Has anyone tried Star Citizen modules on his/her 980M ?
If yes, what were the frame rates and at what settings?
Hugs
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I have no idea what game you are talking about, but incase the 980m isn't good enough it's not like you have any better options?
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There are pre-alpha modules online now and available for backers. For those who got to try them on a 980M, please share your experience.
Need to buy a single GPU laptop that can play Star Citizen on high settings, 1080p, and I am wondering if the 980M can do the trick. -
Alright, but as I said. Incase the 980m isnt up to the task (Which, let's face it - it probably is), you can't buy anything more powerful, so you'll either have to skip out on high settings or the game alltogether.
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Im just putting this here... -
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ThisIsBrutus thanks but let's keep some resilience to the logic of discussion here; no need to take my words so literally making my question sound pointless and turning this into a viscous circle.
" 980M is the top of the line single GPU solution out there right now, if it can't max out Star Citizen then nothing can and no need for you Ron to know about the benchmarks since you have no other choice."
Give me a break, it is a discussion forum after all.
I implied that if the 980M cannot max out Star Citizen on 1080p (AA off), then the natural thing to do is wait for the next model of flagship GPU in 2015. We can still discuss if the 980M can max out Star Citizen or not - which I believe it most probably will not given how the cryengine 3 is being exploited at full capacity, activating most of its bells and whistles while developing the game.
Things change every six months.Mr Najsman likes this. -
The 980MX or 1080M or whatever they call it will be out next year. It'll be a fully cored GM204, just like the 780M was for GK104. It's a growing trend with nVidia these days. Anyway, by that time, it should be perfectly fine; as the 980 could handle star citizen ok and a 980MX or 990M or 1080M or whatever they'll call it should be similar in power to a GTX 980, minus maybe a high memory clock
ronferri likes this. -
You seriously think Nvidia will release a presumably 30% faster full GM204 next generation just like that?
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It is 30% faster than the 880M on average.
What was the time gap between the launch of the two? 1 year?
I can wait till October 2015 before buying a Star Citizen ready laptop. By ready I mean smooth gameplay at max settings. -
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I think next year august or so seems like good timing for it, if we've seen any trend about it in the past. And then if there's one after that, it'll probably be a core clock boost with the highest binned chips (675M, 880M anyone?) -
I'll bench Star Citizen with 970m this week (All available modules), you can safely add 20-25% on top of those results to get 980m I think.
Mr Najsman and ronferri like this. -
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Well in that case I found this on their homepage:
And for a smooth experience at Maximum settings at 1080p, a R9 290x or GTX 780 will be required (a GTX 680/R9 280x will likely therefore very likely achieve high comfortably). For a 4K experience, a pair of mid-high end cards (680/770 7970/280x or better) or a future high end card (GTX 980 Ti or R9 390x etc) will be required.
Isn't a single 980m more powerful than a 780? I don't know, but I still think you'll be able to run it. -
I'm not quite sure I understand Star Citizen. From all the gameplay I've seen it's a basic dogfight game, and nothing more. Is it supposed to be like a 4x type game or what?
D2 Ultima likes this. -
New Star Citizen Persistent Universe Demo and Starship Trailer Will Make You Cry of Joy
Star Citizen FPS Teaser -
It is an mmo-space simulator (and the most crowd funded project of all time, not only a video game). Because it is crowd funded they have been releasing modules for the community to try them out before the full release, development started 2012 and probably we are looking into a 4-5 year development model. It will be an amazing game with a ton of new ideas and ground breaking concepts like real multi-crew ships where you can stand up and walk around the ship while another person is driving (upto 10 person co-op ships will be available at the moment), this requires independent physics simulation for every ship flying around and they are trying to work it out, but you can check multi-crew ship demonstration videos, they are pretty slick. It will have a persistent universe as well with hundreds of star systems.
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yup, you have no better option ,if their game won't max with a 980m i think the optimisation is to blame.
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..not necessarily. The minimum requirements for the graphics card is fairly high for a couple of different reasons, apparently. Even if I don't doubt that they could be more efficient with how they're setting things up, so it would be possible to scale the effects a little bit better, even if they keep the animation updates there... But the requirements should be something around a 760m or 860m and a dual core. It will work well on a 980m, but not at maximum detail.
(Anyway - the alternative could be to buy a massively cheaper, as well as more powerful, itx/desktop build, yes?) -
Anyway, back on topic. CIG makes it very clear that a GTX 780 or R9 290X is needed to max out Star Citizen at 1080p. A stock 980M a bit below those cards, so if you can overclock it some, then you should be fine. -
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..except it has newtonian physics, at least for the time being
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This game is going to be brutal to run. Devs were saying models are pushing around 40-60% more polygons than Crysis 3. I think a 980m should hold up if some settings a sacraficed.
I'm also expecting this to be a CPU hog like Crysis 3 is too. -
But can it run Star Citizen?™
Mr Najsman, Killerinstinct and maxheap like this. -
Depends how long a piece of string is..
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So the 980m is still giving us performance below the 780? So in desktop terms what is it equivalent to? A 770?
