I was looking at the configurations of the various laptop Pascal GPUs (summarized here on Wikipedia) and I was wondering what impact the different ratios of components have. Here's a summary table:
Card : Shaders : Texture Mapping Units (TMUs) : Render output units (ROPs)
1080: 2560:160:64 (80:5:2)
1070: 2048:128:64 (64:4:2)
1060: 1280:80:48 (80:5:3)
1050Ti: 768:48:32 (48:3:2)
1050: 640:40:16 (80:5:2)
The numbers in parenthesis are reduced ratios to make it easier to compare. As you can see, there are always 16 shaders per TMU, but the number of ROPs varies and not in a predictable way: there are 40 shaders per ROP on the 1080 and this number decreases as we go down the list... but then the 1050 has 40 shaders per ROP again.
So, why are they configured this way and which ratio is optimal? In particular, the 1050 is effectively the 1080 divided by 4 across the board while the 1060 is the 1080 divided by 2... but there are 1.5 times as many ROPs as one would expect.
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don_svetlio In the Pipe, Five by Five.
Quick question, do you know what an "SMX" is?
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ROP partitions to memory controllers is 1:1. That's why 1060 (192-bit) has 3/4 as many ROPs as 1070/1080 (256-bit), 1050/1050 Ti (128-bit) has 1/2 as many, and Titan XP (384-bit) has 1-1/2 as many.
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Interesting. I wasn't aware that Nvidia disabled half the ROPs on the 1050N.
That GPU-Z says 32 ROPs/40 TMUs and is from a DT 1050. -
Thanks. Indeed, the desktop card has 32 ROPs in its specifications and it's good to see that it is the case. I'm going to go ask in the manufacturer forums for laptop 1050 screenshots -- if your explanation is correct, Nvidia has given it ROPs as if it had a 64-bit bus which would be kind of weird.
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So, thanks to exile85, we finally have a valid screenshot of the laptop GTX 1050 (as found in the Dell XPS 15). As you can see, it has 32 ROPs just like its desktop counterpart and the 1050 Ti cards. The info about 16 ROPs is a typo from the CES material which was propagated all over the place.
Pascal architecture question
Discussion in 'Gaming (Software and Graphics Cards)' started by Althernai, Jan 26, 2017.