Anyone played this thoughts/opinions?
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Kotaku seems to love it
http://kotaku.com/splinter-cell-blacklist-the-kotaku-review-1126859452 -
columbosoftserve Notebook Evangelist
Been playing it for a few hours and am pretty into it. I'm a bit of a splinter cell fan, and I have to say that I am having as much fun with this one as the original. Very different though.
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I'm hearing good reviews and people are saying it looks really nice.
Maybe i should consider getting it... -
I'm hearing good things about this game,
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Hows it running on 680m/7970m hardware +30 fps on max settings?
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columbosoftserve Notebook Evangelist
Runs on my 680m at ~50 FPS majority of the time, the game as a whole feels very smooth though. This is with everything turned on/ultra except aa and v-sync which are off. -
Be wary however, there are a LOT of PC version issues I've heard reported, including many random crashes and multiplayer issues. The single player seems to be fine enough though, but overall it isn't a great port I hear.
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columbosoftserve Notebook Evangelist
Hmm haven't run into issues as yet but thanks for the heads up. I know there was a day one patch that hopefully fixed some of those problems. Ubisoft have such a bad track record with pc ports, I wish they'd get their act together.
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I may have to give it a go if they don't require constant internet connection like games of recent. Such a big fan of original Splinter Cell games.
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Runs with totally maxed settings 60 fps on a single lightly oced 7970m
Buggy UI -
I wouldn't call it a bad port at least not performance-wise.
I do have some issues with the plot- for one thing I don't like missions that take place during the day and in the slightest shadow I'm suddenly invisible.
Original SC and at least two subsequent ones made sense- you could actually believe that no one could see you in some dark corner in the middle of the night, but this is ridiculous- Iraq during the day and a guy in a black suit pretending not to be there
Also who came up with the part where you have to earn money to pay for weapon upgrades? Really- that's how it works in real world? In Hitman it made sense but for a government employee on an important mission?
Last but not least- those missions where you retrieve something and then you have to repel waves of attackers (at least 5 waves)- who came up with this? What is this tower defense, Quake?
Overall though- you still get way less ammo than you would like to, and your weapons are pretty much useless in an open conflict (unless you upgrade to an assault rifle).
You die very quickly when hit and stand no chance in an open conflict.
I haven't finished the game yet but it's- at least- enjoyable (if not more than that) and if you prefer old school SC way of doing things you still can. Also the fact that you can pick up enemy weapons is a good thing- once you perfect plan goes to hell you dump MP7, pick up AK47 and try to stay alive (to hell with quiet then). -
So it look like an average to ok port. Will give it a shot and report back soon.
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I've had all sorts of crashing and frame rate issues. The game would start ok but if I had to restart from last checkpoint my frame rates would drop significantly. Within a couple of minutes the game would then crash too... happened constantly. There was a 1.7GB patch for it to download over the weekend and that's helped significantly in terms of achieving regular frame rates, but it's still crashing for me far too regularly.
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I miss the old "must be nothing" even after you shoot the bad guy haha.
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Im enjoying it. The story is pretty lame sub-par Tom Clancy BS, but as someone who likes games where I dont have to kill everyone its keeping me busy. Im only half way through the SP campaign but I can see that I will play it through again and try different routes and strategies. The added elements of shopping and chatting to your team dont really work for me, but once you have the really basic upgrades to your suit you can stealth or semi stealth much of it.
Runs fine at Medium settings on my laptop, a bit chuggy at high.
A -
Started playing it.
Not bad at all. Runs on ultra with a 7970m and m17xr2 and 840QM cpu.
I have AA off and run injector with smaa.
Gameplay so far is good and missions not bad. Agree with the above that it seems that you just choose random missions around the world and you get closer to the final mission.
About a quarter of the way into it. -
I refrained from writing a full review of this game - my previous post had been made before I finished it - but if I was to describe it in one work I'd say "crap" (and I can give you a list of dumb things in this game long enough to bore you). At the same time- oddly - I have enjoyed it. So much of it doesn't make sense but at the same time it still has some of the original SC in it, and that saved the day for me.
I wouldn't recommend it but I don't regret paying for it. -
I finished it over the weekend. Biggest annoyance for me was the frame rates would drop whenever I restarted (voluntarily or enforced) a checkpoint or mission. I'd have to quit out of the game and restart it to get my frame rates back up again. Weird.
It also has a potentially frustrating final fight gimmick that I won't elaborate on but suffice to say it p'd me off. Doubly so when I had to restart the entire game each time I failed said gimmick to get it back to a playable state.
Overall it was good but certainly not great. Glitchy with a pretty short campaign story.
Splinter Cell Blacklist
Discussion in 'Gaming (Software and Graphics Cards)' started by TR2N, Aug 21, 2013.