Sent from a Galaxy far, far away -
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Still feel as though I need to see more benchmarks to get a fuller picture. Obviously driver updates should help Maxwell too, whereas the mature Kepler architecture very rarely gets universal performance gains from new drivers anymore.
Sent from my Nexus 5 -
I remember my 7970m was 5.5k on release day (I was the second benchmark in the forum, thanks to SlickDude80
) and it went up all the way to 6.8k after proper drivers (took about half a year though! shame on you AMD, get a good software team going already!), good old days
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Looking at the benchmarks again and I seem to have underestimated the 980M's performance. It looks as though it is tied with the desktop 780 in every game run at 1080p. Not bad at all!
Mr Najsman likes this. -
At a baseline, its supposed to be Wing Commander (single player campaign) + Privateer(multi-player).
Essentially, the single player game is an optional military tour your character can choose to do and have benefits from, or just skip it and start as a civilian in the multiplayer Privateer-like portion.
The Privateer portion allows you to play how you want upgrading your ship, hiring crew, and choosing how you want to continue. Do you explore and salvage? Mine? Play as a merchant? Play as a smuggler? Pirate? Mercenary? Diplomat?? The whole thing is marketed as space opera meets MMO.
As mentioned before, its supposed to use real physics and thus be more of a space flight simulator instead of the arcade flight mechanics present in previous Wing Commander games.
Note they are going for reality and stretching what a PC can do... and the latest demo they showed has places to land and actually do more than just refit your ship and get a mission. (you actually walk around as your character instead of just picking rearm/repair, bar-missions, or ship dealer)
Star Citizen is very ambitious, and this may be its biggest downfall. At one point they have to stop the feature bloat and focus.
I have great hopes for this game as I really loved the Privateer/Freelancer series.
(fond memories of trade runs with no shields, no guns, and the best boosters money could buy while I saved up for the best freighter ships, then arming that freighter to the teeth then finding a pirate base and filling the freighters holds with pirate parts and booty) -
^^ THIS. They need to stop the feature bloat, I have been supporting Star Citizen since its reveal to public (god my wallet is much thinner). At first I was holy they have a ton to do in their bags, it kinda started to get out of control with in-game "science" expedition. They gotta focus what they have at their plate, they started to chew the elephant a bit, worries the crap out of me
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Nice little summary here of what performance to expect from different desktop GPU's at this stage in development.
Surprisingly, the CPU doesn't contribute a whole lot...at least in the scene being benchmarked.
Star Citizen GPU Test: A GTX750 Could Give You 30FPS At Max Setting, 1080p - Star Citizen - newmmos - 2P.comronferri likes this. -
Interesting... I actually tried playing Crysis 3 today and got CPU limited for the first time in ever. OC'd my GPUs and turned graphics up to max and my CPU sat at about 85% average usage... only Crysis 3 was running; no extra monitors. I was amazed... but if Star Citizen isn't CPU limited at all, I think we don't have a strong enough GPU to toss at it yet (because my SLI cards were getting 99% scaling at near 680 stock clocks; when I didn't OC them I didn't run into the CPU limitation).
Edit: four and a half hours later and I am STILL bewildered that I manged to hit 90% CPU util in a single game with a 4800MQ and run out of frames to feed my GPUs. -
I'm pretty sure the way the engine works makes it more or less "shader-bound", after you have enough cores to maintain some three threads or something like that. Or, if you have over a certain amount of gpu-cores, and a dual core with hyper-threading - you should get a decent 30fps at some fairly high resolution.
In the same way - you don't have enough gpu/shaders, there's nothing to do, it'll chug along on any computer, no matter how many cores. In the same way, you probably won't get a 120fps stable on any setup. It seems that that's the way they've written it, anyway. -
Keep in mind that final optimizations aren't in as they are still quite early in development.
Also, the whole thing is... this is space (or well the major parts of the game will be)
In space, there is a whole lot of nothing with areas of lots of stuff as compared to a game like Crysis where you are rendering a lot of stuff all the time.
When you land, the game engine will be used as it is was in Crysis.
When you are in space, there will be developer questions like "when do we use a real planet texture in the distance as opposed to the really-far-off-texture."
(it matters as the actual texture is much more detailed than the "little point of light" texture it is simplified to)
The staggering differences between massive space battles with multiple capital ships and the usual space travel will be where this game is tested.
(As all of a sudden you now have thousands of local light sources as opposed to X number of background ones.)
As that is also where all the gaming and action will probably be, it is where the customers will care about the most too.
Unfortunately, we do not know if the benchmark in question is using any of that.
I'd love to see the benchmarks for a multi-capital-ship battle near the darker side of a planet.Cakefish likes this. -
Apparently they are in the stage of finalizing IDRIS!?!!! We will see some cool videos and screenies soon!!
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woodzstack Alezka Computers , Official Clevo reseller.
Lowering the quality setting seems to also lower FPS, for me and many users. So this is my best option.
If you feel like joining my corp, feel free to send me your handle ID and i will get to you. (We're like 1200 players in my corp. All leadership seems to be rear admirals and vice admirals or real pilots and stuff, so very effecient, and great leaders.)
Star Citizen and Nvidia's 980M
Discussion in 'Gaming (Software and Graphics Cards)' started by ronferri, Oct 18, 2014.