cell. The official spec calls for the one main core and 8 "SPEs". But 1 SPE on the PS3's Cell is disabled for redundancy (meaning your PS3 could have a defective processor that has the defective part disabled), and another SPE is dedicated to the XMB. That leaves the 1 main core and 6 SPEs. Let's not forget that the main core is based off the PowerPC G5 technology that Apple dropped because it was getting too hot and Intel was about to leave PPC technology in the dust with the introduction of the Core series. The PS3 also has an inferior GPU compared to the Xbox360. And then you have the RAM. You're limited to 256+256MB, which leaves the developers with problems such as how to fit more than 256MB of textures into system memory, because streaming them off the blu-ray disc is far too slow. Let's not forget that Sony charges as much as 100x more than Microsoft for the basic developer kit.
The PS3 is really just a joke. For consumers and game developers alike. I'll take my notebook over a PS3 anyday. It may only have a GeForce 8400M in it, but my LCD TV is only 720p. The TV has an ATI video processor in it, so games at 720p look amazing. Even at lower resolutions, they still run great. My PS3 owning friend (only 1 out of about 100 people that had owned a PS2 that I know ended up getting a PS3, rest are going PC or Xbox360) was pissed when he saw that I was running UT3 on my LCD TV and, even though the resolution was lower than the PS3 version, it looked every bit as good and ran at a higher frame-rate. He was even more pissed when I switched over to Half-Life 2 Episode 2 and showed him that it didn't hiccup once, with all details maxed.
Oh I forgot to mention.. if I want to watch high def movies, well.. I don't have to take sides. Any PC owner can get a combo HD-DVD/blu-ray reader and play both formats. -
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Think price wise too... how much would you need to build a comp. with nearly the same performance as a ps3? way more then $500
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I really don't even use my MacBook any more.
"Equivalently priced Xbox360"? Don't try to tell me you use the lame "you have to buy HD-DVD drive, wireless, etc" argument, do you? Because, for one, HD-DVD and blu-ray are totally useless. For gaming, blu-ray is not needed and the 2x blu-ray drive is, on average, less than half the speed of the DVD-ROM drive in the Xbox360. Not to there isn't a single PS3 game that can't fit on a dual-layer DVD without compressing the audio. Why even use uncompressed audio when AAC has been proven to be transparent at low bitrates? Especially when most people are using cheap HTiB audio systems or TV speakers. Wireless? Sorry, I like HD video content on my HDTV, and 802.11g bites for streaming HD content. Wired connections only.
The Xbox360 has better games, better graphics, games run better, the Xbox Live Market Place isn't a joke like the Playstation Store.. oh, and I can actually listen to MY OWN MUSIC while playing games. The original Xbox did this. Why can't Sony make this a standard feature?
Every Final Fantasy fan I know of that is above the age of 15 and played them prior to FFX can't stand the post-Playstation era of Square games.
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Hmm SauronMos you gave me a perfect idea, I will get a nice small HDTV that I can have in front of my laptop. My go7800GTX will eat games in the ridiciculous low resolution of 1280x720 well except Crysis.
I agree that the PS3 is way overhyped by Sony. It doesn´t deliever what they said, I have a clip where Sony´s front man mentions that the old PS2 is a supercomputer, couldn´t laugh more. It is exact hype about the PS3 too, it´s a supercomputer but I would like to see that proven first and yes in games. So far my 360 has more and better games than the PS3, though I was keen once in buying a PS3 but I will just hold until I see how it develops.
Uncharted isn´t my cup of tea and "bump cars" not so either since I have played Dirt.
What one is afraid of is if I sold my 360 and went for PS3, most multiplats I have seen so far have framerate issues on the PS3. I looked at a clip of Half Life 2 Episode Two the game shouldn´t have that severe framerate issues like it has. -
They also so said it would from 2009-2010, not 2007 if I recall
And those are ports, so of course it has all kind of issues. Native 360 games are coded in DX9 for most of them, so windows ports go well but when they port it to the PS3, they have to convert it to OpenGL -
blu ray will be needed in the future, when more storage is needed for gaming, as the trend goes. xbox will still be using its DVD disks and will not be able to get any more games because they will not fit. Unless people are buying that newer on that is coming with the HD DVD drive in it.
Sound compression? again who cares about how they "compress" the sound, how is that possibly affecting your or others gaming experience and it is certainly not a valid point.
Ok so wire your console than.....taa daa...
oh ok, I also love paying for everything I have to download, and paying for XBOX live.
yeah everyone deciding to buy a console will not buy a PS3 but only an XBOX becuase they can play their own music while playing games.
ok build me a pc that could that for less than $500. ill buy it -
I can't check since I don't have a PS3, but I'm pretty sure it wasn't *just* fixed. -
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Sony invented CDs in conjunction with Philips.
