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    Starcraft 2 Graphics Card information released

    Discussion in 'Gaming (Software and Graphics Cards)' started by redda2, Aug 24, 2008.

  1. redda2

    redda2 Notebook Consultant

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  2. Hahutzy

    Hahutzy Notebook Deity

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    It sounds like laptops without a dedicated GPU will have trouble playing, to be honest.
     
  3. Triple_Dude

    Triple_Dude Notebook Evangelist

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    Sorry, all that doc explained was how SC2's graphical engine achieved the effects they needed. It's essentially highly technical (they used a deferred rendering algo... which I thought was not possible on DX9, or was it DX8.1? Either way, it allows a lot of dynamic lighting on a scene with only N+1 more computations per light, unlike traditional forward rendering N * (N-1) computations per light added to the scene).

    They also stressed the fact that they are stressing GPU over CPU usage, as well, they will be supporting the absolute bleeding edge GPU's. Yet at the same time, their engine will be scalable.

    They didn't give a hard number, but if I were to guesstimate, I'd say the minimum requirements would probably be around a nVidia 6600-6800-ish, with a recommended of around 8600-ish. So, laptop gamers, if you have a relatively new laptop, you shouldn't have to worry about not being able to run SC2 at a decent quality.

    Trouble? Try not able to ;).

    You're not going to have the integrated Intel chipsets do any deferred rendering, it's just not possible. It doesn't have enough raw power for that.
     
  4. Mackan

    Mackan Notebook Evangelist

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    I wonder if an ATI 3470 with a score around 2600 in 3DMark06 (achieved at res. 1280x800) will be able to play StarCraft II at good framerate?
     
  5. HTWingNut

    HTWingNut Potato

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    Wow cool read. Thanks for the link (+1), even though I didn't understand half of it - lol.

    But what I did gather is quite clear: scalability first. So in other words, it will work great with lower end GPU machines but with limited detail, or if you have the horsepower, it will render as much detail as it can muster.
     
  6. Tarentum

    Tarentum Notebook Deity

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    This has been true for 4+ years now, for almost all games with 3D graphics.
     
  7. NAS Ghost

    NAS Ghost Notebook Deity

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    Yes but generally, blizzard is know for having low requirements for their games.

    500 units at one time............release date anyone?
     
  8. Tarentum

    Tarentum Notebook Deity

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    They also haven't done anything for over four years now? Even modern MMOs (MMO being the only thing that Blizzard has released since, as well as a category of games that are generally built with broader graphics requirements) don't run on 3D cards that old, not to mention integrated graphics.
     
  9. lokster

    lokster Notebook Deity

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    true and im sure they will for starcraft 2. like do their best to get everyone to play it :)
     
  10. Signal2Noise

    Signal2Noise Über-geek.

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    It's Blizzard. I don't expect the graphics will be too taxing on lower to mid-range systems.
     
  11. NAS Ghost

    NAS Ghost Notebook Deity

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    Well, as htwingnut said, and according to the link:

    "A major design goal is the scalability of the engine. Blizzard games are well known for their ability to support a range of consumer hardware, including fairly outdated specifications, while always providing a great player experience."

    So it seems to designed for both ends of the GPU spectrum ( or so they hope ), though Im sure IGPs will probably only run at lower settings depending on how graphically intensive they decide to make it.
     
  12. Hahutzy

    Hahutzy Notebook Deity

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    Not true for Blizzard. The Santa Rosa IGP can handle WoW on all lowest settings.

    Before reading this, I've always assumed that Blizzard would set the minimum requirement to be the Montevina IGP to attract the most people they can, so I'm just kinda shocked.
     
  13. HTWingNut

    HTWingNut Potato

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    Don't be shocked yet Hhutzy. Game isn't released. Blizzard knows what they're doing, and (a) won't sacrifice isolating a large potential fan base and (b) won't sacrifice quality of the product to do so.

    Blizzard is a rare breed, but their quality is what allowed them to brave the rocky waters over the years. Most other publishers seem to finally be following suit, I think there's less junk being released in general and better quality product going out the door.
     
  14. Halo360Fan

    Halo360Fan Notebook Deity

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    true about blizzard but still looks demanding. Looks like your not going play it with a integrated gpu.
     
