So with the advent of so much Premium DLC (Downloadable content) how has it effected your game purchasing choices? Personally for me it makes me less likely to purchase something. As i want the whole game not the gimped part they wanna sell with retail. All depends on how its implemented too. Games that give extra single player campaigns or "mini expansions" are great. paying more to drive a special car, or shoot a different gun not so much.
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It really depends on the content itself and how much I actually enjoy the original game.
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usapatriot Notebook Nobel Laureate
Depends whether the DLC is free or not. If I initially pay $50 or $60 for a PC game, I don't expect to pay $30 for eight new maps less than a year after release.
Now if after a year the developers decide to release an expansion pack with substantial content, I don't mind paying $20-30 for it. -
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I don't like it. It's basically the reason I've completely stopped purchasing new AAA games when they're released -- practically all of the ones I'm interested in do this and I'm perfectly willing to play something else for a year or two and buy the inevitable "complete" edition (whether it's called Game of the Year or Gold or whatever) for $20-30.
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Know this has nothing to do with PC, but i hate it when the release DLC for Xbox 360 and PS3, and its just a stupid unlock code for content already inlcuded on the DVD!
The DLC for GTA IV i can buy, because its actually worth the cost as it adds moar missions, weapons and vehicles, its like what Rockstar did with Liberty City Stories and Vice City Stories.
Same place, new story.
But it also needs to be properly priced, i dont want to pay big amount of $$$ for 2 new maps and a new weapon or something. xD -
Depends on how much I like the original game itself. It also depends if many of my friends get it.
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I also like what Bad Company 2 did with their DLC. I wish more game company's where like that *cough* MW2 *cough*.Last edited by a moderator: May 8, 2015 -
Peter Bazooka Notebook Evangelist
If a game developer holds out on content just to make more money like I suspect some of them do I hate it (Capcom especially SFIV and RE5) . There should never be same day dlc and the fact that the filesize on a few recent DLC's paid for by people has only been a few megabytes it seems like they just unlock something already built into the game.
But take something like "The Passing" that was just released for L4D2 and I love it. I had lost interest in the game but since it has come out I have probably played it another 20-30 hours (big plus it was free for PC). The music packs for "Rock Band" are expensive but how else am I am going to get to play "Holiday in Cambodia." Also the nazi zombie DLC released for "World at War" kept me coming back to the game months after it was released and months after I had quit playing it. -
Dont forget Namco Bandai.
They also do "unlocks" for stuff already included in the game.
But the new CSS update, would than count as a update or dlc?
+ Rep to Valve for L4D2 The Passing, its awesome. -
Personally I don't like the premium DLCs (or DLC that you pay for). They are always overpriced and most of the times they don't live to their expectations. Especially when the DLC is like a new set of colors or it is obvious it was cut from the original game.
As for buying games, I still buy those AAA games, just that I tend to ignore their DLC section. -
Hate it. Some of my fav games release DLC's for free (thumbs up valve) and the company will win me over for their next game title, at the cost of a few bucks. On the other hand I'll avoid games that I know have premium DLC planned/built-in beforehand, like dragon age. I can't really think of a game that released an unplanned DLC though, because then it's a fine line between a DLC and a patch or expansion.
And the CSS thing is a revamp of sorts I think, using the updated (L4D) source engine.
Premium DLC? Love it or hate it?
Discussion in 'Gaming (Software and Graphics Cards)' started by Retto, May 16, 2010.