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IOW: big picture. GT5 looks amazing.
Low-res digicam photos of the Audi R8 in GT5 Prologue:
Ohs teh noes! Teh trees aren't 100% photo-realistic!
The game's not called "real tree simulator"
Oh, wait....
LOL, you're really something man.
Note: the above was sarcasm.
The PPC-derived "PPU" in Cell is little more than a "control" processor. It issues commands to the SPUs, which perform the vast majority of calculations Cell is tasked to achieve. It handles low-level OS interaction. A properly-programmed game will not be slowed by this architectural design decision. Now, if a game developer completely ignores all PS3 design guidelines and "best practices" and tasks the PPU with performing the majority of CPU calculations, you can be assured that game will run poorly, but no developer in their right mind would do such a thing.
Also let's not forget that your beloved XBox360 has a CPU derived from the same ISA (PPC) and resembles a 3-core PPU from Cell. XBox360 games were doing fine on the CPU front, last time I checked, but we can't be bothered with trivial details like that now, can we?
And this ends the longest post in forum history.
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Stop quoting individual sentences please! It is so hard to read and usually leads to the poster misinterpreting what people are really trying to say.
I personally think the 360 runs games much better than the PS3 does, but im only basing this on the 360/PS3 games i've played and the few framerate issues i've heard about on the PS3. I also don't like the way the PS3 handles any sort of AA or shading, it takes the "cheap" way out in my opinion. Basically in most games i've played (NBA Live 08, Heavenly Sword, GRAW2) the character your playing and close surrounding objects look brilliant but if you look somewhat off to the side or in front the shading and AA seem to crap out and there are jagged lines everywhere. I mean the lighting and most textures on the PS3 blow the 360 away (seriously) but when I played heavenly sword today I look at a far cliff and it looks like its growing spikes on it. Maybe it just bothers me more than most but that definitely wouldn't happen on PC gaames if you have a good enough card.
To be honest I believe the PS3 will be better in the long run with BluRay's storage size, hard drive included, and once developers learn to make use of the PS3's cell processor more efficiently (upcoming GT/MGS titles look ridiculously good). -
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Just write a summary paragraph its easier.
People didn't like final fantasys after #8? (personally I hated #8) -
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8600GTS is more like $160
100$ for case + mobo is well, a celeron 133mhz mobo with a micro ATX case?
Keyboard + mouse for $20 is also under priced...
Oh and link, in 2 years the 8600 will be obsolete, the PS3/X360 will have as good graphics as PC because devs will be able to use all of the ressources -
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Of course a PS3 will be perceived as smoother, games on consoles are optimized to run at smooth framerates, but there is a limit to this. Eventually, developers will have to make compromises (resolution, for example, as Halo 3 didn't run exactly at 720p as advertised) or framerate (like Killzone for PS2...that was a debacle).
The point is, is that PC parts are constantly being "obsoleted" by new parts. Consoles only become "obsolete" when a new console comes out. When you look at high-end PCs playing games with the highest settings and with the latest-and-greatest parts, you will see the difference. You have to pay to play, a PC costs more, yes, but the versatility, upgradeability, and performance of a PC, though it may cost more than a PS3 (remember to factor in the price of the HDTV to run it nice and pretty at HD!), is much more valuable.
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saturnotaku Notebook Nobel Laureate
I've never understood why it has to be one (console) or the other (PC). Why limit yourself? If you can afford a decent gaming laptop or desktop machine, I highly doubt you also couldn't afford a console. Heck, lots of PC monitors now have HDMI inputs built right into them so it wouldn't be as if you needed to invest in a whole other TV.
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The reason for PS3 games having frame-rate issues lies directly with the poor architecture and overall weaker hardware.
It was mentioned that Gran Turismo doesn't have car damage due to "legal issues". I mentioned that Sony used that excuse 10 years ago and it's no longer valid because every other racing game released in the last 10 years with licensed cars (and not developed in conjunction with the car manufacturer) has had car damage.
Since when will blu-ray be needed for games when most games don't even fill up a full DVD yet? I know Insomniac talked about how they were "filling up" PS2 DVDs, but they failed to mention they were "filling up" single layer DVDs and a good amount of data on those discs just happened to be dummy files.
