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    Real Time Bug's Life

    Discussion in 'Gaming (Software and Graphics Cards)' started by hendra, Dec 22, 2007.

  1. hendra

    hendra Notebook Virtuoso

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    When are we going to be able to play Real Time Bug's Life? May be in 25 years, 50 years or not in our life time?

    The games that were released in 1997 don't look radically different than the one released in 2007. They certainly look better but the difference is not like night and day. On the other hand, visual quality difference between the game made by Electronic Arts and the CG animation made by Pixar is well, it doesn't even compare. So, I think 50 years is a conservative estimate.
     
  2. sly

    sly m1530 owner!!!

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    sooner.games are inproving in graphics are very a quick speed
     
  3. unknown555525

    unknown555525 rawr

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    say wha!?

    We have ALREADY reached CG quality in REAL time when looking at things like pixar films. And it won't be until NEXT year, or within the next 3 years that the line between MOVIE CG quality and real time gaming is nonexistant..
     
  4. SymphonyX

    SymphonyX Notebook Evangelist

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    Take a look at Ratchet and Clank on the PS3. It's currently the closest you can get to "Pixar movie graphics".

    Sometimes, the lack of technicality is compensated by good art direction. Call of Duty 4 and Gears of War don't have the best textures, but it's not like you're gonna stare at the textures for a long time. The atmosphere and how they employ lighting, fog, and other details that cost less to produce, whether in scale of processing power or production costs, makes up for other things lacking. It's more how well you mix things and create a visceral feeling to it that makes a good visual experience.
     
  5. hendra

    hendra Notebook Virtuoso

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    It takes Pixar hours to render each frame. So, even their super computers can not render it in real time. I doubt in 3 years we will get anywhere near Pixar quality.

    PC gaming still look like that they are made by low counting polygons. Take a look at the character faces. They don't look like 3D. They more look like a 2D image that gets painted over 2D background. And no games look even even close to Toy Story 1, the first full length featured CG movie released 12 years ago.
     
  6. Warloque

    Warloque Notebook Consultant

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    @Above posters: you guys aware that Pixar uses proccessor farms of like 100's of processors with quad cores etc. to render their movies frame by frame, not even in real time.

    So for PC's to become 100 times faster it won't take just 3 years.

    Can you do everything 100 times faster on your core 2 duo processor then you were able to on Pentium - 4 from 3 years ago? No. So there's absoluteley no indication that you will be able to do so in the next 3 years.

    But 50 years is definateley over - stretching it too. It wont take that long. By that time we will probably play holographic games with smell - o - vision(that is a joke). So I dunno, maybe next 10-12 years is more realistic... If you consider the graphics exactly like movies, i.e. ray tracing, shaders, polly count, final gather, mental ray etc.. Not just smiliar look but exactly the same.

    Because if you just saying look similiar then it can already be achieved on 8800 video card with OC processor and memory etc.
     
  7. The Forerunner

    The Forerunner Notebook Virtuoso

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    Team Fortress 2 is somewhat close. Its definitely a huge step up from cel shading.
     
  8. StormEffect

    StormEffect Lazer. *pew pew*

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    Have you guys ever played a little game called Team Fortress 2?

    Looks quite a bit like the Pixar film The Incredibles.

    Seriously, take a look!

    [​IMG]
     
  9. SymphonyX

    SymphonyX Notebook Evangelist

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    We know that... duh. That's why I mentioned something called art direction and other tactics. Basically, developers are employing techniques to get the desired effect. You can allude your viewers into thinking they're seeing something that is more than what it is. It's kinda like making cheap stuff and trying to copy the original to get a similar effect, although careful observation can be used to identify what's fake from not. To simply put, you don't necessarily have to go through the previous route of having to render all those frames with supercomputers to create those CGI movies. You never know, soon there might be a company that develops an engine that's used specifically for creating 'CGI movies' which can lower down costs and allow the masses to access it. Think Star Wars and lightsaber. Back in the day, they used camera tricks and such to create the lightsaber effects. Today you can see countless videos on YouTube with people creating the lightsaber effect with just Photoshop and a technique called rotoscoping which is simply keyframing an overlay.


    Anyway, Team Fortress 2 does have awesome cel-shading technique in use. Maybe with better geometry they can pull off more Toy Story-like characters.

    And another thing, you haven't seen the new Ratchet and Clank for the PS3 have you?
     
  10. Warloque

    Warloque Notebook Consultant

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    Dude did you even read my post?

    Please get some better glasses, because it says in the bottom that if games just going for similiar look then it was already achieved...

    Gosh, I just hate people who don't read your post and reply with comments that make them look stupid.
     
  11. SymphonyX

    SymphonyX Notebook Evangelist

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    I don't have glasses BTW. I have in fact read it.

    So what's your point? I was the one who mentioned it first. I just gave a rebuttal because you yourself apparently didn't read what I posted earlier. My post prior to yours already implied that making something similar to those movies in real time is already achievable with current technology.