  15. ViciousXUSMC

    ViciousXUSMC Master Viking NBR Reviewer

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    Its going to require a certian level of 3d graphics power as everything has moved to 3d now. Starcraft was pixels (and I do miss 2d/pixel games..) but now everything is polygons so the best they can do is remove all the detail. Lighthing, shadows, reflections, and just make it bare polygons with low textures. If at that point its still too hard for integrated graphics what do you want them to do? Make the game all over with 2d sprites?

    One thing I expect may happen is its going to hit some people hard with the cpu power needed to play.

    All those guys that hopped on the low cpu high gpu bandwagon like the gateway with the 8800 and the 1.6ghz cpu. I think this may be a rude awakening when they find there cpu maxed at 100% and not enough cpu power left over to run the gpu properly. Not saying it will happen for sure but strategy games are one of the few where it can happen do to the massive amount of cpu resources needed for the AI.
     
  16. Halo360Fan

    Halo360Fan Notebook Deity

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    true about the cpu if I read the article correctly SC2 will rely more on the gpu rather than the cpu.
     
  17. joon82

    joon82 Notebook Consultant

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    i think it can run on lowest setting on ati nvidia igp.
    no hope for intel igp.
    I tried to run warcraft3 with x3000 and was getting less than 20 fps in lowest setting(10fps in battle) but it was in vista. My old toshiba with 1.7 single core with 950 igp and XP ran smoother than dual core with x3000 in vista.
    hate vista.

    i hope my 6831 can run in high detail with 100+ units in one screen.
     
  18. Tony_A

    Tony_A Notebook Evangelist

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    Look in section 5.2:

    "This meant supporting a wide range of hardware, from ATI RadeonTM 9800/NVIDIA GeForceTM FX’s to the ATI RadeonTM HD 4800s and NVIDIA GeForceTM G200s, targeting maximum utilization on
    each different GPU platform"




    So the minimum specs are either a Radeon 9800 or GeForce FX(5?XX) level GPU?
     
  19. Hahutzy

    Hahutzy Notebook Deity

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    No, it means the engine will be able to scale from lowest end GPUs to highest end GPUs, instead of having a "max settings" that doesn't utilize the full power of high end GPUs.
     
  20. Thaenatos

    Thaenatos Zero Cool

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    Blizzard has always made thier games be able to run on a broad range of GPUs. I have a good feeling that my 3200 with sideport memory will run this at decent graphics just fine. As for my dell, that should max any blizzard game for the next 2 years easy.

    We have to remember that blizzard goes for volume of sales and player base over extreme graphics.
     
  21. Tony_A

    Tony_A Notebook Evangelist

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    So it will run on GPUs that predate the aforementioned 9800/GeforceFX (and pixel shader 2)?
     
  22. Shane@DARK.

    Shane@DARK. Company Representative

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    To answer all your questions, if your laptop has any sort of dedicated video, it will run the game. The 9800, which was mentioned specifically in the article, was released midway through 2003.

    To answer Tony_A's new question: Possibly, but not ones that predate the 9800 too much.
     
  23. redda2

    redda2 Notebook Consultant

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    So I'm guessing a 8600m gt will run this with fairly high graphics?
     
  24. Shane@DARK.

    Shane@DARK. Company Representative

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    @redda2: Yes, it will :)
     
  25. Thaenatos

    Thaenatos Zero Cool

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    I plan max settings and 1920x1200 res for my 8600mGT.
     
  26. unknown555525

    unknown555525 rawr

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    no, it will not.

    Did none of you actually pay attention?!

    Thier design goal was to have the engine scale down to run on very outdated cards such as the Gforce FX', Radeon 9800, etc. Yet at the same time, be graphically competitive with other current games, and take full advantage of the current hardware, (GTX 200, HD 4800 series') This clearly means that the game will have settings capable of running on all hardware, and it will also have settings that will push the high end cards at the same time. Don't expect to be running maxed out settings in 1920x1200 on your 8600GT when they just strait forwardly stated that the game's high end graphics will require a high end card.

    You cannot say that a game company that has always ran good on all hardware will always run well.. Thier last game was World of Warcraft, a game created entirely in DirectX 7. When WoW came out, the graphics were severely outdated, and so was DX7. This new SC game will take the leap from DX7 to DX9, and DX10. I would expect it to run well on all sorts of hardware granted that the settings are correct for that particular GPU/CPU setup. But do not expect to max the game out on your midrange cards at high resolutions.

