IGN Article:
http://pc.ign.com/articles/977/977882p1.html
Thoughts?
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Yea...I read this in the "stars and stripes" It's rather disappointing...
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Interesting...
There have been a lot of controversial subject matter in games. But to cancel a game this far along in development (or is it finished?) is a waste of resources.
You really can't buy this sort of publicity.
Controversy sells. -
usapatriot Notebook Nobel Laureate
They should have just renamed the name something else. Besides the whole controversy issue, there must have been some other issues at play.
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I believe in being considerate and respectful to others but this whole politically correct crap has gone way too far.
If someone doesn't like the subject matter or content then they are free not to buy it.
I don't know how many games don't contain something that "could" offend somebody.
Last time I checked, nobody has ever been forced to buy a game against their will.
What a shame. -
GTA SA was about the most offensive game I've ever played, yet it sold millions. Why? Because it had a large group of people that would kill for it. 6DiF doesn't have that type of cult, and especially with the protesters it makes it double-hard. -
mobius1aic Notebook Deity NBR Reviewer
Well like said before, the resources were already their to get it finished and published which means alot of wasted money. I hope someone else picks the game up for publishing at least on PC for digital distribution. Yeah it may be controversial, but many a soldier wanted this game made and their stories told, kind of disrespectful to them if you ask me especially this far down the development pipeline, whether you support the Iraq War or not. And yes, controversy can push sales, and this publicity only creates interest. My bets are that the game gets picked up at least for PC digital distribution since it means minimal infrastructure (ads, packaging, publishing and production costs) to getting the game in gamers hands. Who knows, with PC gamers having the first word, it may create buzz and demand since you know those console gamers envy us
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They canceled the game, but will use 90 % of it in another title probably, I can't imagine Konami dumping all they're work just like that
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i don't know, the whole thing about konami publishing a game about iraq war is just weird to me
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mobius1aic Notebook Deity NBR Reviewer
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If what forum posters are saying is true, then I think it's a waste that the effort is being dropped just inches from the finishing line. Having gone through all that trouble to develop the game it might as well see publication to let the fence-sitters decide for themselves what kind of game it is.
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So maybe they'll find a publisher that wants to make one.
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Here's hoping they find a publisher with balls.
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I would imagine that Tom Clancy might push for Ubisoft to publish it, and it seems like their kind of game. But like I said, unless someone high up was in that battle or the army to push for it, don't count on it. I'm still waiting for Op. Flashpoint 2 to come out, hopefully that will be as good. -
Well the Army already has its own "army simulator" game. So I doubt it'd want to fund a second one...they're pretty cheap.
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mobius1aic Notebook Deity NBR Reviewer
I don't think the USMC or Army would publish the game considering it's been built from one viewpoint. At lease America's Army was from the get go, thought of by an Army officer, financed through the Army, and supported by the Army, with the intention of giving a "virtual experience" of Army training, combat, and the experience itself. I must admit, I've played it a little bit, and I don't think it speaks oh so gloriously of the Army. It's pretty practical on many levels and of course it's free to play which really helps. SDiF plays out a particular episode from history, and it's not really the place of the military to comment on it by publishing a game as it might ruffle some feathers especially as delicate a situation the Iraq war is to the American public as well as the world. The military would gain nothing from it except maybe some profits, but honestly the military would get nothing from it either. The tactical knowledge of the event has already been analyzed and learned from for future use and miltary training and it's up to historians to really put an opinion on it for the public so we can make our own conclusions.
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I am really do want to play this game ...too bad it's dropped (hope I offen no body here ...if I do sorry , I am a soldier on my 4th tour here in Iraq ...which is joined the army for 6 yrs already 4 of them as active army lol) ....don't family think the public shall know what happened there in Falllujah ? Didn't they just pass the bill called " public information act ( or something like that ? ) " ......
