I don't think I've seen one, so I'm gonna start one!
I just tried out the beta today, and I'd have to say, the game runs pretty smooth, except the scrolling, which sucks. I can't really say much against it though, 'cause it's just an early stage beta. I'm sure it'll get fixed.
I honestly thought they should've kept the old voices for the units, they were more... I dunno, I guess they stuck to me more than the new voices (especially Protoss voices, which sound waayyyy too distant and godly(?)).
Unit control is a bit funky for now, sometimes the units will wander off a bit, but it's nothing big.
Seems like they sped the mining up. I know I've VERY rusty at SC after years of not playing, so maybe it's just me being slow and not building enough units![]()
The music is great, no disappointments there.
Overall, the beta's very solid. Some units still need to be nerfed imo (VOID RAYS HOLY CRAP!), but it'll all sort out soon![]()
Soooo, let the discussing begin![]()
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insanechinaman Notebook Evangelist
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I'm jealous you got the beta T_T No word here but then again I'm in Europe... The beta's for US and some other places isn't it?
Seems like the Zerg are getting a huge buff as opposed to the protoss and terran. Did they replaced the firebats entirely with those helions or something? -
I want as much info about the Swarm!
I've only seen the battle reports, so there might be some differences now. Haven't seen any Medics either. Are Changelings available? Still don't know how they work... -
insanechinaman Notebook Evangelist
The Swarm...
Roaches.
That's all I'll say. Roaches.
And yes, Hellions pretty much replaced bats. They pretty much do the same thing as bats though, just machines now. They're also quite the suck against buildings and units that are not clumped together (like Firebats). They eat melee units though.
Void Rays (new Protoss air unit) eat buildings. And that's an understatement. -
Lol roaches heal very fast
Refineries/extractors/assimilators costs gas after the first one now eh =0
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Void Rays = Beam Cannons (C&C3) IMO
Nydus Worms. How do they work? Are they like Dropships/Shuttles? Or still like Nydus Canals, except no need for Creep? Ultralisks can burrow now, right? -
Im jealous that you are in Beta; although isnt SC2 supposed to be out Q2 this year? Or is that too optimistic?
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They said that it's expected to be out by summer this year iirc
My guess is about August/September -
insanechinaman Notebook Evangelist
Edit: No they don't cost gas after the first one...
I haven't used Zerg all that much yet, I'll get back to you on that
Edit: I just tried them out. They're still like Nydus Canals, but no need for creep now. Ultralisks can burrow, and they're much bigger than I thought they'd be... Nydus Worms are quite the surprise! They build fast, so just send a few mutalisks to scout out the area, build Nydus Worm, send in Roaches and stuff. Instant econ hit.
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I don't know why, but I'm just itching to try out the Terran Banshees. Must be because of how the Scorpion Gunships from Avatar resemble them so.
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When are the next waves of beta keys supposed to be going out?? They don't have vultures anymore right?
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Brendanmurphy Your Worst Nightmare
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insanechinaman Notebook Evangelist
Vultures are gone
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360 degree camera turning? How far can you zoom out? I'm guessing it's comparable to WC3.
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So Nydus Worms make it just that more easier for me to make new strategies
I rarely built Nydus Canals due to the need for Creep. Can Infestors also infest Terran buildings? Are there anymore Protoss Carriers? How about Dark Templars?
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insanechinaman Notebook Evangelist
Carriers and DTs are still there
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so can you do anything like vulture controls with any units in this game?
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insanechinaman Notebook Evangelist
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Soviet Sunrise Notebook Prophet
Needs more pylons.
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insanechinaman Notebook Evangelist
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ah.. hope i can still take out bunch of close ranged guys with just 2 helions.
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In the Starcraft Terran gameplay demo where they introduce units, didn't they use some sort of vulture like unit to circle around the thor and kill it?
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SoundOf1HandClapping Was once a Forge
I think that fast unit was deleted pre-beta, but I'm not sure.
How are the colossi? -
Colossi are beasts, basically siege tanks that can walk in siege mode and scale cliffs. The range upgrade to give them 9 range is a must have and they are strong against just about any ground army if you keep them protected. Vickings and Corrupters should be pretty good against them because of the vulnerability to anti Air.
Nothing can infest buildings anymore but corruptors can corrupt buildings which is basically the same as disruption web but not AoE.
Carriers and dark templar are pretty similar to how they were in starcraft 1 but the the interceptors behave better and don't pull back to the carrier if the carrier moves as long as the enemy is still in range. Carriers also spawn with 4 free interceptors and a max capacity of 8 (no up needed). There is also an upgrade that lets the carriers launch their interceptors faster for quicker initial strikes. Dark templar's only real change is they can merge with other DTs or HTs and form blue archons (dark archons are gone). -
I haven't heard anything about Zerg air units though. Are Mutalisks still able to evolve into Devourers and Guardians? Also, are Defilers no longer available? -
I have doubts on them removing defilers. That unit has a lot of strategic ways that it can be used for
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Mutalisks can no longer evolve into guardians or devourers. Otherwise they're still just like in starcraft 1.
Devourers have been replaced by corruptors which can be built from larvae, and guardians have been replaced by brood lords which can be evolved from corruptors.