Sound compression was mentioned because of the whole "blu-ray storage space" argument. If you kept up on your gaming news and the fact that people are using Linux on the PS3 to examine the contents of PS3 game discs, you'd know that EVERY single game so far would fit on a dual-layer DVD, or even a single layer DVD. There are only TWO reasons so far that PS3 games have used more data than a DVD can hold. The first one being dummy files. The second being UNCOMPRESSED audio. For some reason, some game developers are using uncompressed PCM for audio, so you have an extra 4-8GB of audio files. They could use AAC and get it down to 400-800MB instead and 9 out of 10 times (based on double blind tests over at HA) people wouldn't be able to hear the difference.
rofl you seriously think the Cell is more powerful than the Xbox360? Do you know anything about architecture? You're talking about a single core PPC G5 running at 3.2GHz with 7 co-processors tacked on, that are not as capable as the main processor. The Xbox360 has a triple core PPC G5 running at 3.2GHz, with 3 co-processors, and the main cores are capable of two threads each. On paper the Cell looks more powerful. But real world performance shows otherwise.
Blu-ray is useless. Most Xbox360 games don't even fill dual-layer DVDs, with a lot fitting on single layer discs.
The vast majority of PS3 games canNOT run at a stable frame-rate.
Insomniac may as well be owned by Sony. They get much better support from Sony than nearly all 3rd party developers.
Crysis is also ONE GAME. How many PS3 games cannot maintain 30fps? More than 90% of them? Exactly.
Gran Turismo 5 hardly looks "amazing". While the car models look nice, the environments look like they're right out of Gran Turismo 4's 1080i mode.
You can still count the polygons on the course in turns for christs sake
So Sony is backtracking again? Let's not forget all of the "features" that were supposed to be in Gran Turismo 4 that got pulled at the very last minute. Such as online play at 60fps, online tournaments, downloadable cars, etc. I won't believe a word about this "Car damage" being in the final game until its actually there. Especially considering Sony's track record with promising features and then not delivering them. Not just with GT, but with everything else too. Anyone remember the PS2 HDD was supposed to have full multimedia capabilities, CD ripping, etc? Then when it shipped without it, gamespot ran a story on it and Sony pulled all press releases from their site that had any mention of those features.
Oh and stop mentioning Crysis. You act like your PS3 is god because PCs are having trouble running Crysis. But can you show me a PS3 game that even begins to come close to the detail and quality of graphics you see in Crysis?
Philips did all the work, Sony basically did very little.
Head over to AVS for more info. A DVD on a PC like that will make you wonder why you ever bought a blu-ray disc.
Not to mention the PS3 has no hardware support for H.264, etc. (it is running a GeForce 7 after all). So those videos played back on a PC with a GeForce 8 will, again, mop the floor with the PS3. Oh and videos look better on my iPhone and iPod thanks to actual hardware support for the codecs
GT? No thanks. I'm old enough to drive a real car and want a real racing game.
Resistance? No thanks. Half-Life 2, Halo, etc. are all better at playable frame-rates.
Warhawk? Please, PC has how many flight simulators? Plus the Xbox360 has Ace Combat now. Lair? Now its my turn to ROFLMFAO. Please, that game is so ridiculously terrible and the graphics, glitches, and frame-rate problems keep it from even being playable. Heavenly Sword? Sorry, don't like lame hack 'n slash thats over a couple of hours after I pop it in. Oh, and Ninja Gaiden will be on the Xbox360 again. ExclusiveNot a remake either.
The other games I couldn't care less about.
Oh, and theres also a ton of videos online, including reviews, that show Lair's framerate issues and graphical glitches.
The Playstation2, while slightly more complex, was also powerful for the time. It had a main processor that could handle 4 32-bit threads or 2 64-bit or 1 128-bit thread. It had a standard 32-bit FPU and 2 32-bit vector units. The second VU generally assisted the GPU. It's relatively simple compared to the PS3.
By comparison, the PS3 is a mess. One main core that can handle 2 threads, and 6 co-processors available to the game. The main core is extremely weak by modern standards, and the GPU is even weaker than the one used in the competition's product. The main system memory is broken up, and the storage media is extremely slow. All of that combined presents developers with extreme challenges that will not give results as good as what the competition (PC and Xbox360) will with much less effort.
You really think a game developer is going to spend the time it takes to design a game to properly use 6 cores that essentially aren't that powerful when they can head over to the Xbox360 and take full advantage of a multi-core CPU that is more powerful in a real world situation and requires 1/100th the work?
I love how the PS3 fanboys make stuff up.The Cell's SPEs only have this "power" according to Sony. Their real world performance, and analysis by those who know what they're talking about (again, google), show that the real world situation is far different from what you and Sony are saying. The Cell isn't even half as powerful in a real world gaming environment as you or Sony would like us to believe, and the GPU has proven to be far less capable than its paper specs.
