Star Citizen Charges $1000 So You Can Spend $27,000 to Unlock Almost Every Ship
YongYea
Published on Jun 6, 2018
'Star Citizen' Is Offering VIP Players a $27,000 Bundle of Spaceships
Developer Roberts Space Industries is selling an expensive bundle that includes 117 ships with lifetime insurance.
https://motherboard.vice.com/en_us/...ip-players-a-dollar27000-bundle-of-spaceships
7 Years in Development, $200 Million Cash paid in by players, and now a $27,000 in game purchase added.
No, it's not about the money, it's all about the game.![]()
Star Citizen 2018 Honest Rant Why I Refunded (21:9)
KyPoorShot
Published on May 21, 2018
An off-the-cuff approach on why I refunded and retired the dream.
Why Gamers Are Upset With Star Citizen Right Now
Downward Thrust
Published on May 29, 2018
The Big Issue With Star Citizen That Nobody Is Talking About
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omg here i thought that ud have to pay 1k REAL dollars in order to have 27k "game" dollars which u could then spend on in game stuff. but those 27k are ALSO REAL DOLLARS!
WTF!
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Yeah, the battles alone cost hundreds of thousands in real dollars. It is mindblowing.
edit: no wait I was thinking of eve online, sorryLast edited: Jun 8, 2018 -
Starlight5 Yes, I'm a cat. What else is there to say, really?
I personally gave up on Star Citizen the second I learned there won't be full-loot PVP. The only reason I ever played space-themed MMORPGs is to roleplay a space pirate. Chasing other human players is fun and challenging, but if it's too limited and/or not rewarding - why even bother, at least for me.
Overall I'm OK with in-game items in MMORPGs purchasable for real currency - as long as there's player character carrying the items can be killed anywhere, including the safest zones - even if there are penalties for attackers - and will loose them all, or at least will be punished very heavily in some other way. Otherwise - pass. -
I only loosely followed Star Citizen's development... never invested any money in it... and its a good thing I hadn't.
Who in their right mind would spend that kind of money on a game?
Its not worth it.
I can think of several different ways to spend $28000... how about on Geothermal heating and your own in-door omega hydroponic garden that grows crops up to 5x faster by forcing them to fight against gravity?Prototime, Arrrrbol, Jarhead and 1 other person like this. -
The number of snake oil selling commercials on television/internet tells me people are easily duped into buying all sorts of useless garbage.Prototime, Starlight5, alaskajoel and 5 others like this.
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LanceAvion, hfm, Starlight5 and 6 others like this.
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It blows my mind that 1) people would spend even $1000 on a game and 2) spend any money on an in-development game.Starlight5, jaug1337 and Arrrrbol like this.
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I knew this game would fail as soon as the details were announced. There is no focused vision - it's just a wishlist of multiple games rolled into one. Money does not make a good game if the vision behind it is so unfocused (one of the reasons Mass Effect Andromeda failed). If they wanted a space-sim they should have made one, if they wanted a single player RPG they should have focused on that rather than making all of these games rolled into one.
hmscott likes this. -
Star Citizen teases a new alpha because finishing games is for suckers
JEFF GRUBB@JEFFGRUBB JUNE 11, 2018 4:10 PM
https://venturebeat.com/2018/06/11/...alpha-because-finishing-games-is-for-suckers/
" Star Citizen first went into development eons ago, and now it is back for yet another tease at The PC Gaming Show today at the Electronic Entertainment Expo (E3). Is it coming out? Is it even a video game? Why is any of this happening?
I don’t know, but here’s the trailer about the game entering version 3.2 of its playable alpha.
Star Citizen is ostensibly a game about exploring space online in ships that costs thousands of real-world dollars. It started raising funds for its development in 2012. I’m sure it will eventually involve cryptocurrency at some point."
https://www.reddit.com/r/starcitize...citizen_teases_a_new_alpha_because_finishing/
Starcitizen Refunds
https://www.reddit.com/r/starcitizen_refunds/ -
Starlight5 Yes, I'm a cat. What else is there to say, really?
FWIW in EVE Online people used to loose ships of $5K-$7K value (based upon black market in-game currency selling rates, not the overpriced official conversion rate of course) - and it was a norm. Single major fight could cost tens of thousands $ in losses; friend's friend used to have earning and selling in-game currency as his only source of income, fared quite well until most of his accounts were banned - and he definitely wasn't alone in this. In-game currency lost of a lot in terms of value since then, however.Last edited: Jun 14, 2018 -
That’s still pretty dumb imo.
If you’re going to spend several grand on entertainment, rent a beach house for a week.Last edited: Jun 14, 2018hmscott likes this. -
that is crazy. crypto- and ingame "currencies" even HAVING actual conversion rates with ACTUAL currencies
Sent from my Xiaomi Mi Max 2 (Oxygen) using Tapatalkhmscott likes this. -
Exclusive: The Saga Of 'Star Citizen,' A Video Game That Raised $300 Million—But May Never Be Ready To Play
May 1, 2019, 06:00am
https://www.forbes.com/sites/mattpe...ed-300-millionbut-may-never-be-ready-to-play/
New Star Citizen Drama Makes It Look Like A Shady Ponzi Scheme....
Laymen Gaming
Published on May 6, 2019
We honestly just though that Star Citizen would go away if we ignored it long enough. It still might, but not before it takes A LOT of money with it (like, all the money).
jaug1337 likes this. -
Been saying for 5 years now this was a scam.
When a dbag sells a nonfunctioning ship for $1000 you know its i scam. That is definition of a scam -
LOL omg i had no idea about fyre festival! reading up on it now, quite entertaining, to say the least! hahaha
Sent from my Xiaomi Mi Max 2 (Oxygen) using Tapatalkhmscott likes this.
Star Citizen Charges $1000 So You Can Spend $27,000 to Unlock Almost Every Ship
Discussion in 'Gaming (Software and Graphics Cards)' started by hmscott, Jun 7, 2018.