Yeah terran is great race for harassment with their banshees and reapers. Late game macro can be hard to counter as well as you saw but there's ways to counter it and his turtled defense.
Usually a great way to counter terran is an early void ray harassment then transition into fenix's with high templers/dark templers with blinked stalkers OR zealots with charge and sentries if he uses alot of siege tank. If the terran does not have a raven with him he will be unable to counter an early dark templar push on his siege tanks in the back until he makes a scanner sweep, but if you do the rush right you should be able to take out at least two or three of the tanks.
I would then use psistorm/feedback to wipe out most of the shield on the siege tanks and then engage the tanks with a zealot charge or by blinking stalkers. Since you seem to like zealots they can be ABSOLUTELY devastating against siege tanks if you have the charge upgrade and high temps do effective psistorm/feedbacks on them. I like the sentries because they do nerf the devastating damage siege tanks do against your core units with the guardian shields. Also if you were having trouble entering his base make sure to get warp prisms...
EDIT; One more thing if your having trouble entering a T base or having trouble against massed siege tanks perhaps think of utilizing the hallucination ability, put the hallucinated units in front of your attacking army and let them absorb the initial siege tank volleys then have high temps psistorm the tanks and charge with the zealots or dance blinked stalkers around the tanks, VERY effective in macro stages, almost unstoppable IMO.
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ViciousXUSMC Master Viking NBR Reviewer
He just had a couple of tanks the mass of his army was ground units.
Played a game last night and lost again to another Terran player, lots and lots of ground units and used drop ships and healing.
He had no upgrades and I had 2/2/1 units and they still beat me up pretty good -
If you are able to scout out the terran base early enough and notice he is going reapers the best defense is to go quick stalkers. If you use your chrono boosts efficiently you can get your stalker out in time to only lose a few probes at the most. -
Also sentries with effective use of force field can essentially split a mass ground army into seconds or thirds depending on how good you are predicting movement. In fact in many high level games force fields are even used to completely trap an army into a bad area.
Also @ EEL, if you do proper micro you can chronoboost a stalker slightly before a reaper can enter and you won't lose any drones. -
ViciousXUSMC Master Viking NBR Reviewer
Yeah psystorm is mean, but I am not good enough at micro to use it properly. I can only imagine the deadly combo if you had the units to do mass high templar and mass sentry to both shield people in and then psystorm them.
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I heard psi-storm was nerfed in SC2.
That's why I've never warped in any high-templars nor seen any of my opponents use them. -
ViciousXUSMC Master Viking NBR Reviewer
It wont do you any good to just randomly toss it down, and it can hurt your units too I think... -
I gotta start playing. Can't draw myself away from Bad Company 2 long enough though. D'oh!
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As a Toss player, IMO getting Colossus is so much more effect then HT. I know Colossus cost more but again IMO, mineral isn't much of a problem but rather gas is. 150 HT vs 200 Colossus, I rather make a Colossus. Plus I like to see units fry
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No doubt double, in copper through even Gold league colossus are magical in effectiveness. In platinum micro strategy has gotten so advanced collusus' are just ripped to shreds by micro'd flying units, targeted EMP's from ghosts or infestors.
But I mean yeah colossus otherwise in lower leagues are very effective if you reach that income level. -
I know right? I'm currently in Platinum at Rank 50ish and damn my colossus gets rolled. I need to start practicing more.. I'm still not used to all the new units yet. Coming from straight to SC1 is confusing the s**t outta me with the units
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ViciousXUSMC Master Viking NBR Reviewer
I did good with immortals usually but colossus take too long and too much tech and seem to not do the damage I want and die too quick.
If I was that late game I would go Mothership/Carriers
But I have not had any long games like that since my practice stages when I first started playing. -
Ok, just received an email from blizzard giving me another 2 beta keys, and got snatched up by my friends almost immediately... Though they sent the email 1 month+ after they sent me mine.
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T_T -Is jealous of beta players-
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Dang, 60$ or something like it...
Oh well, preordered anyway... -
lol delete
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Collectors edition pre ordered!!!! Huge starcraft fan here was 15 when the first one came out. Been using the AIM sn theovermindbrood for 11 years now. Lost the key to my first one but i found muted battle.net keys that allow you to play but not chat so i've been using those. It's not stealing when you paid for a legit copy and lost the key. So when I saw you get a cool 2GB flash drive that has the full sc1 pre loaded and a dvd I had to jump on that totally worth the extra 40. I still have an original disc from 1998 I got the first week SC came out, 12 year old cd
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I wonder if that SC1 on the USB is like a "portable app" in that it doesn't need to be installed to run. That would be perfect. I pre-ordered the regular version, but I'm sure there will be versions of the SC1 USB floating around after it launches.
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. At 2v2 I'm ranked 20th though.
I should stop using the Protoss in 1v1, they suck against rushes. -
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Sadly still no beta key for me.
But I did put a deposit on a CE @ my local Gamestop yesterday. -
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Are the void rays supposed to be working as they are now? They simply charge up, and do not discharge when changing target, totally decimating anything when massed.
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I got my key recently. Played the practice match, got raped. Still have another key unused.
