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    Recording last minute softwares?

    Discussion in 'Gaming (Software and Graphics Cards)' started by KillWonder, Jan 3, 2015.

  1. KillWonder

    KillWonder Notebook Evangelist

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    Are the any recording softwares like Shadowplay that can record the last minute the moment you press a button?
     
  2. octiceps

    octiceps Nimrod

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    Yeah, MSI Afterburner has this feature as well.
     
  3. KillWonder

    KillWonder Notebook Evangelist

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    Could you perhaps explain it to me how to set it up cause ive been trying and its too complicated. I just want to pre record the last 60 seconds when I press a hotkey.
     
  4. HTWingNut

    HTWingNut Potato

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    Just click settings/video capture/video prerecord and set settings as desired.

    Although I still haven't figured out where it stores the file for "record to RAM".
     
    Last edited: Jan 3, 2015
  5. hfm

    hfm Notebook Prophet

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    Why not just use Shadowplay? Alt+F10 saves the last 5 minutes. You can always go in and edit it down with some cheap editing tool.
     
  6. octiceps

    octiceps Nimrod

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    Yes, it can be a bit complicated. I'll walk you through it:

    Go to settings>video capture tab.

    Global video capture hotkeys

    Set hotkeys for video capture and video prerecord.

    Auto or manual prerecord doesn't really matter.

    Auto means prerecording automatically starts as soon as any 3D app is launched. Use capture hotkey to save file. Use prerecord hotkey to manually stop and start prerecording.

    Manual prerecord doesn't start prerecording unless you press the prerecord hotkey first. Otherwise, same deal as above--use capture hotkey to save file and prerecord hotkey to start and stop prerecording.

    Prerecord buffer limit should be set to 60 sec (obviously) or 512MB. 512MB is more than enough room to fit 1 min of H.264 video @ 50 Mbps (max supported bitrate of Intel QuickSync and Nvidia Kepler/Maxwell 1 H.264 encoders). Theoretical file size should be ~375MB/min at max bitrate.

    File means prerecord buffer will constantly write to temporary file in videos folder specified at bottom. RAM means prerecord buffer will reside in memory, good if you want to save writes on an SSD and increase longevity.

    Video capture properties

    Video format should be set to external plugin. Press the 3 dots [...] on the right and select Nvidia NVENC H.264 in the pop-up window. Press configure and adjust your video quality settings as desired. These have no impact on performance while recording, only on quality and file size.

    Alternatively, you can select Intel QuickSync H.264 for the external plugin if you have an Optimus system. I've no experience with it, so I couldn't tell you how to configure it or if it's even possible to game on dGPU while recording using iGPU at the same time. At the very least, you need to make sure iGPU is enabled in BIOS or something. You might need to set Afterburner to use iGPU in Nvidia Control Panel before QuickSync option will appear.

    In theory, QuickSync should look and perform about the same or slightly faster than NVENC, but YMMV.

    Container format should be MKV.

    Adjust % quality to taste. Again, this affects quality and file size, not performance.

    Frame size and framerate are the resolution and FPS you're recording at, respectively. Full frame is 1080p, 1/2 frame is 540p, etc. Limited only by your encoder hardware. As stated previously, QuickSync and Kepler/Maxwell 1 NVENC have 50 Mbps limit, which is good for up to 1080p 60 FPS recording at full quality settings. To stay within bitrate limit, recording at above 1080p resolution (including downsampling from a higher res, although supersampling at 1080p is fine) requires lowering framerate and quality, and recording at above 60 FPS requires lowering resolution and quality. Improved NVENC hardware on Maxwell 2 (980/980M and 970/970M) raises limit to 130 Mbps, which allows up to 4K 60 FPS or 1440p 144 Hz recording at full quality.

    Framerate limit should be disabled.
     
    Last edited: Jan 3, 2015
    HTWingNut likes this.
  7. HTWingNut

    HTWingNut Potato

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    MSI Afterburner prerecording doesn't seem to work. It prerecords the last amount defined, but it keeps recording and never stops until you manually tell it to.
     
    Last edited: Jan 3, 2015
  8. Any_Key

    Any_Key Notebook Evangelist

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    I tried playing with Shadowplay last night to try and record some MGS:GZ gameplay, but from my Google-Fu it looks like I'll have to play around with the settings, or it might just not work in general. So far the Hot-Keys haven't worked for recording yet, but FPS counter does work :/. Hear it works wonders when it comes to performance/gameplay, but so far in my experience FRAPS is easier and records.
     
  9. HTWingNut

    HTWingNut Potato

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    I just like the 60 second recording previous. Many times I want to record what just happened if something odd or funny happens.
     
  10. octiceps

    octiceps Nimrod

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    This is by design. Prerecording works just fine. When you save the prerecorded file by pressing the capture (not prerecord) hotkey, it stops prerecording and starts manual recording in a new file. Pressing the capture hotkey one more time stops manual recording, saves the manually recorded file, and goes back to prerecording.
     
    Last edited: Jan 3, 2015
  11. HTWingNut

    HTWingNut Potato

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    They need to add option to just record last 60 seconds (or whatever predefined amount) like Shadowplay. I don't want to have to click twice. There seems to be quite a bit of lag from when I hit record, and when I go to turn it off too. But I do like that it will cache to RAM instead of your drive.
     
  12. octiceps

    octiceps Nimrod

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    I brought it up with the developer of Afterburner & RTSS, but he says it's much less flexible than the current way, so he won't be adding it in.
     
  13. HTWingNut

    HTWingNut Potato

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    Well that's silly, how hard would it be to add a tick mark option to "continue recording" or "only prerecording time"? Or even another Function key for "prerecord time only"... That's more flexible.
     
  14. octiceps

    octiceps Nimrod

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    There must be technical reasons. It's not my program so I would not assume as much on the development. It's a much more complex piece of software than ShadowPlay.
     
  15. thegh0sts

    thegh0sts Notebook Nobel Laureate

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    i'd stick with shadowplay as the OP's GPU can handle it!
     
  16. Any_Key

    Any_Key Notebook Evangelist

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    Figured out my Shadowplay problem. Turns out if you game in Borderless Windowed Mode or Windowed mode, you need Allow Desktop Capture enabled from Shadowplay settings. Once I got that figured out, keybinds and functionality worked like a champ. Thank ya for the in depth descriptions octiceps.
     
  17. octiceps

    octiceps Nimrod

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    You don't run into that problem if you use Afterburner.