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    Steam opens up paid mods for Skyrim.

    Discussion in 'Gaming (Software and Graphics Cards)' started by thegreatsquare, Apr 24, 2015.

  1. Falco152

    Falco152 Notebook Demon

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    Funny, this isn't first time that Valve started charging for a mod.

    I wonder if Valve and Bethesda absolve the legal liability away from modders who opt in as paid.

    Their system pretty made for shameless "modders" more easier to abuse creativity and IP rights.
    Won't be long, regardless who is profiting from assets belonging to other games / media will get the attention of an entity with deep pockets.
    Valve going to get the blame.
     
  2. DataShell

    DataShell Notebook Deity

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    Saw this on Reddit.
    [​IMG]
    [​IMG]
     
  3. Splintah

    Splintah Notebook Deity

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    never really used mods before now I have absolutely a better reason not to use mods
     
  4. HTWingNut

    HTWingNut Potato

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    I vote me for CEO of Valve.
     
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  5. octiceps

    octiceps Nimrod

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    Chris Roberts is the CEO of multi-million dollar CIG operating under enormous public pressure and scrutiny, not unlike one Valve not too long ago. He isn't so much a developer anymore as he is an executive/entrepreneur/marketer/hype man. I doubt he works on the actual development of Star Citizen as much as, say, he worked on Wing Commander back at Origin Systems before he left for the movie biz.

    But still, I'd reckon he's one of the few industry icons with 30+ years of game/film experience who's still held in esteem by most of the gaming community, although Star Citizen will certainly make-or-break his reputation.

    True: http://store.steampowered.com/app/280740/

    Exactly. I hope Valve and Bugthesda are ready when the DMCAs start flying and they start getting phone calls from the lawyers of these massive global media conglomerates. Can you imagine if Disney/Time Warner/Comcast/News Corp/Viacom took itty-bitty Valve and Zenimax to court? ROFL.

    And what about when Autodesk and Adobe start taking notice over student versions of Maya/Max and pirated copies of Photoshop being used to create mod assets that are then being monetized?
     
  6. Getawayfrommelucas

    Getawayfrommelucas Notebook Evangelist

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    The worst part of all of this is that it will ultimately create a rift within the PC gaming community that it may/may not ever recover from.
     
  7. DataShell

    DataShell Notebook Deity

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    I should have specified; I meant that it would worry me if he were to take over Valve in its current state, what with all the controversy and all. Valve needs some drastic changes soon if they don't want to lose the support of the gaming community (In fact, you could argue that it already has).
    True. And even though I'm not really into flight sims, Star Citizen looks really promising.
     
  8. LTBonham

    LTBonham Notebook Evangelist

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    I"ll second that. Can we put it to vote?
     
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  9. triturbo

    triturbo Long live 16:10 and MXM-B

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    I thought Portal started as a mod as well, no? Yeah, all the more reasons that Valve charges for mods, but at least they are full games, unlike the current situation.
     
  10. Starlight5

    Starlight5 Yes, I'm a cat. What else is there to say, really?

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    Counter-Strike and Team Fortress started as mods too, back in the day.
     
  11. HTWingNut

    HTWingNut Potato

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    The point is that they started as free mods and turned into full fledged projects worth spending money on.
     
  12. octiceps

    octiceps Nimrod

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    Desert Combat begot BF2. Red Orchestra and Killing Floor also started as mods for UT2K4.
     
  13. killkenny1

    killkenny1 Too weird to live, too rare to die.

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    Ham sandwich:
     
  14. octiceps

    octiceps Nimrod

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    This makes total sense now:

    [​IMG]
     
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  15. triturbo

    triturbo Long live 16:10 and MXM-B

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    And that's where donation comes in.
     
  16. octiceps

    octiceps Nimrod

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  17. killkenny1

    killkenny1 Too weird to live, too rare to die.

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  18. octiceps

    octiceps Nimrod

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    They must have a wild bestiality section

    GabeN is literally Anakin Skywalker/Darth Vader
     
  19. killkenny1

    killkenny1 Too weird to live, too rare to die.

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    Oh you have no idea... But better letter leave it at that, trust me, you don't want to know more...

    Oh c'mon, even Darth Vader wasn't that evil!
     
  20. HTWingNut

    HTWingNut Potato

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    He's at least cut off a hand that feeds him. Working on the rest of the limbs... (merely a flesh wound).

    And the entire "paid mods" for Skyrim are wrapped up in a nice little package on tpb.

    I also learned that modders only get paid once your mod total reaches $400, or basically $100 in your account at $0.25 on the dollar they're paid. So if you sell $350 for your mods, you may never get a dime of your money. Even for popular modded games like Skyrim, That's 400 sales at $1 each or 800 sales at $0.50 each, just to make $100. I'm sure some of the more popular mods will do well, but still, if you have heavily modded your game and have 12-15 mods that you all of a sudden have to pony up another $50 or more for to play the same game you have been. I'd be pretty ticked off.
     
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  21. thegreatsquare

    thegreatsquare Notebook Deity

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    PSA: If you have reviewed Skyrim, don't forget to change you review to negative.