    One more thing about that document that people might be interested in if no one understood it. The game's overall performance will be directly affected by how many stream processors the GPU has, the more the better. When the game comes out, it should run MUCH better on ATI's new 4800 series GPUs than anything else out there.. The engine will be using stream processors on the GPU for most of the tasks rather than the CPU.
     
  27. HTWingNut

    HTWingNut Potato

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    Agreed. Have Warcraft 3 running smoothly on my Asus Eee 1000h! LOL.
     
  28. Triple_Dude

    Triple_Dude Notebook Evangelist

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    What do you expect? This is "da interwebz"... Nobody pays attention around here.

    I already stated in the 3rd post that 8600M GT will probably barely meet the recommended (if even...), which means MEDIUMS at best... No way he'll hit High with his 8600M GT.

    No, no, and NO.

    SC2 is built on DX9, and they are NOT changing this fact any time soon (if ever). Please get your own facts straight before correcting others.
    ----------------
    Also, if you use Pixel Shader 2 instead of 3 (i.e. you're still on a Radeon 9XXX or GeForce 5XXX FX series card), you'll see some performance hit due to the fact that the vertex shader has to feed the pixel shader data before any calculation can take place.

    Another thing is that SC2 will be using A LOT of VRAM, they're storing multiple buffers for many different usages (traditionally, games have one, or at most two, frame buffers, in order to reduce VRAM usage). But most newer cards (even mid-ranged) are equipped with 512MB or more, so this shouldn't be a bit problem for current adopters, but might be a slight concern for earlier adopters (people with a 256MB version of the 8600M GT, like myself).
     
  29. Althernai

    Althernai Notebook Virtuoso

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    What it actually says is (page 136): We chose early on to stress the GPU more than the CPU when ramping up quality levels within the game. Later on, they write that the reason for this is that the players can have up to ~500 units on the screen at a time (or, presumably, only 0-10 units) so it would be a bad idea for increased graphics to stress the CPU as this makes it impossible to use the processor fully in both high and low unit situations.
    Actually, it might -- it just depends on what your definition of "fairly high graphics" is. It is quite clear that it will not be possible to max out the settings at 1920x1200 on an 8600M GT, but you don't need to do that for a game to look good (in fact, I cannot do that at all as the native resolution of my display is 1280x800). However, it may very well be that the 8600M GT is near or past the point where increases in GPU power will give you diminishing returns and then the game will look quite good on it anyway. This is not guaranteed, but Blizzard is one of the very few companies that has gone out of their way to give a decent experience to people without high end graphics cards and it doesn't look like they'll stop now.
     
  30. Warloque

    Warloque Notebook Consultant

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    It will run on a box of rocks, the poly count is similiar to WoW just some shiny effects and shadow added.
     
  31. Triple_Dude

    Triple_Dude Notebook Evangelist

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    That gave me a good rufflez :D.

    Sorry pal, you must still be stuck programming for the V01 units for the PS2 in ASM--where Polies still mattered :rolleyes:!

    This is the age of shaders, polies doesn't matter as much as they did before. In fact, if you look at all the new PC/multi-platform based engines, polies is a second thought, with shaders at the forefront (UE3.0, anyone? Gears of War and UT3 with massive shader effects, anyone?). Just look at Mass Effect, Bioshock, and to an extent, Crysis. They're all shader bound, not poly-bound.

    Except for select PS3 titles (where polies seem to fly out like rabbits out of a magician's hat), most titles on the PC and XBox 360 are limiting uses for polies with a heavy emphasis on shaders to increase graphical effect. You can only get so much polies before you're fillrate bound and you can't draw anything on them anyways.

    Plus, deferred rendering lends itself well to shader effects (loads of lighting sources), and per-pixel rendering is most useful when you're rendering shader effects (of course, it does benefit rendering lights, too).

