The Notebook Review forums were hosted by TechTarget, who shut down them down on January 31, 2022. This static read-only archive was pulled by NBR forum users between January 20 and January 31, 2022, in an effort to make sure that the valuable technical information that had been posted on the forums is preserved. For current discussions, many NBR forum users moved over to NotebookTalk.net after the shutdown.
Problems? See this thread at archive.org.
← Previous pageNext page →

    Starcraft II Tips

    Discussion in 'Gaming (Software and Graphics Cards)' started by Duster73, Jul 29, 2010.

  1. Tristan

    Tristan Garrosh Did Nothing Wrong

    Reputations:
    800
    Messages:
    1,219
    Likes Received:
    16
    Trophy Points:
    56
    Thats not an editor. just select your marines and or marauders and type /dance
    or /cheer
    :D
     
  2. farful

    farful Notebook Evangelist

    Reputations:
    139
    Messages:
    309
    Likes Received:
    0
    Trophy Points:
    30
    Ah, cool :) I know a lil' bit of biology myself, but mostly on the genomics side of things... though I could probably draw the structure of histidine off the top of my head! Hm, nope, nevermind, just tried and failed... only remember having a pentagon thingy in there somewhere... :confused:
     
  3. farful

    farful Notebook Evangelist

    Reputations:
    139
    Messages:
    309
    Likes Received:
    0
    Trophy Points:
    30
    And not just terran units! Try with zerglings, and hydralisks! :) I think there are lots of other units like zealots... Also, try /cheer as well :)
     
  4. Random1337

    Random1337 Notebook Consultant

    Reputations:
    25
    Messages:
    233
    Likes Received:
    0
    Trophy Points:
    31
    Hahah.

    I tried to draw it off the top of my head as well.

    Only thing I remember is the molecular formula and that there is a pentagon. :p

    I'm actually doing bacteria cultures right now, so slow swabbing all these plates.

    Watching the GSL VODs at the moment. TLO just abuses mech so hard it makes the inner-Zerg in me cry. I really think I'm going to have to start maining a race rather than play random if I want to get better. Either Terran or Toss, not sure which yet.

    Also Farful, you have such a nice 1v1 division. The number one guy only has 1000 points, while my number one guy has 1400 points. D:
     
  5. HTWingNut

    HTWingNut Potato

    Reputations:
    21,580
    Messages:
    35,370
    Likes Received:
    9,878
    Trophy Points:
    931
    How do you guys have time for all these games? I can barely manage 5 or 6 a week.
     
  6. Histidine

    Histidine Notebook Deity

    Reputations:
    657
    Messages:
    1,608
    Likes Received:
    4
    Trophy Points:
    56
    Eh, when most games last 10, 15 minutes tops, it's pretty easy to squeeze them in between stuff or get four or five in at once.
     
  7. farful

    farful Notebook Evangelist

    Reputations:
    139
    Messages:
    309
    Likes Received:
    0
    Trophy Points:
    30
    I'd say a game on average is 10-15 mins... and I play 10-20 hours per week? So that's like 60-120 games per week?

    On the flip side, I never watch replays/videos/etc. Though I guess I do read up on stuff as much as possible at work. I dislike Websense!
     
  8. HTWingNut

    HTWingNut Potato

    Reputations:
    21,580
    Messages:
    35,370
    Likes Received:
    9,878
    Trophy Points:
    931
    Hmm. My games tend to take 20-30 minutes. And then I lament my loss, and watch the replay to see why the person kicked my butt. Or if I win I want to bask in the glory because its so few and far between.
     
  9. ViciousXUSMC

    ViciousXUSMC Master Viking NBR Reviewer

    Reputations:
    11,461
    Messages:
    16,824
    Likes Received:
    76
    Trophy Points:
    466
    Ha I have it at work too, blocks almost everything, but with good fortune NBR seems to be like one of the only places that isn't!
     
  10. Baka

    Baka (・ω・)

    Reputations:
    2,228
    Messages:
    2,111
    Likes Received:
    20
    Trophy Points:
    56
    Eh... For some reason most of my games last up to 40 minutes o_o

    I turtle and harrass too much >.>
     
  11. Random1337

    Random1337 Notebook Consultant

    Reputations:
    25
    Messages:
    233
    Likes Received:
    0
    Trophy Points:
    31
    Just had one of the most intense games on ladder ever. He was a diamond 1000 point guy, and he was really good. Ignore the BM at the end. There were apologies right after and ggs were exchanged. :)

    Here's the replay.