The same thing happened with the PS2. Look at it. It was supposed to be a "super computer on a chip" as well (I wonder if Sony realizes they recycle their own marketing phrases). Yet it never came close to what it should have been capable of doing on paper.
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so the point is your bringing useless subjects into the convo, like trees....its a racing simulator when would i ever be looking at trees and being able to play music while gaming.
i also hope you copy and pasted "learn to read" cuzz that would have been alot of wasted typing.
yes obviously you have to pay for those downloads anyways, dont see how its a good thing its easier to waste money on XBOX live though
from wiki "the PlayStation 3 has 256 MB of XDR main memory and 256 MB of GDDR3 video memory for the RSX."
256MB XDR Main RAM @3.2GHz
proved it...
how does the $399 PS3 not count....people would buy a PS3 because they had a good experience with their PS2, they would have a PS2 to play those games on. -
SauronMOS take it easy, you don't have to insult him in every post. It does not help your argument at all.
On another topic, why are PS3/360/Wii games all $10 more expensive than PC games? -
You also proved my point about not knowing anything about architecture. Clock speed has nothing to do with real world performance. Ever wonder why a Core 2 Duo at 2GHz running an app that is NOT multi-threaded can beat a P4 at 3.6GHz?
The funny thing here is that, even though Sony claims their memory is running at 3.2GHz, the Xbox360's memory running at 700MHz can push over 22GB/sec. Nearly the same as Sony's original spec for the PS3. But you missed the part of my post where Sony retracted their original bandwidth statements and now only post the clock speed. In fact, Sony retracted nearly all of their original specs. This isn't the first time Sony changed their specs. They did it with the PS2 also.
What does that tell you?
I bring up the trees in Gran Turismo because of the fact that the environments are greatly sacrificied so the car models can look pretty and the frame-rate can be high.
Yet other racing games don't make this sacrifice. Look at Forza on the Xbox360.
Playing your own music is important. If you're like me, and millions of others, we've been listening to our own music while playing games on our PCs for well over a decade now. Why can't Sony finally let us do it? Microsoft made that one of the major features of the original Xbox, so why can't the PS3 finally do it standard?
The PS3 at $399 with no backwards compatibility is an absolute joke. They want me to spend $400 on a game console, which doesn't even include HD cables of any kind, and not be able to play my library of games that I spent hundreds of dollars building? I have to spend $500 to continue playing my older games? No thank you. If I have to continue to buy a PS2 after my current one dies, then I'll just simply buy another PS2 and go with an Xbox360. All models of the Xbox360 are backwards compatible, at least optionally. Most Xbox games run on the Xbox360 now. Better yet, you can BUY and DOWNLOAD Xbox games and play them right off of your Xbox360 HDD. There is absolutely no reason Sony could not have included backwards compatibility. Their official reason for not including backwards compatibility was to get people to buy PS3 games.
Oh look at that. Sony backtracked AGAIN. Just a year ago, everyone at Sony said that backwards compatibility was paramount to their strategy. Now they say backwards compatibility is not important at all?
Does Sony ever pick a position and stick with it? Do they ever keep their word?
I don't see your point with Xbox Live and all of that. Yes, you pay $50 a year for the Gold subscription. But when it comes to online games, you really get what you pay for. PSN is a joke in comparison. Sony has stated that it won't always be completely free. They're going to make "Home" micro-transaction hell, and they also have their own little micro-transaction store just like the Xbox Live Marketplace. The only difference is that the Xbox Live Marketplace has better content, like HD movie rentals and HD TV shows. You can get HD movies on the Xbox360 without having to pick sides in a format war thats bound to leave both sides at a loss.
Gran Turismo 5 has been confirmed to also be another micro-transaction hell title. It'll be released with a portion of the game and the rest will be released later. -
We all know Lair is ****e, just check out the review here (scroll down on the main page - I trust the opinions of reviewers on here by the way, hence the link to such a small site). Yeah, its written in a strange way but gets the points across.
As for GT5's lack of damage - who cares? Think about it, in all other games (TOCA series excluded, but then those games are awesome) you crash into a barrier at 200mph and your bumper hangs off. Nice... it's hardly realistic is it? I'd prefer to have nice and shiny cars driving around than ones that look like they've been in a sub-10mph supermarket carpark incident.
