After playing COD4 a lot again lately, I found that the Source engine's shooting mechanics kinda sucks. The guns are ridiculously inaccurate compared to COD. In L4D, ammos get burned faster than the US burn oil. This coming from an ex competitive CS player and a quite good L4D player. I think source needs to update their mechanics. In CS, 3 hits kill a person. In L4D, its unrealistic. 3 hits for a zombie, to kill 20 zombies, you need 60 bullets and that's counting perfect accuracy. Ridiculous IMO.
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This would've been much cooler if you had walked into an actualy mechanic shop and they were all playing CS:S. -
Because Left 4 Dead is otherwise a totally realistic game.
Just because CS:S and L4D are on the same engine doesn't mean they have the same style of gameplay. CS:S is focused on realism, in which three rounds from pretty much anything will kill a person. Other Source games, like Team Fortress 2, are different; in TF2 you'll need at least two point-blank shotgun meatshots to kill the weakest class, and some classes can survive explosive rockets and grenades straight to the face. In the case of Left 4 Dead, if every zombie was a three-hit kill from any gun, the game would be horribly imbalanced.
tl;dr - you're comparing apples to oranges. -
Not only that, I find the guns in L4D terribly inaccurate
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So play with the Hunting Rifle, that's as accurate as it gets. Also, crouch when you shoot, it tightens up your crosshairs. You can't exactly expect shotguns and spray-n-pray automatic weapons to be all that accurate. Once again, this is for the sake of balanced gameplay rather than realism.
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You are killing zombies. How realistic can you really make it. You can fire an M16 in that game 200 yds perfectly UNSUPPORTED.
The hunting rifle is even more blatantly unrealistically accurate. I can fire successive shots as fast as I can pull the trigger yet group my shots all within a 6" spread? And again, that is unsupported.
I think the model isn't "broken."
Your tactics are a bit off my friend. You probably aren't use to the situation. Or zombies for that matter. All horror movie veterans know never to bring an assault rifle to a shotgun battle. One shot, one kill.
I suggest you pick up the M4 Benilli. Zombies are melee enemies that are numerous. Thus you need something that is effective at close range. The M16 is not that weapon.
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Inaccurate? I can fire a 1911 100 yards perfectly. And while I'm dual wielding and unsupported!!!!! CS:S is not the end all be all of accurate gun mechanics.
Also, horror movie veterans will tell you one shot to the head instantly kills a zombie. -
My only beef with CSS is that every gun has a predetermined spray pattern.
In Call of Duty, you'll fire a gun and it will calculate accuracy, then throw the bullet off in a random direction by a random amount (of course very small amounts on each, and smaller the more accurate the gun is). The result of this is that you unload a gun onto a wall, look at the bulletholes, and then do it again. And again. And again. And no two sets of spray will ever look the same, because it's random. Like a real gun.
Now back to CSS. You spray a gun onto a wall, reload, take 3 steps to the side, then spray again. Compare the bullet holes. Identical. It's predetermined. I've got a friend who was playing CSS in CAL-M, and he's explaining to me where each shot of the M4 (Maverick in game?) is going to land. First shot it up to the right. Next shot it up to the right slightly more. Next shot is down to the left. (This is from memory, these may not be exact, they're just examples). And the mind blowing part? It's based on what shot is fired from the clip. You have 26 bullets left, and it's not going to start over where it did from 30. It's starting at the 26 bullet mark.
So even though I'm naturally very good at FPS games, I still get kicked around in CSS competitive play by guys memorizing spray patterns rather than being a better player. -
Yeah, I have the same problem with Fallout 3. EVeryone knows that laser guns and energy rifles are way more accurate than that game portrays. They aren't effected by windage, so they are naturally more accurate. And the irradiated mutant bears are unrealistically hard to kill. I have a freind that hunts, and he says he killed the irradiated mutant bear he has stuffed in his living room with a glancing shot to the head from his BB gun followed by a center mass hit with his laser rifle. And the weapons act nothing like the guns in Halo. They really need to redo the game engine to make it more accurate.
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On another note, the M16 in L4D is not as useful in campaign. I'm assuming you are playing in expert mode. (who isn't these days)
Zombies have 100 hpts in xpert.
At close range the M16 takes three shots to down a zombie (it does 35 dmg a shot up to about 15 yds). The Hunting rifle will down a zombie with one shot, no matter where you hit it. The Benilli fires 12 pellets that do 24 dmg at close range (264 dmg). The M16 gets the short stick in firepower and dps. I don't have the dps number memorized. They can be googled.
M16 has a combat load of 400 rounds. The Benilli has 138 rounds. The Hunting Rifle has God knows how many rounds. I've never run out of rounds so I never bother to remember it's loadout. The M16 doesn't do bad nominally.