    [​IMG]

    http://www.megaupload.com/?d=J9CNRJ5K

    Also I've nearly caught up in points with you Farful. Just you wait. :p
     
  12. Baka

    Baka (・ω・)

    Reputations:
    2,228
    Messages:
    2,111
    Likes Received:
    20
    Trophy Points:
    56
    Wow o_o So that's how diamond league players play...

    That puts platinum league players to shame :( Truly was a good game.
     
  13. HTWingNut

    HTWingNut Potato

    Reputations:
    21,580
    Messages:
    35,370
    Likes Received:
    9,878
    Trophy Points:
    931
    Wow, awesome game. I can't believe he was talkin' trash to you like that. I don't care if there were apologies it's still a sore loser I don't care how good he is. You beat him fair and square.

    The most interesting thing I found is that he didn't upgrade any units. Just used base units. Is that really the way to go?
     
  14. Baka

    Baka (・ω・)

    Reputations:
    2,228
    Messages:
    2,111
    Likes Received:
    20
    Trophy Points:
    56
    Overtime, with accumulating resources, it's best to upgrade your units o_o The extra armor may mean your units can take one extra shot before dying. The extra damage may mean you kill them in one shot less
     
  15. HTWingNut

    HTWingNut Potato

    Reputations:
    21,580
    Messages:
    35,370
    Likes Received:
    9,878
    Trophy Points:
    931
    Over time? That game was over 30 minutes. Although they both were doing a lot of micro, maybe no time to manage it.
     
  16. Baka

    Baka (・ω・)

    Reputations:
    2,228
    Messages:
    2,111
    Likes Received:
    20
    Trophy Points:
    56
    Probably forgot about it or just thought that banking extras might help in case that you run out of mining bases and need the extra resources in case your army got wiped out to secure a new mining base
     
  17. HTWingNut

    HTWingNut Potato

    Reputations:
    21,580
    Messages:
    35,370
    Likes Received:
    9,878
    Trophy Points:
    931
    I typically max out my marines with stimpack now if nothing else. In mass quantity, if managed as two groups can seem to do some significant damage to pretty much anything. Attack with one group and flank with the other. Sometimes a third smaller expendable group to deceive... :)
     
  18. Baka

    Baka (・ω・)

    Reputations:
    2,228
    Messages:
    2,111
    Likes Received:
    20
    Trophy Points:
    56
    Well massing marines is sorta easily countered. A few psi storms, a few colossus with zealots as tanks, fungal growth etc~

    Though massing marines is hella easy if you have like 5 -8 barracks with reactors o_o You'd probably outproduce the zerg :p
     
  19. Tristan

    Tristan Garrosh Did Nothing Wrong

    Reputations:
    800
    Messages:
    1,219
    Likes Received:
    16
    Trophy Points:
    56
    Wow an awesome fast paced game!

    I hate when people lose and complain that you are in fact the bad one. Makes no sense.
     
  20. ViciousXUSMC

    ViciousXUSMC Master Viking NBR Reviewer

    Reputations:
    11,461
    Messages:
    16,824
    Likes Received:
    76
    Trophy Points:
    466
    Just did some 1v1 its been a while lost 3 in a row :/

    losing my touch. Out rushed/armied in the first 2 games when i was going for econ. 3rd game I went more offensive and he went econ and held out due to bunkers and things and then I lost mid game because he had 2x my income with his expo.

    Its hard to out income Terran anyways with mules, I had some clever tactics with my blink stalkers but it was not enough to save me. Plus his scans saved his live when I was on high ground.
     
  21. Voodoofreak

    Voodoofreak Notebook Deity

    Reputations:
    64
    Messages:
    943
    Likes Received:
    2
    Trophy Points:
    31
    LOL!! I loved the conversation at the end.
     
  22. HTWingNut

    HTWingNut Potato

    Reputations:
    21,580
    Messages:
    35,370
    Likes Received:
    9,878
    Trophy Points:
    931
    Well, when you're a low level player like me, it works. Opponents don't usually think that quickly or are oranized enough to manage it, I know I wouldn't.

    I've started playing more vs. AI skirmishes to try out different tactics. I know it's not human, but at least I can hone my build orders and work on strategies.
     
  23. raz1337

    raz1337 Notebook Evangelist

    Reputations:
    20
    Messages:
    303
    Likes Received:
    0
    Trophy Points:
    30
    Ok, scouting is useful. LOL. Started scanning his base, saw stargates, anticipated void rays. I got void rays up the left side of my base, turrets I built in anticipation took care of them long enough to get reinforcements to the turrents. He continued to send more void rays up the side as I built more turrets and pumped out more vikings to back up my marines.