And I still don't see these framerate dips you keep yammering on about. I frequently visit a mate and we chill out in front of one of his consoles (or his gaming PC (which I built for him, woo!)) with a beer or two and I can't think of any PS3 title that had framerate problems anywhere near to the point of it being unplayable. Even the few hours we sat through of Drakes Fortune I never noticed one dip. Either I was too immersed to notice or they dont exist. -
Before I respond to each of your individual points, I want to make my feelings known about your intentions, which are clear to me at least. You are trolling. You have nothing meaningful to add to this discussion, and certainly do not possess the technical knowledge to be dismissing anyone else on this forum, least of all me. You hve provided no qualifications, nor reason for anyone to simply take you at your word when you make your baseless accusations. You are stating your opinion, and nothing more.
You don't own a PS3, and are therefore not qualified to provide even a subjective analysis of what it can and can't do.
Ease of development is subjective, and you certainly wouldn't know anything about that. Development needs and difficulty vary from project to project. What is easy to develop on the XBox360 can be difficult on the PS3, and vice versa. I would argue that Cell's monstrous compute power and ability to use up to 18 "heavyweight" threads simultaneously allows for more flexible programming than that of Xenon (XBox360's CPU) which is simply a tri-core PPC that utilizes SoEMT allowing for up to 6 threads. 3x the threads in-flight and almost twice the sheer compute power (204.8 usable GFLOPs vs. 115.2 peak GFLOPs for Xenon) makes Cell the superior processor, clearly.
That was sarcasm, btw.
The 40GB PS3 still has a hard drive (obviously), Wifi, HDMI, and bluetooth. It dropped the flash card reader, SACD support, and PS2 backwards-compatibility. People wanted a cheaper PS3, and Sony delivered it. Since you and others have berated Sony for their use of proprietary formats (and have specifically mentioned SACD), I would think the exclusion of this feature from the 40GB PS3 would be touted by you and your ilk as a "win", but of course you don't actually do any research about this stuff, you just parrot what you read in the anti-PS3 press.
I only come to this forum because a friend of mine asked me to, in order to help out the less informed. Then I found out there were several individuals that pose as technically knowledgeable (such as yourself) when they are in fact full of it. I primarily participate at forums like RealWorldTech and Beyond3D. Try visiting one of those some time and I dare you to make a technical post and not be immediately laughed off the forum.
Source: RealWorldTech
I have played no less than 20 games on my PS3, and have yet to experience anything more than occasional screen tearing. Never has the frame rate dipped to uncomfortable "eye-straining" levels, let alone become unplayable.
30 fps with dips to single digits (or teens if you have ~$2k worth of graphics cards): bad
30 fps constant on an HDTV: good
Get it now?
Also, thanks for admitting that you haven't played this game. Odd that you would offer your opinion on a game that you admittedly have not played.
Whatever you say. Man, I remember when my PS2 put out images like that, which is why I never bought a PS3. Oh, wait... Man, you're so full of crap it must be coming out your ears at this point.
See that thing I just did there? It's called a hyperlink, and it takes you to an independent source which backs up my claims. I've given you a few already. No doubt you'll just ignore it though.
"learn to read"
I didn't say you need a PC for 5 grand to out-perform a PS3, but that is what it takes to build one that can approach making Crysis playable, the only title that out-shines anything the PS3 has to offer.
"learn to read"
I dare you to re-read what I've actually said on this subject, but I've no doubt you either won't do it, or will simply mis-construe it yet again. Since you have not only an ego problem but issues with reading comprehension, I'll spell it out for you simply:
I've already admitted several times in this very thread that Crysis is by far the best looking game on any platform. Problem is, no one can run it at the settings required to make it look so much better than anything else out there. If you don't see the relevancy of these two facts, then there's no point in continuing this discussion. Of course, I expect that to be the case.
My 46 year old non-technical mother can tell the difference between an upscaled DVD (which my PS3 does automatically) and a Blu-ray movie, as she's seen each.
But, I digress, here's some actual proof of what I'm talking about:
Note: these are screen caps of the same scene from Transformers on DVD (upscaled) and HD DVD.
DVD:
HD DVD:
If you don't see the difference there, you are blind.
But I digress. Here's something meaningful: Lack of dedicated processing hardware for a specific CODEC is meaningless, considering Cell is powerful enough to decode any existing CODEC in realtime. All it takes is a firmware update to support the CODEC. For example: Divx playback was just recently added with firmware 2.1.
I suggest you read the world's premiere resource for Cell programming @ B3D. The collective knowledge there, combined with the real world examples of Cell's capabilities are superior to anything you can come up with from Google. Also, see RWT's universally-acclaimed best Cell architecture analysis on the net here.
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for someone like me who never owned a console and doesn't have any ps1/2 games 399$ ps3 is a very good deal.
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At times like this I ask myself why they don't allow negative reputations anymore, because techguy and sauron would be swimming in them.
