The long-awaited evolution of Renegade X is coming out in 8 days! After several months of working, testing, and of course, playing our previous beta on the side, we're finally ready to push a new beta build. After beta 3, we will continue working on Renegade X - we've got a lot of exciting stuff coming up for later updates.
So, for Beta 3, you can expect to see the following:
Brand new Renegade X launcher!
New map: C&C Volcano
New items: AT mines and EMP grenades
New Black Hand character model
Crash fixes
New UI features (interactive pause-menu and scoreboard)
End-game sequences
Oodles of balance changes and fixes for weapons and vehicles
New first-person animations for some weapons
Audio changes (silo capturing is now broadcasted, weapon and vehicle sound changes)
Texture, LOD, and shader optimizations game runs much smoother
TeamDonate command
Weapon and vehicle reticle changes
Many glitch fixes
And much more!
Beta 3 will be available for FREE at
Renegade X on October 8th 2014.
What else is up?
We at Totem Arts have been developing Renegade X for over 7 years. In that time, we released several RenX Unreal Tournament 3 alphas, a standalone singleplayer game, and two standalone multiplayer betas. We've come a long way - this game has matured, and so have we. As a free project, its difficult to give Renegade X all of the time and attention that it needs to hit its climax in success. Still, we plan to do everything in our power to support our community and empower those who can help us in that goal.
For the next version of Renegade X (after Beta 3), we will be developing several new maps including remakes of some of our favourite classics and we will begin working on a new gamemode, which will be discussed at a later time. We realize that our players have dwindled significantly since our February release: we went from having 400-1000 players on at a time to just 40-80 players. You can still catch a good game of Renegade X at almost any part of the day, but we want to have a large, thriving, self-sufficient community.
Perhaps the biggest cause of the population shrink is the crashing, which became too annoying for many people to bear. We believe we have fixed those problems. Another cause was ingame exploits, and weve since developed some countermeasures to the use of exploits. A third reason is that C&C mode which is very different from what gamers are used to nowadays perhaps did not appeal to some of the newcomers. While many FPS games are based on k/d ratios and capturing flags, Renegade X is about defending and destroying bases, which is radically different from the mainstream. Renegade X is not for everybody, but we are exploring ways to gain new audiences while retaining our roots.
We are a free game, and therefore we do not have an advertising budget. Renegade X relies completely on word-of-mouth, so please do whatever you can to spread the news. Upload a beta mirror, e-mail a gaming site or magazine, record a YouTube video, post about us on reddit and other forums, and be sure to tell your friends! The bigger our playerbase is, the more work we can put into the game.
With that said, we do aspire to become a Steam game, but we cannot do so without EAs expressed permission. We have been trying to get to the EA licensing manager, but so far unsuccessfully. If you have any ideas on how Renegade X can become a Steam game, post them in the comments! If you know anyone from EA, point them in our direction please!
Volcano
The new and improved
Volcano is complete, and it will be available in Beta 3. Check it out below!