    So I sent in a group of marines to test out his base, found carriers, dark templars, immortals, stalkers, retreated. I came back with marines, marauders, vikings, medivacs and ravens. I proceeded to knock out his base. lol. Yay. :D

    Though, what got me was microing the vikings to take care of air while the bio ball took care of ground units. I wonder if I can make the medivacs and ravens follow a marine....though, if that marine dies, lol.
     
  24. Random1337

    Random1337 Notebook Consultant

    Reputations:
    25
    Messages:
    233
    Likes Received:
    0
    Trophy Points:
    31
    That's actually what I do. I play against the very easy AI just to practice build orders. It helps a lot surprisingly.
     
  25. HTWingNut

    HTWingNut Potato

    Reputations:
    21,580
    Messages:
    35,370
    Likes Received:
    9,878
    Trophy Points:
    931
    You *should* be able to ctrl-right click your medivac on a unit and it should follow. But it seems to stop after a time. And yeah, if that unit dies later you find them idling in the middle of the map. There NEEDS to be a command to tell one GROUP to follow another GROUP. That would help immensely.
     
  26. Baka

    Baka (・ω・)

    Reputations:
    2,228
    Messages:
    2,111
    Likes Received:
    20
    Trophy Points:
    56
    I've only been playing against AIs lately :p Seems that I'm steadily losing my ability to properly play SC2 after the exams >w>

    I REQUIRE CONSTANT GAMING D:
     
  27. HTWingNut

    HTWingNut Potato

    Reputations:
    21,580
    Messages:
    35,370
    Likes Received:
    9,878
    Trophy Points:
    931
    Reizo,

    You, Me vs. AI = WIN!

    Next time I see your phantom self online I'll invite you. :D
     
  28. Baka

    Baka (・ω・)

    Reputations:
    2,228
    Messages:
    2,111
    Likes Received:
    20
    Trophy Points:
    56
    Go for it then :p

    I'm still waiting for the NA access for SEA users >.> Should be within a few weeks...
     
  29. Snowm0bile

    Snowm0bile Starcraftologist

    Reputations:
    265
    Messages:
    1,142
    Likes Received:
    0
    Trophy Points:
    55
    lol check out this new mining boost technique....

    [Trick] Early Game +7% Mineral Boost

    wow, it is actually a legit boost...

    just hold shift on ur worker, when hes bringing minerals back to base, hold c+shift and spam right click on mineral node. make sure ur last right click is w/o holding c tho.

    i did a race, and it def works lol

    now, to see if blizz is going to patch it...
     
  30. Baka

    Baka (・ω・)

    Reputations:
    2,228
    Messages:
    2,111
    Likes Received:
    20
    Trophy Points:
    56
    Meh if you lack the APM or attention you'll end up forgetting to make a new worker for a few seconds and hurt your economy instead ._. Clearly not for us newbies :(

    Also, an old pic probably from brood war times :p

    [​IMG]

    Credits to whoever made it and translated it :)
     
  31. Histidine

    Histidine Notebook Deity

    Reputations:
    657
    Messages:
    1,608
    Likes Received:
    4
    Trophy Points:
    56
    Oy vey, you just reminded me of all the biggest reasons I loathe TL.net.

    There are folks there commenting on how they are thankful for anything like this that "separates skill levels" (paraphrasing). As if doing this takes any bloody skill at all, and as if top-level games are decided on such inane, boring, bull@#$%, practically-cheating maneuvers as this. (As opposed to, say, scouting, territory control, troop maneuvering and positioning, tactics, that sort of thing... stuff that takes intelligence.) As if Starcraft isn't any sort of strategy game at all, but a mere click-orgy where the winner is the first one to achieve carpal tunnel syndrome.

    With such kindergarten-level responses that they're giving this sort of thing, I flat out refuse to use this trick. I will not be a part of this! My Starcraft 2 is a goddamn strategy game!


    @Reizo: Oh, why do those SCVs have cutesie smiley faces!?!? Make it go away!!!
     
  32. Random1337

    Random1337 Notebook Consultant

    Reputations:
    25
    Messages:
    233
    Likes Received:
    0
    Trophy Points:
    31
    I was playing around with this today. I can get orbital command at 14 instead of 15 and rax at 11. Also mules can get one extra trip. So you can mine 16 more minerals with mules.

    This is pretty freaking scary for rushes. Reaper rush can come out nearly 10 seconds faster in my tests.

    But I'm pretty sure Blizz is going to patch this like they patched fazing, since this makes rushing too good.
     