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In an interview with Atomic Games president, Peter Tamte, he stated that "One of the divisions in our company was developing training tools for the United States Marine Corps, and they assigned some Marines from Third Battalion First Marines to help us out."[3] However, a few months into development, Third Battalion, First Marines was deployed in Iraq and participated in the Battle of Fallujah.[3] Tamte later stated that "When they came back from Fallujah, they asked us to create a videogame about their experiences there, and it seemed like the right thing to do."[3] Tamte further stated that the goal of Six Days in Fallujah is to create the most realistic military shooter possible, and that "Ultimately, all of us are curious about what it would really be like to be in a war. I've been playing military shooters for ages, and at a certain point when I'm playing the game, I know it's fake. You can tell a bunch of guys sat in a room and designed it. That's always bothered me."[4]. Tamte further elaborated in an interview with Joystiq that, "The words I would use to describe the game -- first of all, it's compelling. And another word I use -- insight. There are things that you can do in video games that you cannot do in other forms of media. And a lot of that has to do with presenting players with the dilemmas that the Marines saw in Fallujah and then giving them the choice of how to handle that dilemma. And I think at that point, you know - when you watch a movie, you see the decisions that somebody else made. But when you make a decision yourself, then you get a much deeper level of understanding."[5]. Tamte describes the project as "a meticulously recreated in-game version of Fallujah, complete with real life Marines lending their names and likenesses, as well as recreations of specific events from the battle. It's almost like time travel. You're experiencing the events as they really happened."[6]
The team at Atomic Games interviewed over 70 individuals, composed of the returning Marines, Iraqi civilians, enemy insurgents, war historians, and senior military officials, and learned the psychological complexity of the battle.[6] The game's director, Juan Benito, elaborated that "Through our interviews with all of the Marines, we discovered that there was an emotional, psychological arc to the Battle of Fallujah.[6]
Atomic Games describes Six Days as a survival horror game, but not in the traditional sense. The fear in Six Days does not come from the undead or supernatural, but from the unpredictable, terrifying, and real tactics employed by the insurgents that were scattered throughout Fallujah.[7] Benito states that "Many of the insurgents had no intention of leaving the city alive, so their entire mission might be to lie in wait, with a gun trained at a doorway, for days just waiting for a Marine to pop his head in. They went door-to-door clearing houses, and most of the time the houses would be empty. But every now and then, they would encounter a stunningly lethal situation... which, of course, rattled the Marines psychologically." Gamepro has stated that for Benito, giving players a taste of the horror, fear, and misery experienced by real-life Marines in the battle was a top priority. Benito states "These are scary places, with scary things happening inside of them. In the game, you're plunging into the unknown, navigating through darkened interiors, and 'surprises' left by the insurgency. In most modern military shooters, the tendency is to turn the volume up to 11 and keep it there. Our game turns it up to 12 at times but we dial it back down, too, so we can establish a cadence."[7]
Atomic Games has also stated that the game's environments are 100% destructible and degradable thanks to a completely custom rendering engine, and it would surpass that of Battlefield: Bad Company.[8] Tamte states that "This engine gives us more destructive capability than we've seen in any game, even games that aren't finished yet." According to the developers, destructible environments are critically important in telling the true story of the events in Fallujah, as the Marines eventually learned to blow holes in houses using C4, grenade launchers, and air strikes to blindside the insurgents waiting within, being considered as "combat puzzles".[8] It is also stated that the claim of the game containing destructive environments is genuine and not based around a "goofy, out-of-place marketing gimmick."[8]
On April 27, 2009 it was announced that, due to the controversial nature of the game, Konami had canceled the game; months before the scheduled release date in 2010.[9] The game is still in development by Atomic games, but Konami will not be publishing it.
from Wikipedia ...I guess it all started way back in 2004 ..... -
Konami + Karma = Bankrupt?
They shouldent have dropped it like that its poor taste. Being a publisher and then just dropping out. They should have thought of it all before they agreed to be a publisher. I honestly would think the game would do really well, regarless the controversy. Theres been much more offensive things released. -
Take it you'd agree with a Hussein's Army - Republican Guard game then or Jihad : Total Resistance maybe?
Six Days In Fallujah: Looses Publishing Support
Discussion in 'Gaming (Software and Graphics Cards)' started by MonkeyMhz, May 1, 2009.