Bullet penetration for the M16 is only one zombie. Meaning the bullet will pass through your first target and only hit one more target. The Benilli's shots 2ill pass through an unlimited number of zombies. Same with the Hunting Rifle. The M16 get the short stick here again.
Now typically, when a horde of zombies are coming, adrenaline will kick in and you stop counting your rounds and just start firing into the crowd, pumping out as much firepower as you can. This is where the M16 gets the short stick. It is tough to conserve ammo. The Hunting rifle and Benilli have it easier. Fire a single round at each zombie coming at you. The Hunting rifle kills in one shot. The Benilli won't always kill the zombie depending on the range. But it will almost always cause the zombie to stagger. This makes it far easier to conserve ammo with the Benilli than with the M16, which does not stagger the zombie with successive hits.
The M16 fares even more poorly against the Tank. The Tank on advanced/expert have 8000 hitpoints. Do the math. You'll need more than half your rounds, at close range to take it down. You'll have a rough time against the tank in close quarters. The Benilli is the clear winner here, taking a mere 31 rounds at close range. The Hunting Rifle does 90 dmg to Specials, at all ranges, so it will take 89 rounds.
Another thing you never had to consider in CS:S is friendly fire. On xpert, friendly fire does 100% dmg to your teammates. The M16, again, gets the short stick. You need a clear window to fire three or more successive shots at your target. That is without someone moving into your fire. The Hunting Rifle and Benilli have it easy. You only need a clear window to fire a single shot to take down a zombie. So while a Rifle or Benilli round will incap in one hit, it is far less likely hit your teammate by mistake since you are only firing one shot at a time.
Lets say a zombie isn't running at you, but at a teammate. Again, the M16 gets the short stick. You have to put 3 or more rounds into a running zombie. Plus, it's likely the zombie is only giving you a profile target as he's towards a teammate. You'll put shots into a sideways target. And shots to the arms do only 19 dmg. So you gotta put in 5 or more shots into a zombie in the time it takes for him to close the 15 yds to your teammate, which is impossible with arm shots.
Hunters and Smokers have 250 hps. The M16 was a weapon clearly designed for a range battle, and the Smokers are where the M16 shines. Hunters, well, you are screwed. This is where the Benilli is the clear winner. A single blast at close range will down a Hunter. Boomers have 50hps. You can throw rocks to kill them.
Now if you play versus, the M16 fares a lot better. Zombies on Versus have only 25 hps. One shot, one kill. Specials have the same amount of hitpoints. Tanks have 6000 hps. You'll want the Benilli is that case. -
They are extremely accurate that way.
Guns in CS:S are also very accurate, every first bullet from any gun when standing still is a dead straight shot. CS:S was never supposed to be "realistic," it's a game method that requires lightning quick aim, and rewards anyone who can do that. Almost like a UT game without all the jumping...
Guns in COD4 are also accurate, in my opinion too accurate for a game that claims some level of realism. I cannot even try to count the times I've killed a sniper with a friggin' MP5 or a pistol... something that shouldn't happen easily at all. -
surfasb. I like your post. +rep
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There is no sense of formations, firing arcs, enfilade, etc etc. And you can shoot the guy in front of you with no penalty....... -
If you've ever played a game in CAL, CEVO, CEGL, or one of the other leagues (excluding maybe TWL and OGL) you'll know what I mean. Serious business. -
Oooh yay the undead who are you know DEAD sorta you know fleshsacks dont act like a person
if it was 1 hit kill ide be pretty bored the Horde what 2 shutgun blast bang bang witch woops sorry boomer and suck on this hunter.
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The first post was about the amount of ammo wasted on 1 zombie..... and the last bit im sleep deprived and needed to eat skittles and drink 3 red bulls so im high as a eeePC's 3dmark rating
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I bet the soldiers in Iraq also jump around while scoping their M4's hitting exactly on the very spot they aim..
Call of Duty 4 is a retarded and overrated game..
Besides, it's not the Source engine that desides all this.. Jeez, man. -
I guess if we want realistic, we could play America's Army.
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Nooooo if you want realistic of to iraq for you or the CoD 4 realism mod anybody? hey take a hint what its about
if you guessed that it made golden geese with Ak's for eyes and a huge Wunderwaffe as a tail then youre right jeeze where did you get realistic from
also for realism Operation Flashpoint 2 for you and for realistic zombie games try dawn of the dead <3
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Alien_M4v3r1kk Notebook Evangelist
Call of Duty 4 was a good game when it was released. Now it's way too over-rated with people calling it the greatest game to ever grace our consoles and PCs. -
Source Shooting mechanics
Discussion in 'Gaming (Software and Graphics Cards)' started by mew1838, Oct 23, 2009.