The Notebook Review forums were hosted by TechTarget, who shut down them down on January 31, 2022. This static read-only archive was pulled by NBR forum users between January 20 and January 31, 2022, in an effort to make sure that the valuable technical information that had been posted on the forums is preserved. For current discussions, many NBR forum users moved over to NotebookTalk.net after the shutdown.
Problems? See this thread at archive.org.

    Pascal Ray Tracing Tested! GTX 1080 Ti vs RTX 2080/ RTX 2060 + More

    Discussion in 'Gaming (Software and Graphics Cards)' started by hmscott, Apr 15, 2019.

  1. hmscott

    hmscott Notebook Nobel Laureate

    Reputations:
    7,110
    Messages:
    20,384
    Likes Received:
    25,139
    Trophy Points:
    931
    Pascal Ray Tracing Tested! GTX 1080 Ti vs RTX 2080/ RTX 2060 + More
    Digital Foundry
    Published on Apr 13, 2019
    A new driver lets users of non-RTX Nvidia graphics cards run DXR ray tracing! But just how useful is it? And how does RTX accelerate ray tracing compared to the fastest GTX card? And what extent is benchmarking relevant? Join Alex and Rich for a detailed discussion with a range of benchmarks and gameplay tests.
     
  2. hmscott

    hmscott Notebook Nobel Laureate

    Reputations:
    7,110
    Messages:
    20,384
    Likes Received:
    25,139
    Trophy Points:
    931
    Ray Tracing on Nvidia Pascal Tested, Do You Love 20 FPS Gaming?
    Hardware Unboxed
    Published on Apr 16, 2019


    NVIDIA’s Latest GPU Strategy Could Boost Its Sales... or Backfire
    The chipmaker upgrades its older GPUs with a feature previously reserved for newer cards.
    Leo Sun ( TMFSunLion), Apr 15, 2019 at 7:09PM
    https://www.fool.com/investing/2019/04/15/nvidias-latest-gpu-strategy-could-boost-its-sales.aspx

    " NVIDIA ( NASDAQ:NVDA) recently added ray tracing, a technology that adds real-time cinematic lighting and shadows to objects, to some of its older Pascal GPUs. The feature was previously only available for its newer Turing GPUs.

    This decision seems odd, since NVIDIA previously promoted ray tracing as one of the exclusive new features for its Turing GPUs. It also seems risky, since NVIDIA already posted a disastrous 45% year-over-year drop in gaming GPU revenue last quarter.

    But if we take a closer look at the gaming GPU market, we'll realize why NVIDIA is upgrading its older cards. This strategy might boost its GPU sales, but it could also backfire -- and throttle demand for its newer cards.

    Why NVIDIA's gaming GPU business is struggling
    NVIDIA's GPU sales hit a brick wall during the fourth quarter as the end of the cryptocurrency mining boom flooded the market with cheap Pascal cards. Meanwhile, the most popular PC games in the world still don't require high-end cards.

    Newzoo currently lists League of Legends, Apex Legends, Counter-Strike: Global Offensive, Hearthstone: Heroes of Warcraft, and Fortnite as the six most popular core PC games in the world, in that order. All of those games run on high frame rates on Pascal GPUs, and none of them supports the Turing's ray tracing features.

    As a result, gamers are either buying cheaper GPUs or postponing their GPU upgrades, which causes developers to avoid big graphical upgrades in their games. Moreover, many developers now emphasize a game's cross-platform compatibility (between PCs, consoles, and mobile devices) to reach a larger number of gamers over its graphical fidelity on high-end PCs. Simply put, graphics don't matter as much they used to.

    JPR recently reported that NVIDIA's market share in the discrete GPU market rose from 66.3% to 81.2% between the fourth quarters of 2017 and 2018, as AMD's( NASDAQ:AMD) share tumbled from 33.7% to 18.8%. However, a recent Steam survey indicates that NVIDIA's market share growth mainly came from sales of older cards.

