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    Pascal architecture question

    Discussion in 'Gaming (Software and Graphics Cards)' started by Althernai, Jan 26, 2017.

  1. Althernai

    Althernai Notebook Virtuoso

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    I was looking at the configurations of the various laptop Pascal GPUs (summarized here on Wikipedia) and I was wondering what impact the different ratios of components have. Here's a summary table:

    Card : Shaders : Texture Mapping Units (TMUs) : Render output units (ROPs)
    1080: 2560:160:64 (80:5:2)
    1070: 2048:128:64 (64:4:2)
    1060: 1280:80:48 (80:5:3)
    1050Ti: 768:48:32 (48:3:2)
    1050: 640:40:16 (80:5:2)

    The numbers in parenthesis are reduced ratios to make it easier to compare. As you can see, there are always 16 shaders per TMU, but the number of ROPs varies and not in a predictable way: there are 40 shaders per ROP on the 1080 and this number decreases as we go down the list... but then the 1050 has 40 shaders per ROP again.

    So, why are they configured this way and which ratio is optimal? In particular, the 1050 is effectively the 1080 divided by 4 across the board while the 1060 is the 1080 divided by 2... but there are 1.5 times as many ROPs as one would expect.
     
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  2. don_svetlio

    don_svetlio In the Pipe, Five by Five.

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    Quick question, do you know what an "SMX" is?
     
  3. Carrot Top

    Carrot Top Notebook Evangelist

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    ROP partitions to memory controllers is 1:1. That's why 1060 (192-bit) has 3/4 as many ROPs as 1070/1080 (256-bit), 1050/1050 Ti (128-bit) has 1/2 as many, and Titan XP (384-bit) has 1-1/2 as many.
     
  4. Althernai

    Althernai Notebook Virtuoso

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    That explanation almost accounts for it... but then why does the 1050 have half the ROPs of the 1050 Ti when both of them have a 128-bit memory bus?
     
  5. Carrot Top

    Carrot Top Notebook Evangelist

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    It has 32 ROPs just like 1050 Ti...

    [​IMG]
     
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  6. Althernai

    Althernai Notebook Virtuoso

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    As far as I can tell, it's Nvidia's name for a streaming multiprocessor ever since Kepler.

    That is really interesting. In that case, everything makes sense, but it would mean that Wikipedia, AnandTech and TechReport are all wrong about the laptop 1050 -- both of the linked articles explicitly point out that the laptop 1050 has 16 ROPs thus making it different from both the laptop 1050 Ti and the desktop 1050. I guess there must have been a mistake in the CES-era Nvidia info that got propagated everywhere. Or... how confident are you in that screenshot? It shows 53 for the number of TMUs which I'm pretty sure can't be right.
     
  7. Carrot Top

    Carrot Top Notebook Evangelist

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    Interesting. I wasn't aware that Nvidia disabled half the ROPs on the 1050N.

    That GPU-Z says 32 ROPs/40 TMUs and is from a DT 1050.
     
  8. Althernai

    Althernai Notebook Virtuoso

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    Thanks. Indeed, the desktop card has 32 ROPs in its specifications and it's good to see that it is the case. I'm going to go ask in the manufacturer forums for laptop 1050 screenshots -- if your explanation is correct, Nvidia has given it ROPs as if it had a 64-bit bus which would be kind of weird.
     
  9. Althernai

    Althernai Notebook Virtuoso

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