  33. HTWingNut

    HTWingNut Potato

    Reputations:
    21,580
    Messages:
    35,370
    Likes Received:
    9,878
    Trophy Points:
    931
    When's the next patch due? I thought they had one due last week but I don't recall an update?
     
  34. Tristan

    Tristan Garrosh Did Nothing Wrong

    Reputations:
    800
    Messages:
    1,219
    Likes Received:
    16
    Trophy Points:
    56
    How do you get gold in the Psionic challenge? The one with the sentries and templars. It's the only one I'm missing
     
  35. ViciousXUSMC

    ViciousXUSMC Master Viking NBR Reviewer

    Reputations:
    11,461
    Messages:
    16,824
    Likes Received:
    76
    Trophy Points:
    466
    Kill stuff faster :D

    Make good use of the warp prism, hotkey everything, and also its important to get a lot of psistorm on the marines in the bottom left. I just spam psistorm at the start and then when my energy is low I use only one or two with the help of shields with the sentry.
     
  36. Baka

    Baka (・ω・)

    Reputations:
    2,228
    Messages:
    2,111
    Likes Received:
    20
    Trophy Points:
    56
    Psionic challenge is the hardest of them all IMO but you just need to know where and when to storm and force field. I think I can play it and send a replay of how I do it if you want o.o

    It's there to creep you out :D
     
  37. Retto

    Retto Notebook Evangelist

    Reputations:
    54
    Messages:
    404
    Likes Received:
    0
    Trophy Points:
    30
    Gonna have to disagree with you here. One measure of skill in SC2 is being able to do these large amounts of little things that slowly measure up to an advantage. And being able to do it consistently. As well as scout/counter react appropriately to your opponent,
     
  38. raz1337

    raz1337 Notebook Evangelist

    Reputations:
    20
    Messages:
    303
    Likes Received:
    0
    Trophy Points:
    30
    Are you changing avatars every 2 days?
     
  39. Random1337

    Random1337 Notebook Consultant

    Reputations:
    25
    Messages:
    233
    Likes Received:
    0
    Trophy Points:
    31
    It's really easy as long as you have energy. Once energy runs out though. :(

    I just did it right now on my first try. Make sure to land good Force Fields and Storms. Don't spam. Just place them well.

    MEGAUPLOAD - The leading online storage and file delivery service
     
  40. ViciousXUSMC

    ViciousXUSMC Master Viking NBR Reviewer

    Reputations:
    11,461
    Messages:
    16,824
    Likes Received:
    76
    Trophy Points:
    466
    tried my first FFA tonight, it was ridiculous.

    Not one but two of the guys were camping and getting mass void rays.

    I took out one of them but by the time I cleared him out the 2nd guy built up enough that there was nothing I could do about it.

    The 3rd guy was wiped before I even saw what he had, for all I know he was void camping too lol.
     
  41. Poobah

    Poobah Notebook Guru

    Reputations:
    4
    Messages:
    66
    Likes Received:
    0
    Trophy Points:
    15
    I agree with you on this specific point, but I disagree with you in general. I think this little trick is totally stupid, but micro tricks are so important in making the game exciting... if they are actually interesting. Mutalisk micro in SC:BW where you could keep them all perfectly stacked with enough skill: omg a blatant clicking orgy? Microing your shuttle or corsair around in a tiny circle so the scourge chasing it explode without killing it? Spamming (I think) hold position on an observer which was above a turret when it was constructed so the turret doesn't detect it.

    So many little tricks that give the game a higher skill ceiling.

    I think this trick gives way too much of a benefit for one apm sink and it seems like something which should be patched out.

    I do think that there should be ways for better players to make their skill known, however. In SC:BW just making your workers go to the minerals/gas every time one finished construction took a decent amount of skill and attention, macro wasn't as simple as just hitting the hotkey you have all your buildings on, unit control wasn't as simple as 1a. Now that so many things have become oh so much easier SC2 needs stuff which is difficult and interesting to exist in the game somewhere.

    Often I watch forigner pros and even the koreans at the GSL and it's just a case of their macro being better and their build orders being tighter and more practised. I see these people doing the same things I was seeing my diamond level ladder opponents do several weeks ago when I could still ladder, just in a more polished way. And that usually isn't very gripping. If SC2 is to succeed as a spectator sport it needs some of this stuff to come back because just watching macro/build order win games is BORING. This is why I'll never be a fan of Flash: he may be bonjwa but he never does anything particularly non standard and he has no real charisma either - he'll never be Boxer.

    SC1 has plagues and psi storms that actually do damage, dark swarms that can change the entire dynamic of a game, reaver drops that can wipe out an entire probe line in a single shot. LURKERS. So much good, and amazing to watch stuff.