    It'll probably run on a box of rocks--with a GPU attached. Anything better than an IGP with Intel's name on it probably will run the game... Just at a very low FPS.
    Eh... Thing is, SC2 isn't just a graphical showboat that's using deferred rendering for everything. On my un-OC'd stock 8600M GT (DDR2 :(), I can have about 1.4K lights in a deferred rendered scene before I see some slow downs (a.k.a. it's probably dropping below 40-30FPS)... This doesn't even include rendering much polies yet. Per pixel rendering is generally simple, but does take more computation resources. Depending on how they integrated their forward renderer (looks like they're rendering a different set of RGB's for translucent objects), the performance hit could be anywhere from great, to minimal.

    Shadows will still be costly, and so will translucent objects, but if you avoid even one out of those two features (a.k.a. by ticking off "Shadows" in the Video options, since you probably won't be able to fiddle with translucencies), you should see a marked performance increase.

    Anyways, this is just a rambling from a joe average that's worked with graphics rendering pipeline (specifically deferred rendering, actually), so don't quote any of my numbers as being solid ;).
     
  32. Althernai

    Althernai Notebook Virtuoso

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    I suspect this is true, but shadows and translucent effects are something I can live without in an RTS.
     
  33. Warloque

    Warloque Notebook Consultant

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    TLDR

    If you think that WoW and SC2 have same poly count as UT3 and Crysis you massively fail.
     
  34. aubz

    aubz Notebook Guru

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    I'm being quite optimistic here but I hope it'll run on a 4500MHD!!! :D
     
  35. plasma.

    plasma. herpyderpy

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    im betting starcraft will need a 8400gs MINIMUM
     
  36. Hahutzy

    Hahutzy Notebook Deity

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    I have to take back what I said about needing a dedicated GPU.

    Puma may be able to handle it just fine with 3Gb RAM.
     
  37. unknown555525

    unknown555525 rawr

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    Actually that is wrong. Last year they announced that the game will fully support DirectX 10, along with DirectX 9. Now please do not tell me that I'm wrong, and that I need to get facts that are correct, strait. It makes no sence. I think a quick google search on your part may have helped..




    I did say that above. That do not expect an 8600GT to run the game maxed out in 1920x1200, more common resolutions such as 1280x800 should run decent, but don't get your hopes up. They are using effects in the new game that are extremely taxing on GPUs. The shadowing, lighting, HDR effects, the amount of post processing that the document listed was describing something similar to crysis'. Therefor, I really do expect this game to run much like crysis maxed out. I think the strong references to SSAO are clearly signs that this game will run worse than crysis if this effect is used with the several hundreds of units on screen.

    Those of you expecting to run this game like WoW are in for a major dissapointment. I do believe this game will run similar to crysis, yet take better advantage of unified shaders.

    I'll be laughing hard when all of you guys start complaining of getting 10fps with the game maxed out ;)

    Let me say this one more time, the game uses advanced effects that are more taxing than ones used in crysis. That is a fact, whether they optimize it better than crysis will be known in the future when the game is released.
     
  38. rolled64

    rolled64 Notebook Enthusiast

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    It's possible SC2 will be like crysis with ultra, ultra low settings available.
     
  39. NAS Ghost

    NAS Ghost Notebook Deity

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    On a 8600mGT, at WUXGA+ and settings max, I think 10 is probably being nice.
     
  40. IntelUser

    IntelUser Notebook Deity

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    It's Blizzard we are talking about here. Their thinking has always been that their games should run on most of the systems out there, not the bleeding edge system only requirement games like Crysis have.

    I'm pretty sure it'll be playable on medium settings with integrated graphics(yes even Intel ones).
     
  41. Thaenatos

    Thaenatos Zero Cool

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    Im going to laugh when I max SC2 at 1920x1200 on my 8600mGT. That is all.
     
  42. Mackan

    Mackan Notebook Evangelist

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  43. Serenity529

    Serenity529 Notebook Consultant

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    Most likely, the integrated cards will run the SC2 on low settings. But don't expect it to look nice as what's in the trailers. I recently played the Red Alert 3 beta, it looks similar to Starcraft2 on medium/high setting, but when i switch to low settings, it looks like a game from 2003(RA2). I suspect the same will apply to SC2.


    edit: the intergrated cards im talking about here are recent ones like X3100. Thanks Triple dude for correcting me.
     
  44. Hahutzy

    Hahutzy Notebook Deity

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    I guessing a 9600GT will do that, a 8600GT will probably get less-than-smooth framerates on WUXGA maxed.
     
