What do you think of Battlefield 3's sound design? For me, it's not bad but it's pretty hard to notice where everything is.
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Dammit, forgot to add a "Good" rating.
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would have probably said good but went with very good. What do you mean its hard to notice where everything is?
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By that I meant that it is difficult to pin-point where people or stuff are located just by sound.
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conscriptvirus Notebook Evangelist
you're not using wartapes setting right? I think the higher settings causes the sounds to be more echoey and sound better, but harder to locate the shooter.
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I don't like it that well. You can't hear enemies on foot only friendlies. And there are times when it is difficult to pinpoint direction of gun fire.
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masterchef341 The guy from The Notebook
I think it's one of the very best in the industry. Examples of better sound in a military shooter are hard to come by.
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masterchef341 The guy from The Notebook
yeah, that's what i was thinking too. but:
1) that's a serious simulator.
2) that was the only thing i could think of
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Among arcade style *fast, fun, instant gratification* types of multiplayer FPS games, I think BF3 has the best sound design out there, and only serious simulators offer anything better. And, even then, the only one I could come up with was Arma 2 if I wanted to be confident in my answer.
And even then, BF3 still sort of wins in sound because they do a better job achieving what it is they set out to do than what Arma 2 achieves what it set out to do.
Arma 2 doesn't have really amazing sound sources for weapon firing, etc. - but they do have a really good sound engine (positional, affectedness based on environment)
Arma 2 sounds: http://www.youtube.com/watch?v=Bn5NB8BJKLU
BF3 and MW3 (MW3 is pretty terrible to listen to in comparison): http://www.youtube.com/watch?v=nYXqXm_LLHg&feature=related -
With the right sound setup, it's simply amazing. I also love how sounds are different when indoors and outdoors.
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darxide_sorcerer Notebook Deity
sounds are good, but it's damn buggy.
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I like how bf3 handle sounds that are far away. There's a delay on when you hear it after the event depending on distance.
Example:
Exploding gas tank, you see the flash but the sound shockwave occurs a couple of secs later. -
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Are you using that workaround that prevents the sound from cutting out randomly?
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darxide_sorcerer Notebook Deity
^ is there a workaround?
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Yes, is there a workaround?
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Add to your user.cfg
GstAudio.AudioQuality 4
Or change save profile and find that change 0 to any number between 1-5 -
Thanks Falco. So which is better 1 or 5?
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BF3 has the best sound of any game. I cant play Metro 2033 because how terrible the sound is in comparison. Close second would be Crysis (both 1 and 2)
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I don't have a very good headset so I can't even tell the different between them so I did 4 as my compromise.
5 is better and 0 is the worst.
Rate Battlefield 3's sound design
Discussion in 'Gaming (Software and Graphics Cards)' started by Kain, Jun 5, 2012.