    Now we have psi storms that most units can eat 2+ of because it's so easy to cast so many of them to the point where noone could micro out of it if you just covered the battlefield in psi storm. We have, instead of reavers, colossi? High reward, low risk reapers that pretty much every Terran uses every game just for the lulz?

    This game needs exciting strategies and micro, not boring like this mineral trick. Something needs to change, somewhere, or we will just be left with standard macro game after standard macro game. The risk vs reward on other stuff just isn't worth it right now in most cases. I know there are always a couple of pimpest play games of the week with awesome harassment and drop play and some amazing gambit, but these just aren't common and often aren't necessarily any more effective than a normal strategy and the guy is just doing it because he can and he'd rather show off a bit than roll over his opponent with standard play.
     
  42. farful

    farful Notebook Evangelist

    Reputations:
    139
    Messages:
    309
    Likes Received:
    0
    Trophy Points:
    30
    I got gold on all the challenges before playing any multiplayer, and this was by far the hardest one for me as well. It took me way too many tries haha. This challenge is also one of the reasons why I decided to play Protoss for multiplayer - I really enjoyed the sentries.

    Sadly, I don't have much advice. I think the Archon hallucinations soak up the most damage? (correct me if I'm wrong). Also make sure to make archons with templars when they're out of energy, especially with those vikings later on.
     
  43. Tristan

    Tristan Garrosh Did Nothing Wrong

    Reputations:
    800
    Messages:
    1,219
    Likes Received:
    16
    Trophy Points:
    56
    Yeah the sentries force fields are so much fun.

    The templars get a good two storms and a third after a few seconds. Would it be better to just skip the third and go straight to the Archon?
     
  44. Snowm0bile

    Snowm0bile Starcraftologist

    Reputations:
    265
    Messages:
    1,142
    Likes Received:
    0
    Trophy Points:
    55
    Lol read a post yesterday bout this kid thinking it would be good to auto cast workers...so you know, u wouldnt have to keep building them urself. ha

    Dont know where people come up with these ideas.

    I did come with an idea to help zerg. Instead of creep tumors being instantly scouted, they could only be scouted near mineral grounds. lol but i was just poed that t can just come in an scan, bam there goes ur creep spread. Now i specifically create another queen just to spread the creep.

    The only thing tho, ICCup maps, there are different places where u cannot build crap, which means u cannot place creep there... which is unfair.
     
  45. HTWingNut

    HTWingNut Potato

    Reputations:
    21,580
    Messages:
    35,370
    Likes Received:
    9,878
    Trophy Points:
    931
    Probably because its near schools, bus stops, and rest area. Good idea not to have a creep there.
     
  46. farful

    farful Notebook Evangelist

    Reputations:
    139
    Messages:
    309
    Likes Received:
    0
    Trophy Points:
    30
    100 more points! Go go go! Rock and roll. Outstanding! Let's move!

    On a related note, sc2ranks.com has a method of creating your own ladder/division to compare progress of others. It'd be cool to create one for NBR? I'd create one except it's websensed at work... I'll do it later tonight if no one else does it by then and post it on the friends database thread.
     
  47. peli_kan

    peli_kan Notebook Evangelist

    Reputations:
    228
    Messages:
    498
    Likes Received:
    0
    Trophy Points:
    30
    Amen to that. I got into SC1 and SC2 only after being exposed to Boxer's pimp-micro and Reach's manly Psi-Storms. I miss reavers ...

    "REEAAAAVVVUUUUUUUUH dddRRROOPPPPUHHHH!!!!!!"
     
  48. woofer00

    woofer00 Wanderer

    Reputations:
    726
    Messages:
    1,086
    Likes Received:
    0
    Trophy Points:
    55
    I miss the tight chokes of SC1. SC2 feel like it's meant for broad open-field battle, not for FOW Psi-Storm/Defiler abuse on cliffs or burrowed lurker stacks in tight chokes.
     
  49. Snowm0bile

    Snowm0bile Starcraftologist

    Reputations:
    265
    Messages:
    1,142
    Likes Received:
    0
    Trophy Points:
    55
    haa u funny. lol i cant stop laughin srsly!

    reminds me when this chick had to explain to me what a "creepa" is..haha
     
  50. Tristan

    Tristan Garrosh Did Nothing Wrong

    Reputations:
    800
    Messages:
    1,219
    Likes Received:
    16
    Trophy Points:
    56
    Whew, scraped by in the Psionic assault with exactly 225 kills. The last second Archon saved me against the tanks.

    What I learned: choke points choke points choke points!!!
     
← Previous pageNext page →