Your both trolls, I'd ban you but since im not a mod the best I can do is report your posts which I have. -
C'mon guys, let's keep this thread on topic. Take your arguments to PMs if you have to.
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Ahh... first a little background... I'm a games developer, engine level programming, 10 years experience on some pretty high class titles. I have knowledge way beyond the average user and beyond even the average games engine programmer.
So here goes...
Ps3 has a LOT more processing power (real world) that 360. This is NOT a guess, it is a statement of fact based on years of experience with both consoles.
Games that are written FOR 360 then ported to Ps3 WILL have issues.
Games that are written FOR ps3 then ported to 360 will run nicely.
360 has 3 cores, each with 2HW threads executing from a dual issue instruction pipe.
Ps3 has 1 core with 2HW threads executing from a single issue instruction pipe. It also has 7 SPU's, 5.5 of which are available for use in games.
SPU's are not general purpose, however they are WAY better at almost ALL tasks that games rely heavily upon other than logic. They also execute completely isolated from the main PPU and thus can perform all manner of tasks in a completely parallel manner.
360HW threads will always affect each other (via the cache) simply because they compete for cache lines. It is entirely possible on 360 to run code on 2 side by side threads and see performance of 50% of the original code running on a single thread. Not a normal case by any means but it shows what is NOT possible. 2HW threads side by side does NOT mean code running 2x the speed. In practice 1.4x the speed is a GOOD speedup.
The RSX is a pixel pusher, its Vertex units are somewhat lacking and thus it under performs when data designed for 360 is pushed at it. Use SPU's to massage the data beforehand and the RSX performs much better. Tailor the data specifically to RSX and it will out perform the 360 GPU.
Again it is a matter of tailoring.
BACK ON TOPIC.
It seems the question was somewhat forgotten in the ensuing 15+ page argument. -
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Like in Gran Turismo 4. I have a little 2005 Mustang that can hit 230MPH with nitrous and the engine at peak RPM for more than a minute.
You think that'd happen in real life?
Or the fact that I can bump into a wall at 200MPH, nothing happens, and if I lose a position I can just floor it with nitrous and regain whatever I lost.
Sony can talk about "driving physics" all they want, when it really doesn't even matter. If you're playing on a controller, and you're like me having played every GT game so far, you know that the way you play the game hasn't changed one bit. You can still ride cars or hit walls or even take turns at well over 200MPH without incident.
As I said, be an adult and admit you're wrong.
You just proved one of my points. Thank you.
Anyway, I mentioned my "poor little GeForce 8400M GS" for a couple of reasons. Mostly because it proves the point that even low-end budget hardware can game just as good as the PS3 or even better in some cases.
Going back to the original debate of the "PC versus PS3 for entertainment", low-end PC hardware can easily game just as good, or better, than the PS3 and it's far more capable.
My low end GPU and overall PC can play every game out there today on grounds equal to that of the PS3. Plus I can take it wherever I want, I can hook it up to any HDTV and play at any resolution without having to worry about DRM HDCP requirements, I can use it to record TV and watch it later, do actual "work", communicate, etc. And, again, it's even better as a gaming machine. Why? Because I don't have to go and spend extra money to be able to play all of the games I have acquired over the last 5-6 years. Hell, it even plays my old games like Mechwarrior 2.
Whats even better is that as time goes on, PCs will be able to run older games better and better. Yet the PS3 that actually has backwards compatibility will provide no increase in quality other than resolution scaling. No frame-rate enhancements, no increases in detail, nothing.
But let's not forget that Sony backtracked on backwards compatibility. They went from saying "the Playstation will live on forever through backwards compatibility" to "it's not important anymore". So with the PS4, you might not even be able to play ANY of your old games.
But I have played enough of my friend's PS3, the ONE person I know who bought one, to be able to judge it. As I said before, of the 100 or so people I knew that had a PS2, only ONE bought a PS3 and the rest are moving on to the PC or Xbox360.
I honestly don't know a single person offline who was not disappointed in GT4.
Face the fact, Sony has NOT kept a "promise" they have made since the launch of the PS2.
The only reason the PS2 was successful was because it was riding high on the Playstation name and had games like Grand Theft Auto before the competition.
But thats not the case now. Sony screwed up their own reputation with the price points and their arrogance, and Microsoft has done a wonderful job of showing they learned from their mistakes and that they offer the better overall platform.
Sony should have learned from Nintendo's mistake with the N64 that there is no brand loyalty in gaming. That a bad price point or a couple of wrong decisions will literally change the entire market and push your audience away.
Considering that Resistance doesn't even look as good as Half-Life 2 does, and has enormous amounts of repeating textures and things to reduce overall memory use like similar color palettes, I find it much easier to believe the people who have analyzed the raw data and found that the disc was mostly dummy files.