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I'd like to get a key if anyone's kind enough
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[Edit] Just saw this on the .ca site:
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could be US only? I dunno I pre-ordered it twice at a B&M Gamestop. Both had beta keys on the receipt, no problems. B.net activated and downloaded.
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My Thor + Battlecruiser army got owned by some simple Zerg units in mass. >_>
How are you supposed to be the Zergs 1V1? -
The only real way to beat zerg is to apply heavy pressure/harassment from the beginning and keep it constant. As the game progresses you MUST not let them take any high yield mineral patches or let them expand. For late game siege tanks with siege tech with marines/marauders with the marines in the way back are the only viable way to beat a mass zerg.
You can apply constant and heavy pressure with banshees and vikings, get cloak though for the banshee. I would advise against investing in thors or BC's, hydralisks just melt the BC's when massed, and thors are far too slow and up getting swallowed up by a patch of zerglings or targeted down by a mass roach army. -
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A month and a half till release date, and the zerg info still hasn't changed? Lol
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will this game be playable with an Intel 4500 integrated graphics?
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Yes, I feel that Terran is really weak late game as well, a Thor is 6 pop, and almost the same resource requirement as a Protoss carrier, but it's crap.
Same for battlecruiser, carrier/brood lord are much better for the same tier. -
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I know that my mother's notebook with 3200 intel can't even start the game.
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The Thor is considered one of the best units in the game, good Thor use can easily turn the tide in a game. I've used Thor drops to kill Nexus/Hatcharies/CommandCenters extremely quickly. Rather, the carrier is considered the worst of the upper tech units, and the battlecrusier's Yamato Gun makes it valuable against any other large health units, allowing it to snipe basically anything at range.
Terran's late game is an area, I consider it fairly balanced, it is in the mid-game where Terran is having trouble, especially the 8 minutes to 14 minute range where the first real push comes in at.
Zerg is only slightly overpowered right now, and only in the Asian servers. Terran buff to siege tanks(recent patch) has really helped them a lot. -
ViciousXUSMC Master Viking NBR Reviewer
I have lost all my recent vs Terran games... they seem strong enough to me....
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@Random that's the thing though, a good friend of mine in plat division said US players in the platinum division tend to study Korean games and trends as they typically are the on the leading edge of any new and strong strategy. Zerg potential is being unlocked at a very fast rate by the Koreans and is just now being felt here in the US as evidenced by blowouts this weekend in tournaments where there were any zvt matches.
At any rate I'm basing these observations at the highest level of play, in the lower leagues things are far from decided on whos overpowered. -
Also leagues are not a good judge of skills since even a noob can be placed in the platinum league. So I don't tend to really judge skill based on leagues. I was in platinum league before the reset, and now I'm in upper gold league for 1v1 simply because I got DC'd in one of my placement matches.
The reason Zerg was considered overpowered during patch 7 was because in the Korean -game, they had a win percentage of 56%. But between then and now, there have been a lot of nerfs too Zerg. -
You can also look around and see almost all the recent tournies have been taken by protoss or zerg and my friend claims Zerg is still dominant post patch 11 in the ladder ATM. -
I definitely agree with you that Zerg is still the strongest race, even in the recent HDH invitational, it is only Zerg and Protoss at the round of 4 (+ one random).
Terran has become almost a gimmick race which depends on reaper and banshee harass. Recently on Daum Cafe, some Korean progamers have been asked why they think Terran is suffering so much and pretty much all of them felt that players are simply not familiar with the new Terran, especially with the shift away from Terran mech.
But patch 11 has only been out for 3 days, and no tournys have used it yet. So hopefully the recent buffs to siege tank will even the odds. -
When does the beta ends anyway?
It's really close to the release date now
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Just wondering how important is ping on SC2, can you play fine with 400 ping? im just wondering if its more like WOW where its not as dependent on ping as with First person shooters.
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ViciousXUSMC Master Viking NBR Reviewer
Got two games in today, have not played in a few days. Won them both, so came back from my 2 game lose streak last time I played.
<3 VoidRays
Not quite a rush but more of a mid game void ray mass unit destruction thing. Nobody had much AA except a few cannons, stalkers, and a few pheonix units witch while great against a few void rays when they are in mass they just rock. -
Zealot heavy with colossi and sentry rip up a zerg pretty good. Immortal/Sentry/Fenix/Colossi rip up a terran pretty good for late games. Also Dark templars FTW! against terran, they have to waste 270 minerals per scanner sweep just to get rid of one or two annoying dark templers, eventually hell be forced to spend a ton of minerals on a pretty useless raven for detection. -
ViciousXUSMC Master Viking NBR Reviewer
As long as they stay charged up between targets they are great. If things are spread out and they lose the charge it really reduces how good the unit is.
For what ever reason it seems like the more voidrays you have the more prone they are to staying charged between targets. -
zerg v terrain
If you want to destroy zerg, all you have to do is build up some air power... Zerg have almost no counter against any air ship in the beta still.
or you could always powerball them, that will completely destroy both zerg and protoss.
( power ball is basicly a mass of just marines with healing ships behind them... about 50 marines and 6-8 healing ships ). -
Finally in the beta -sob- such a happy day T_T
Starcraft II Set to Release July 27th!
Discussion in 'Gaming (Software and Graphics Cards)' started by insanechinaman, May 3, 2010.