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    Source SDK HELP!!!

    Discussion in 'Gaming (Software and Graphics Cards)' started by ArmageddonAsh, Feb 18, 2009.

  1. ArmageddonAsh

    ArmageddonAsh Mangekyo Sharingan

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    Right im trying out the Source SDK and made a simple map, just a room with a 4 walls, a floor and a ceiling and i run it just fine (to save bsp file) and then i loaded it in Garrys Mod and i got this:

    [​IMG]

    any idea what i have done? how do i fix it?
     
  2. jonhapimp

    jonhapimp Notebook Virtuoso

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    off topic but why does the graphics look like that on your comp
     
  3. ArmageddonAsh

    ArmageddonAsh Mangekyo Sharingan

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    thats what im trying to find out :)
    all i did was make the room and closed it off and added a light
    anyone know if i missed something?
     
  4. jonhapimp

    jonhapimp Notebook Virtuoso

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    oh i thought you was wondering why there was a blue light coming from the gravity gun, anyway you should post in the steam forums
     
  5. ArmageddonAsh

    ArmageddonAsh Mangekyo Sharingan

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    okay thanx i will give that a go
     
  6. StormEffect

    StormEffect Lazer. *pew pew*

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    Looks like you have a leak in your map, I think, though I haven't used Hammer in 2 years. Did you try checking for leaks while still in Hammer? It has a neat system that will draw a line to where there is a leak so you can correct it.
     
  7. ArmageddonAsh

    ArmageddonAsh Mangekyo Sharingan

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    no i havent used all the features, though that might be it as i made a new map just to test and it was just a box and that worked fine - i posted on the steam forums and ill see what they say and ill also check the map to see if their are any leaks, and by leaks im guessing you mean like gaps in the wall which can see into the darkness :)
     
  8. StormEffect

    StormEffect Lazer. *pew pew*

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    Yes, those are leaks. Sometimes they can be so tiny that you can't really see them (just a few pixels wide, maybe), and the SDK compiles your map anyway. The problem is when you load the map in Source, it doesn't know when a certain plane starts or stops and you get the messed up look in your image.

    Generally the really small ones are only findable using the leak tool...can't remember how to get to it though, I'm sure it is in the SDK documentation.
     
  9. unknown555525

    unknown555525 rawr

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    If your new to map making, a simple way to prevent leaks is to add a simple box skybox. There are tutorials on how to make a "3D" skybox, but that is not necessary if your new.

    On the textures list, click browse, type Tools , then find the tool called skybox, it's a blue texture with Skybox written in white on it. Create a box with that texture all around your map, then select the box you created, and press ctrl + H to hollow out the box. Select a thickness and press OK, and now you won't have this problem. After that, click the entities tool, find the entity named light_environment, and place it inside the box. That should be a good starting point for making a simple map.

    And yea this probably should be in "Off topic".
     
  10. ArmageddonAsh

    ArmageddonAsh Mangekyo Sharingan

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    okay thanx for all the help, i tried using a skybox but that didnt seem to have any affect but it sounds like i did something wrong :) thanx for all the help, but what im planning isnt simple :)