I agree. I want better 1080 panels first. And 4K gaming is of no interest to me on a 17" screen right now.
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I want 3K IPS 17.3" pannels... 4K is too much...
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Meaker@Sager Company Representative
8 Way may technically be possible if the VR systems they are previewing are true since each GPU is dedicated to an eye you may be able to get 4 + 4 scaling in some fashion.
It would need to be 4 dual titan style cards however lol so I hope you have some cash. -
How much was Titan Z? Like $3000? $12000 worth of GPU for one VR HMD is just insane.
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Meaker@Sager Company Representative
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4 way SLI/CF and VR don't go anywhere together.
Multi-GPU AFR rendering does not decrease frame render time. The frame rate might be fine but lag is ridiculous.Last edited: Mar 5, 2015 -
I have a group of people I can call and say "D ting" and they will show up 30 minutes later with a black bag and shovels. I can find cash.
I'm broke -
Meaker@Sager Company Representative
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Meh. I probably won't get a desktop until this laptop is no longer capable of being top-tier enough for gaming. At some point I'll update the CPU, heatsinks, GPUs and RAM in it, and then I'll probably leave it forever.
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Hence VR Direct and Liquid VR from Nvidia and AMD.
Also what about ditching AFR altogether for SFR in DX12 and Vulkan. No microstutter and you get VRAM stacking.
BTW UE4 does not support SLI.Last edited: Mar 5, 2015 -
*sigh* such an amazing engine. No SLI. GREAT JOB.
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SFR is getting harder and harder to code. So many algorithms require accessing data across screen space these days.
Does SFR really do much about VRAM stacking? Doesn't most of the data need duplication anyway?
SLI is NOT worth it
Discussion in 'Gaming (Software and Graphics Cards)' started by Nick11, Feb 12, 2015.