And that many developers who have worked on both platforms say the Cell isn't up to what Sony initially claimed.
http://en.wikipedia.org/wiki/Cell_microprocessor
BTW, I don't see anything there that even comes close to the claims you're making.
All I see is a bunch of marketing fluff that looks good on paper but, so far, has failed miserably in real world performance.
Even Sony has pulled out of future Cell development. http://www.gamespot.com/news/6182641.html
If Sony isn't willing to continue to back the platform they helped develop, what does that tell you?
PS2 backwards compatibility.. why drop that? The EE and GS have been on one die for how many years now? It costs how much now?
Plus the blu-ray drive has come down in price. You can already find replacement drives online for under $60.
Again, the $399 PS3 is a joke. It's still too expensive for what it is. And now, it is quite literally too little too late. It's serving the same purpose as the $499 PS3 originally did. An excuse for Sony to say they start at a lower price point when they know that the people who are dumb enough to buy it will go ahead and get the more expensive one.
It's also amazing how confident Sony was with their original price points. Especially with those famous comments like "we want people to think they will work extra hours to buy one". Now they're advertising their "lower" price point.
Would you like me to post an article written by someone on Microsoft's payroll claiming Windows XP is more secure than Mac OS X or Linux?
Look at GT4 and Tourist Trophy.
How many other PS2 games ran at 1080i? Exactly. You think Sony would have teamed up with say... EA or Rockstar to make NFS or GTA run at that resolution? Of course not.
Sounds like Sony is secretly pulling a Nintendo with the whole "Dream Team" thing again. Might as well call the PS3 the "Nintendo64 2"
And you're going back to Crysis again? One game that the PS3 itself is incapable of playing?
The fact that you try to use Crysis is absolutely hilarious and makes you look extremely foolish. You point to PCs inability to run the game at a good frame-rate at max settings, yet the Playstation3 wouldn't even be able to push the game at 720p at lower settings.
You do realize that just about everyone here is laughing at you because of this, right?
Oh, and show me how many PS3 games keep a constant 30fps
Plus, going by your logic, the PS3 is "so powerful" with its "ability to run 18 heavyweight threads", it should be able to run a 4 year old game engine that was originally written to be able to run on single core PC processors at just above 1GHz.
The only difference is that the buildings have a slightly higher polygon count. The texture resolution in those GT5 shots is about where Xbox games were a few years ago.
Would you like me to go and find a hundred links to show all of the times Sony has backtracked on promised features over the last 7 years?
The funny thing is, I just did a google search for that quote about "10,000 man hours per car for proper damage" and I got caught up in a couple of threads at other forums where everyone was recommending "car fans" go buy an Xbox360 and Forza 2.
http://www.fragland.net/news.php?id=16806&page=1 I like one of the replies there: "Ok let's say that 150 of the 180 days were working days. 8 hours per day. So you are telling me that it takes 1200 man hours to design a single car? Whoever buys that load of crap is pretty stupid. Either they have really badly skilled designers, or they're outright lying. Likelihood is the second."
Thats about right. I can't think of a time recently when Sony has been honest.
So, again, we'll see if Sony delivers on this "promise" to keep car damage in GT5. But like the laundry list of promises they made for GT4, I doubt we'll see this one followed through.. and if it is, it won't be done good. They'll half-ass it like they have half-assed everything else in the last few years.
But GT4's shortcomings were brought into very clear view if you played in 1080i.
Forza 2 looks better IN MOTION than Gran Turismo 5. Subjectively, I like the car models better because they don't look as plastic as those in GT5. But the environments in Forza are *gasp* NOT DEAD.
Just watch the game in action. The lighting, texturing, overall coloring is more realistic than GT5. The car models are on-par. GT5 actually looks too clean and fake, and has too many low resolution textures. And, again, the environments are not dead.
Let's not forget that Forza actually outscored GT4 in most reviews.
And a quick browse through car enthusiast forums show that everyone has moved on to and prefers Forza.
http://media.ps3.ign.com/media/824/824785/img_4317550.html
Because its oh so hard to run that at 1080p.
Can we have games that DO NOT look like old Xbox games running at 1080p please?
Sorry, but Half-Life 2 on the PC outshines just about every PS3 game. Call of Duty 4 looks and runs better on the PC, as does every other multi-platform game.
The only game that looks even half decent on the PS3 is Ratchet. But one game can never justify the outrageous $500 price tag.