  45. Thaenatos

    Thaenatos Zero Cool

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    Ive been playing blizzard games since the early 90s and knowing them my statement stands. :)
     
  46. Triple_Dude

    Triple_Dude Notebook Evangelist

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    Haha... Shows how less you know.
    1) Read the **** PDF documentation from start to finish--Usage of DirectX 9 is EXPLCITELY stated.
    2) DX10 is BACKWARD compatible (for the most part), that means a DX9 game WILL be "supported" under DX10 (DUH?! How else would older DX9 only games run on Vista?!)
    3) Even SC2's FAQ page states that they are still debating on whether or not to support exclusive DX10 features--which means they are still on DX9 (and according to the documentation, they are most likely going to stay with DX9).

    Thank you for playing, but you lose. Try again next time when you get your facts straight (Not " strait"; maybe buy a dictionary while you're at it).
    Man, read the ENTIRE documentation please. SSAO is ONLY used during the CINEMATIC sequences! NOT DURING IN-GAME!

    Man, SSAO with hundreds of units on screen at once... Where do people these days even get these ideas :rolleyes:?
    I've stated this already, and anyone with a decent amount of technical background will back me up on this:
    Deferred rendering is not going to work on integrated chips (Unless you're talking about a "semi-decent" recent IGP like a branded ATi/nVidia, then you might be able to run the game on Low settings).

    People with Intel X3xxx or X4xxx need not apply. Hell, if you're still on GMA900/950, don't even start dreaming about playing SC2 on your machine.
    I will laugh even harder when you wake up to a slide show playing SC2 at 1920x1200 on your 8600M GT :D.

    The 8600M GT at best will barely even meet the minimum requirements once the game ships.
    Once again, someone who didn't read the documentation... It's stated explicitely that they'll support a minimum of ATi 9800/GeForce FX series (the 6xxx series no longer had the FX designation, so this leads to the conclusion that it'll be the 5xxx FX). The 8400M GS does not stack up to a ATi 9800 (9800Pro stacks up quite nicely with the 8600M GT under Pixel Shader 2 mode, so it's very unlikely the 8400M GS can come close to 9800Pro under PS3).

    But, chances are, you can probably run SC2 at the lowest settings at 640 x 480 with a 8400M GS :D.
     
  47. Morningsup

    Morningsup Notebook Consultant

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    edit:deleted, for some reason it post my msg twice
     
  48. ltcommander_data

    ltcommander_data Notebook Deity

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    I agree that based on the FAQ, SC2 may have a DX10 rendering path to optimize for DX10 hardware, but they are not putting priority on developing DX10 as an independent uber path with separate better effects than are possible from the DX9 path. In other words, DX10 and DX9 will look the same, just that DX10 may run faster on DX10 hardware.

    However, I'm pretty sure you are wrong in stating that DX10 (the API in general) is backwards compatible with DX9. The entire point of DX10 was that it is a break from DX9, to allow for a fresh start. DX9 games run on Vista because Vista includes a separate DX9 API in addition to the DX10 API. In fact, there are 3 DirectX APIs, DX9.0c like what XP has, DX9.0L that is basically DX9.0c with Vista's graphics memory management enhancements, and DX10.
     
  49. Morningsup

    Morningsup Notebook Consultant

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    just want sc2 out right now, playing SC to hold me over till it releases =p
     
  50. WileyCoyote

    WileyCoyote Notebook Evangelist

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    dude you're ****en on crack, if the minimum requirements to play sc2 is a 8400m gs, blizzard will lose a quarter of its potential buyers. Blizzard is way too smart to throw them away. If you can run WOW on medium settings, you will be able to run starcraft 2. Blizzard designed SC2 so that ATI 9800 will run the game @ 1280x1024 on low. If thats the case, the gma4500, which is better than ATI 9800 will run the game as well.

    the game is suppose to scale nicely with the latest hardware. Which means that if you want ALL the eye candy, turning the game up to max and still have it run well with 400 units on screen will probably require a 9800m gt. But i bet that the game will scale exceptionally well @ high and medium using much more fps friend settings, but still have some eye candy enabled.

    My bet is that like most other current gen titles, a performance card like the 8600m gt will be able to run the game @1280x1024 using medium high settings.
     
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