    That survey revealed that as of March, the four most popular GPUs among Steam players were all Pascal-based cards: NVIDIA's GTX 1060 (with a 15.3% share), followed by the GTX 1050 Ti (9.5% share), the GTX 1050 (5.2% share), and the GTX 1070 (4.3% share). Not a single Turing-based card appeared on that list of top 15 GPUs, which also included older Maxwell-based cards like the GeForce 960 and 970.

    Injecting ray tracing into the mainstream market
    Several high-end "triple A" games like Shadow of the Tomb Raider and Battlefield V feature ray tracing, and enthusiasts demonstrated the technology's potential to add realistic shadows to older games like Quake II and Minecraft.

    Those demonstrations were impressive, but they didn't convince mainstream gamers or developers that it was an essential upgrade yet. Therefore NVIDIA seems to believe that adding the feature to its higher-end Pascal cards (1060, 1070, and 1080) via a driver update might boost mainstream exposure to ray tracing features.

    However, Engadget recently noted that "reflections and shadows will be six times slower" in some high-end games with the feature enabled. Most gamers aren't willing to sacrifice that much performance for prettier effects, but it might convince more game developers to add ray tracing as an optional graphics feature -- which might, over time, convince more gamers to buy Turing GPUs. That could widen NVIDIA's lead against AMD, which still hasn't added dedicated ray tracing features to any of its high-end cards.

    But this move could also backfire...
    NVIDIA's gaming business still faces tough headwinds this year, and its decision to unlock ray tracing on older GPUs indicates that its Turing GPU sales remain weak.

    NVIDIA clearly wants to whet the market's appetite for Turing GPUs, but it could backfire if developers stick with basic ray tracing features that work well on Pascal GPUs. It could also convince gamers to postpone their upgrades even longer -- which would be dire news for the chipmaker's core gaming business."
     
    Vasudev likes this.
  3. Martin Harding

    Martin Harding Newbie

    Reputations:
    0
    Messages:
    6
    Likes Received:
    5
    Trophy Points:
    6
    For once I am not lusting after the latest and greatest graphics cards. My 1080ti handles any game I throw at it as I play at 1440p. I will be interested in ray tracing in one or two more generations time.
     
    jaug1337, jaybee83 and hmscott like this.
  4. jaug1337

    jaug1337 de_dust2

    Reputations:
    2,135
    Messages:
    4,862
    Likes Received:
    1,031
    Trophy Points:
    231
    And it will stay like that for a while, the RTX generation is ... nothing special
     
    hmscott likes this.
  5. thegh0sts

    thegh0sts Notebook Nobel Laureate

    Reputations:
    949
    Messages:
    7,700
    Likes Received:
    2,819
    Trophy Points:
    331
    i'd take VRS over Ray tracing TBH
     
    hmscott likes this.
  6. Zymphad

    Zymphad Zymphad

    Reputations:
    2,321
    Messages:
    4,165
    Likes Received:
    355
    Trophy Points:
    151
    Just remember the hyperbole and understand it for what it is.

    Support is not the same as playable.

    We all saw the recent garbage press for PS5. An AMD APU will "support" 8K gaming and Ray Tracing. An APU, cpu and gpu on one die, likely a 150 watt TDP product... will "support" 8K and Ray Tracing. Doesn't mean it's playable.

    Same for Ray Tracing. Sure I have a 2070 and it "supports" Ray Tracing and has hardware acceleration for it, doesn't mean it's playable.
     
    hmscott likes this.
  7. AlexusR

    AlexusR Guest

    Reputations:
    0
    You must have a wrong 2070. I enabled Ray Tracing on my Clevo with 2070 in Metro Exodus, it is perfectly playable and makes noticeable difference ;-)

    And I'm sure PS5 will be the same. There are many ways that Ray Tracing can be implemented in games running on it - you don't have to have billions of simulated light rays in every scene, especially for areas that are not visible and you don't have to run game at maximum details in order to make Ray Tracing noticeable ;-)
     
  8. Zymphad

    Zymphad Zymphad

    Reputations:
    2,321
    Messages:
    4,165
    Likes Received:
    355
    Trophy Points:
    151
    You and I have different views on playable.