    Most PC players of Skyrim have the mods in mind when buying the game, so to charge for mods should reflect on the review of the game as a whole.

    We need every last re-vote we can get to change it to mixed.
     
    Last edited: Apr 27, 2015
  22. killkenny1

    killkenny1 Too weird to live, too rare to die.

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    Is that so? Heh, support modders my butt.
    But with bigger mods I do see it possible to make money. If we take top 100 list on Nexus, those mods have around million of unique download, so even with a price of 1 buck and that ridiculously low cut that still results in a nice sum. And if we take SkyUI, which is basically the mod of the mods for Skyrim (most of them require it to run), it has 4+ mil of unique downloads. That's quite something. Obviously with new system these numbers will change, because there are people like me, who before buying a Bugthesda title look at available mods on Nexus, and only after that decide to buy it or not. When their next game comes out and if so happens that most of better mods are for sale, I don't think I will buy it, so I kinda see those numbers going down.

    Speaking of SkyUI, I read something somewhere that author gave it away to Valve, and I think SKSE was the same.
    Is that true? Because it has a potential to turn into something ugly. Very very ugly...
     
  23. HTWingNut

    HTWingNut Potato

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    Well I hope if SkyUI was given away to Valve that there was at least some fine print not allowing Valve to sell it for profit, yadda. I'm curious though, if you already own mods are you forced to now buy them? Or is this grandfathered in? I'm not clear and don't have any Skyrim mods, so don't know and it isn't clear to me.

    The other thing is those mods you mention with millions of downloads, are those unique downloads or just downloads, because I know I download mods, patches, whatever numerous times because sometimes I'm too lazy to back them up or just want to make sure I have the latest version. Also do you think there would be that many to support such mods if they cost $5 each? Probably not even close I'd say.
     
  24. Cakefish

    Cakefish ¯\_(?)_/¯

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    That's exactly what I meant when I said the execution is flawed. When I said 'concept' I suppose what I meant to say was 'the idea behind/the ultimate aim/the goal of/the purpose of etc.'. Poor choice of wording on my part.

    I see no issue with modders having the option to monetise their creations, if QA and copyright issues are dealt with properly. As long as they aren't unfairly pressured into doing so.

    No, you keep all free mods for as long as you have them installed. The paid versions are being uploaded as separate versions and the old free versions are just being removed from the Workshop but not people's accounts.
     
    Last edited: Apr 27, 2015
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  25. HTWingNut

    HTWingNut Potato

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    Thanks Cakefish. So if you install on another computer, or do a clean Windows install, you lose your free mods to use in Steam then? You will have to buy them?
     
  26. killkenny1

    killkenny1 Too weird to live, too rare to die.

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    Hard to say, I never used Steam Workshop for Skyrim.
    I heard that you get automatically unsubscribed from mods which went from free to paid. I'm not sure if that's the case, since Cakefish is saying otherwise.

    The way mods used to work (well they still do, but Skyrim is sort of exception now) on Steam before was that as long as you're subscribed to one or another mod, every time you delete and reinstall the game, subscribed mods get installed as well. I'm guessing once you delete the game and mod gets removed, you won't get it back.
     
  27. Starlight5

    Starlight5 Yes, I'm a cat. What else is there to say, really?

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    Is Skyrim Steam exclusive? =\
     
  28. killkenny1

    killkenny1 Too weird to live, too rare to die.

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    It's a Steamworks title, so yes.
     
  29. octiceps

    octiceps Nimrod

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    Yep, just another example of the unscrupulous shafting by Valve. It's almost as if Valve is doing as much as it can to pay modders as little as possible...
     
  30. Starlight5

    Starlight5 Yes, I'm a cat. What else is there to say, really?

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    Would be fun if modders were allowed to spend the cash on Steam Games... exclusively. =)
     
  31. octiceps

    octiceps Nimrod

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    Modders getting paid in Steam store credit only? Brilliant!

    Valve please do this. I double dare you.
     
    Last edited: Apr 27, 2015
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  32. killkenny1

    killkenny1 Too weird to live, too rare to die.

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    Why stop there? Why not pay them in trading cards? Oh, I think we're up to something here!
     
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  33. MichaelKnight4Christ

    MichaelKnight4Christ Notebook Evangelist

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    The whole idea for forced paid for mods is horrible and flawed. All valve had to do is implement a donation button using the same security encryption used to purchase games. What is this world coming to ?
     
  34. HTWingNut

    HTWingNut Potato

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    Not only that, if you make a return in Steam, you are not allowed to sell anything in Steam for over a week. I bought GTA V then found it a lot cheaper, so I did a return and they refunded my money as Steam credit. That's fine. Well, you know how you get trading cards for playing? I always sell mine, I have no need for them. Well I couldn't sell them for over a week because I made a return. What kind of BS is that?
     
  35. killkenny1

    killkenny1 Too weird to live, too rare to die.

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    This happened to me as well, though I didn't return anything. Bough some TF2 keys to exchange for some game, and then noticed that I couldn't trade them for a week. The hell, Valve, the hell?!?
     