Let's see your list of PS3 games that "outshines" PC games, shall we? The requirement is that they have to maintain steady frame-rates with no v-sync issues. So there goes Lair, Heavenly Sword, Drake.. What else does the PS3 have thats actually NOT multi-platform? haha
For example, UT3 will run better on similarly priced hardware at the same resolution, Half-Life 2 will run better on lower-end hardware at higher resolutions. Other games aren't even available, like Gears of War and Crysis. Crysis will run on hardware priced around the same as a PS3. It won't look as good as it can on higher priced hardware, but it'll still look better than anything on the PS3 and run about the same as the average PS3 game.
Sorry, but Sony really didn't do squat with CDsThey contributed one portion that Philips could have done on their own.
If Sony did so much, why is it that Philips holds nearly all of the patents for CDs?
BTW, was that upscaled DVD show from the actual DVD being upscaled in action, or no?
Still waiting for those pictures.
If you want to debate this topic, you're more than welcome to come over here: www.avsforum.com theres more than half a million people waiting for you
Again, head over to google. Even though blu-ray during video playback is technically capable of 45Mbps (1.5x) after "overhead", you can find interviews with heads of Sony's movie studios and electronics clearly stating that blu-ray movies, up until the point of bitrate meters becoming available, can and DO run at around 16-20Mbps VBR. Thats with MPEG-2 encoding as well
And people wonder why the videophiles prefer HD-DVD and upscaled DVDs.
Hardware support for a codec in the GPU means you get TRUE upscaling and other features such as DEBLOCKING and the ability to clean up "messy" videos.
) at least it would have damage and realistic physics.
BTW, Halo is available on the PC and Mac
So far I've spent a good 50 hours playing the Playstation3 via the ONE person I know who was unfortunate enough to buy one (and now regrets it).
My experience with it is more than enough to judge it and realize that its a very bad purchase and buying it is essentially throwing money away.
Again, I've spent a good 50 hours with the PS3. I know it just as well as someone who owns it.
Sorry, again, if I'm too intelligent to throw my money away on one
The sad thing is, however, that most Sony commercials don't even show more than 2-3 seconds of gameplay. It's either CG or the PS3 with a bunch of ridiculous things sticking out of it trying to signify it's capabilities.
Pointing out that blu-ray was a forced, expensive, and unnecessary feature that most people will not be able to take advantage of because of their HDTV set. Plus, most HDTVs today STILL are NOT HDCP compatible.
TV upscalers generally SUCK in comparison to true hardware upscaling or a good PC.
You're using cable? No wonder you think the image quality is bad. Run a good (like DirecTV for example) SD signal, for SD channels, into a PC with a good TV tuner, Dscaler, and upscale it. world of difference.
Oh, FYI, the PS3's scaling capabilities fall well short of what a PC or Oppo can do.
Geez, don't you even know the real specs of the hardware you're trying to argue in favor of? Oh wait, you don't. Because you're citing claims that nobody else has made and specs that Sony retracted.
"The PPE core is dual threaded and manifests in software as two independent threads of execution while each active SPE manifests as a single thread. In the PlayStation 3 configuration as described by Sony, the Cell processor provides nine independent threads of execution"
What was that again?
You're hilarious
Oh, and Sony's original spec, which they have backtracked from, put the bandwidth of the PS3 at just above the Xbox360. But seeing as how they backed off from that and most of their other specs, except clock speed, how do we know its even capable of that?
I get better frame-rates in UT3 at lower resolutions than the PS3 does at 720p. Mind you I'm not talking about 640x480 or 800x600 either. I generally run it at 1024x768.
Heres the thing with my PC. I can get a combo drive. Play HD-DVD and blu-ray. I can take my PC ANYWHERE and play those same games you play on your PS3.. ANYWHERE. I can also use it for real work, or real communication. I can play ALL of my old games on it, not just a select few. It will play EVERY video I play on it with HARDWARE support. I don't have to hope and pray Sony will finally allow a codec that I want.
I can do a hell of a lot more with my PC than you can with your PS3, and I can play all of the same games almost or the same settings and just as good, and in a lot of cases, better.
Plus I have access to better games than you do, like Gears of War, a working version of HL2, etc.
But I'll show you that combo drive. http://www.newegg.com/Product/Product.aspx?Item=N82E16827136133 first link I clicked. $299 for the retail drive. Not bad. You can find OEM cheaper elsewhere.
Not bad considering it reads everything and writes all but the two HD formats.
You can still get quality PSUs for cheap.
If I wanted to, I could install Tor, make a new alias, and convince everyone I'm Bill Gates you know.
Not to mention what you've said flies in the face of what many respected and experienced game developers have said.
PS3 vs PC
Discussion in 'Gaming (Software and Graphics Cards)' started by hendra, Dec 16, 2007.