Corruptors are a pretty simple anti-air unit, they're attack doesn't have a special effect like devourers did but they do have an ability to corrupt buildings which works like a single target disruption web. They do extra damage against massive units like battlecruisers, carriers, or even colossi.
Brood lords are just beasts. They are tougher and have a bit more damage and range than guardians (though are more expensive), and they also spawn 2 broodlings at the location the shot hit every time they attack. Each broodling is almost as strong as a zergling and even though they have a short lifespan the damage from them really adds up (especially if you upgrade melee damage) and they are very good at soaking up damage to help protect the rest of your units. -
manwithmustache Notebook Evangelist
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What no defilers T_T So sad I loved them
Though Brood Lord indeed does sound overpowered -
Each queen requires a spawning pool, and builds inside a hatchery, not from larvae. You can build as many as you want, supply permitting (they take 2 supply). They are not very strong in combat and are prime targets for raids but they can attack ground and air. Having more queens than you have hatcheries doesn't make sense though because you can't spawn larvae twice on the same hatchery until the 40 seconds is up, however if a queen has extra energy she can spawn larvae on multiple hatcheries. -
insanechinaman Notebook Evangelist
Brood Lord is late game though, when everyone has pretty strong units, so they're not that imba. The main imba unit from the Zerg is the Roach. It's an early unit that has more armor, hp and attack than pretty much everything else. It also heals ridiculously fast when burrowed, so it's pretty much invincible early on. Roach rush is one of the most often used strategies =/
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So if a zergling rush fails, go with roach rush next?
Wow Zergs really love their rush
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Roach Rush is killer.
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insanechinaman Notebook Evangelist
Oh also, there's a Zealot Chronogate rush now, it's very dangerous. -
Is there anything defensively that would keep any rush at bay temporarily? I hate playing rush games, it's just like a sprint to who can click the fastest and/or guessing what's coming.
What I'm talking about is like in C&C Generals Zero Hour, the laser general can build laser turrets that can defend pretty much against any early rush.
Sorry, I haven't played Starcraft much in the last ten years, only on occasion, but I did a lot after it was released initially. -
there is no need to worry about balance, given blizzard's reputation. it will be balanced out after a patch or two, or even on release.
how is the new battlenet? any discernible lag? -
Blazertrek50 Notebook Evangelist
I cannot wait!!
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SoundOf1HandClapping Was once a Forge
And I'm in Wingnut's camp. I hate the rush.
Hmm. I shold youtube some gameplay videos. -
(btw no CPU yet.)
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There is an anti-grav ability that phoenixes get (protoss air-to-air unit, strong vs light). The anti-grav stuns a ground unit and floats it into the air so it can be hit by anti-air attacks (like from other phoenixes), but it doesn't work on massive units. I think the only massive ground units are thors, colossi, and ultralisks. It DOES work on siege tanks, even when they are in siege mode. -
insanechinaman Notebook Evangelist
Oh yea definitely. Terran by far is the best anti-rush race. They're as good as it gets. Supply depots now can be, get this, instead of lifted up like most Terran buildings, buried underground, and raised at will. This creates a sort of supply depot wall that allows units to walk over it, and then raise the depots so that the enemy can't get through! Bunkers can now be upgraded to hold 6 units, and Helions are a good anti rush unit, because they spit on melee units. They're terrible later on though
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SoundOf1HandClapping Was once a Forge
And hopefully it comes soon. My T9900 is starting to look inadequete. Stupid Worst Buy mobo.
The more I watch, the more I know it's going to annoy me. I'm fairly good at macromanagement, but my micro sucks fierce.
Oh, and do ultralisks have splash damage now? -
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Starcraft 2 Beta: CPU benchmarks
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Im running this on my G51J on Ultra settings with no frame drops at all in full res
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insanechinaman Notebook Evangelist
My CPU sucks something awful, and I can run it fine. Don't worry about your CPU, besides, I'm sure Blizzard would tweak the game out for maximum performance, given that this is still very early in the beta.
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Dragoonx, I'm very curious about how your machine does SC2, it is very similar to M15x, which I have 820 proc, 4gb 1333mhz ram. What's your RAM, and Proc? Can you check out the framerate using the internal framerate counter inside SC2 beta? What's the range? Does it drop pretty bad when things get real busy? and Lastly, big favor! *on my knee* please post some external HD videos of your gameplay, so we can get some ideas how i7qm+260m does with SC2!! You lucky .....(you get the idea)...
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SoundOf1HandClapping Was once a Forge
I'm not worried about my own CPU. On the of chance that 3.06 GHz with 6MB L2 can't run it fluently, there's always overclocking.
Just saying that lots of people have quads now, and I'm stuck with C2D.
And roaches look pretty epic, and void rays suck against marines.
EDIT: I noticed I got filtered. Hmm. I said "Arklite", but with the K being a C in the original message. What could be so bad about the company that made the siege tanks. "A-R-E-S" were the leftover letters.
Oh, now I see it. Haha. -
Hm... Can infestors mind control air units or is there a separate unit for that?
Are corsairs still around or did they get replaced by the phoenix? -
insanechinaman Notebook Evangelist
Corsairs are replaced by Phoenix.
Starcraft 2 Discussion Thread
Discussion in 'Gaming (Software and Graphics Cards)' started by insanechinaman, Feb 28, 2010.