  36. DataShell

    DataShell Notebook Deity

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  37. Cakefish

    Cakefish ¯\_(?)_/¯

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    Random assorted mini list of relevant videos:















     
    Last edited: Apr 27, 2015
  38. MichaelKnight4Christ

    MichaelKnight4Christ Notebook Evangelist

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  39. octiceps

    octiceps Nimrod

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    We win!
     
  40. James D

    James D Notebook Prophet

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    Correct me where I'm wrong: People who got used to get free fun and useful stuff, which takes some time, effort and money for modders to create, do not want to pay for this and call market owners greedy? Who would be talking!
    Did they lock from creating Free Mods? - NO.
    Do they take too big margin from the price? - STOP COUNTING MONEY WHICH AINT IN YOUR WALLET!

    If I called this move unfair, it would be a big disgrace to me.
     
  41. DataShell

    DataShell Notebook Deity

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    Keep holding your breath for a few more days-I feel like this is not the last of this fiasco. If the whole clockblocking incident has taught us anything, it's that when a company has you by the balls, it's going to take more than a petition and even a retreat to wriggle out of their grasp.
     
    Last edited: Apr 28, 2015
  42. thegreatsquare

    thegreatsquare Notebook Deity

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    GOOD NEWS EVERYBODY! [Edit: ...oh, ya already know.]

    http://steamcommunity.com/games/SteamWorkshop/announcements/detail/208632365253244218

     
    Last edited: Apr 27, 2015
  43. HTWingNut

    HTWingNut Potato

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    Well Kudos to Valve for backstepping, granted it took a major incident to make it happen, but I feel someone like EA or UBI would just have continued on and sucked every last penny they could. I still hope they consider a donation system though. I'm all for modders getting paid, but only donation model makes most sense to me. I gladly donate to efforts that are valuable to me. I think collectively we've found this works best.
     
  44. hfm

    hfm Notebook Prophet

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    I agree, I like the donation model. And they should also make it perfectly clear how it works. to tell you the truth, I kind of like one of the following options..
    1. Make it pick your own amount, minimum $0.50. Explicitly state the rev split: 25% dev, 40% Publisher, 35% Valve.. for example.
    2. MAKE IT CHARITY!! And you can split the rev yourself like Humble does..
    3. Dev decides the charity split themselves, they could force it to 100% (or as high as valve would allow)
     
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  45. HTWingNut

    HTWingNut Potato

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    I'm all for Valve and the game dev/publisher taking a small cut, but minimums, like minimum 10% Valve, 10% game dev/pub, 80% mod maker, but adjustable like you said. And yeah opt for charity option too. It does cost Valve money to host the mod, I get that, and the game dev/pub does deserve some small cut, but 75% between the two is atrocious, as is the $400 minimum.
     
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  46. MichaelKnight4Christ

    MichaelKnight4Christ Notebook Evangelist

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    A simple donate button would have done the job indeed. I think some of the modders should be rewarded with money for what they do but all that happened up until now was a big mess.
     
  47. thegreatsquare

    thegreatsquare Notebook Deity

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    Made a list of "lessons".

    http://steamcommunity.com/discussions/forum/10/618460171326703872/


    Lessons from the Paid Mod Fiasco

    1- DO NOT spring surprises like that on PC gamers and/or the modding community again.

    2-Mods that ask for cash should not be permitted to be a threat to the free mod community in any way, shape or form. Modders who want to share their work freely should be able to do so without fear that their work will be stolen.

    3-Mods that use other mods must have verified permission to use them.

    4-Mods should be donated to rather than demand a flat fee. This would solve a lot of tax issues on the modder side. Donations are gifts.

    5-Modders should get 50% [...at least]. I know that sounds unreasonable on the corporate side of things, but modder's potential contributes to the original product perceived value at the time of the original sale. Just knowing there will be mods makes the game worth more to the consumer, especially in modding communities that have a couple of games behind it. The developer and publisher benefit from the modder's work before it even happens. Increasing the potential payout will increase the potential size and scope of mods.

    6-Donations should be permitted on an ongoing basis to encourage the modder to support the mod after release.

    7-Mod donations should be capped at $5 per donation, may donate more than once.

    8-I doubt Valve and Bethesda can bug test something in 24hrs, so it's not happening like that on the consumer side either. This is another reason why donating is better than flat fees. There is no refunding a donation and the potential for continued donations would encourage fixing bugs in mods when found.

    9-Mods that patch a game should not be for sale, ever. Letting a developer/publisher profit by leaving a game broken shouldn't be tolerated.

    10-No in game ads should be permitted in any mod.
     
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  48. Cakefish

    Cakefish ¯\_(?)_/¯

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    Why? Can't think of any reason why people who want to donate more shouldn't be able to.
     
  49. HTWingNut

    HTWingNut Potato

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    I agree. No cap. Probably a minimum based on whatever Valve feels is necessary to at least host the files.
     
  50. thegreatsquare

    thegreatsquare Notebook Deity

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    ...or you can try reading the whole thing.

    ...you too.

    ...#7 is not very long, but it is longer than what was quoted.
     
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