Right im trying out the Source SDK and made a simple map, just a room with a 4 walls, a floor and a ceiling and i run it just fine (to save bsp file) and then i loaded it in Garrys Mod and i got this:
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any idea what i have done? how do i fix it?
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ArmageddonAsh Mangekyo Sharingan
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off topic but why does the graphics look like that on your comp
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ArmageddonAsh Mangekyo Sharingan
thats what im trying to find out
all i did was make the room and closed it off and added a light
anyone know if i missed something? -
oh i thought you was wondering why there was a blue light coming from the gravity gun, anyway you should post in the steam forums
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ArmageddonAsh Mangekyo Sharingan
okay thanx i will give that a go
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Looks like you have a leak in your map, I think, though I haven't used Hammer in 2 years. Did you try checking for leaks while still in Hammer? It has a neat system that will draw a line to where there is a leak so you can correct it.
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ArmageddonAsh Mangekyo Sharingan
no i havent used all the features, though that might be it as i made a new map just to test and it was just a box and that worked fine - i posted on the steam forums and ill see what they say and ill also check the map to see if their are any leaks, and by leaks im guessing you mean like gaps in the wall which can see into the darkness
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Generally the really small ones are only findable using the leak tool...can't remember how to get to it though, I'm sure it is in the SDK documentation. -
If your new to map making, a simple way to prevent leaks is to add a simple box skybox. There are tutorials on how to make a "3D" skybox, but that is not necessary if your new.
On the textures list, click browse, type Tools , then find the tool called skybox, it's a blue texture with Skybox written in white on it. Create a box with that texture all around your map, then select the box you created, and press ctrl + H to hollow out the box. Select a thickness and press OK, and now you won't have this problem. After that, click the entities tool, find the entity named light_environment, and place it inside the box. That should be a good starting point for making a simple map.
And yea this probably should be in "Off topic". -
ArmageddonAsh Mangekyo Sharingan
okay thanx for all the help, i tried using a skybox but that didnt seem to have any affect but it sounds like i did something wrong
thanx for all the help, but what im planning isnt simple
Source SDK HELP!!!
Discussion in 'Gaming (Software and Graphics Cards)' started by ArmageddonAsh, Feb 18, 2009.