Chris Avellone, Tim Cain, and Josh Sawyer are making an RPG in the style of Baldur's Gate and Planescape: Torment. Here is the Kickstarter link. I am pretty excited about this -- for some reason nobody makes games like that anymore. The company is Obsidian Entertainment and while their overall record is not exactly stellar, this is the kind of game I am sure these people can do well, particularly without a publisher breathing down their necks. It's the perhaps the greates of the independent RPG developers left and the people there have worked on many great games (the Fallout series is probably the most famous).
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Will they actually finish it if they start it though? Every Obsidian game I've played has been buggy and unfinished.
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Regardless, I absolutely loved Neverwinter Nights 2,so I hope to see more of the same from this project. I wouldn't mind throwing some cash at this. At the very least I'll get a big game for $20, which is way more than most games of this scope tend to cost. I mean, if this is as epic and deep as Dragon Age: Origins, then I get a great deal, right? -
April 201 4.. are you kidding me? Anyway, will pledge 25 bucks.
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I don't believe the hype for this game. I think it will be another Bethesda game or Sega. Ditching the publisher route with only 1.5 Million? Please, I think people are delusional if they think 1.5 million is enough to fund a Oblivion Entertainment game that will take 2 years of development. Yeah right... I will laugh my butt off if it is announced months down the line Bethesda and in 2014 the game is rushed and Obsidian blames Bethesda for it.
Whatever engine they will use, will require money to license. Then tons of money to mod it for their needs. Then pay salaries for coders, artists, and of course all the developers want a cut. And do you think all these people will just say, yeah I'll take peanuts for salary and rely on sales %? Doubtful. 75 million wasn't enough for Kingdom of Amalaur, 300 million wasn't enough for Star Wars, but 1.5 million is enough for Obsidian. OK...
Remember Double Fine? Kickstarter for them too and yet ALL their games are mangled by GFWL. Whatever, Obsidian can go F themselves.
Anyone who thinks otherwise, well I think you are in fantasy land. -
But putting their history aside, who else is going to make a party-based RPG like this? I suppose BioWare is making Dragon Age 3, but the engine for that is based on an FPS. -
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Project underway and looks good. Then sign with publisher like Microsoft, like Double Fine. Game supposedly for gamers ends up being destroyed by the publisher agreement, like Double Fine games.
This is what I see going to happen more frequently. Developers using kickstarter as seed money, to start the project, but ultimately they sign with a publisher in the end.
I wonder how much money Bethesda signed for FO:Vegas which is still broken? I wonder how much money they got for Dungeon Seige III which I don't even have a slight interest in checking out? I bet it was a lot more than 1.5 million.
But go ahead, it's amusing to think there are 30,000 morons who think Obsidian will make a game with only 1.5 million and without publisher backing. ROFL ROFL ROFL ROFL ROFL ROFL ROFL.
That's like CryTek saying, hey we need your help. We won't use EA publishing, we are making our own in-house IP. Yay! And guess what, we only need 1.1 million! Really? I remember, I hate money, please take it, I don't want it. -
I'll pass.
I never liked those isometric 'oldschool' games too much, even when they were in their prime. I prefer Bethesda's approach much more, and gladly they don't need to rely on Kickstarter just yet. -
Cant say i have much faith in this myself.
Seems its common to sell you game as a "preorder" on Kickstarter now and thats not really how its meant to be used.
The only indie game in interested in at the moment is Cube World.
wollay's blog -
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Also, I am not sure why you are so hung up on the $1.5M figure. They already have more than that on the fourth day of the Kickstarter. Given past Kickstarters, the money will slowly trickle in for the next four weeks or so and then rapidly increase in the final day or two. I would estimate they'll get $2-3M total.
As to the question of whether they can make a quality game for that kind of money... well, that's the crux of the matter. As I said, I personally trust them to do it, but it's a gamble, there is no doubt about that. Still, it's not like the money being wagered is huge. $25 is less than half the price of a AAA game (most of which are currently utter garbage). -
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Back on topic, the Kickstarter has just passed the second stretch goal ($1.6M). That means there will be a Mac version and also an additional storyline with new quests and locations. They've also posted an update about the basic concepts of the game as well as an interview in which Tim Cain addresses precisely the question asked in this thread: whether or not Obsidian can make do with a much lower budget than they usually have. -
Project Eternity Kickstarter (successor to Infinity Engine RPGs)
Discussion in 'Gaming (Software and Graphics Cards)' started by Althernai, Sep 17, 2012.