I got the bundle for AC: Syndicate or RB6: The Siege and instantly added the former to my Uplay account. Unfortunately I discovered too my own stupidity that this key was not addable to steam at all.
My question is now that if I buy said game on Steam, I assume it will link to my Uplay account somehow? Or is the game hosted on steam servers now? I prefer having all (and other) AC games in my steam lib as I got AC-ACIV like that, though I haven't checked if the later games are connected to Uplay.
If the above is correct then I assume I can buy this for $$$, link the "purchase" and then sell off the cdkey?
I have Far Cry 3 and Child of Light on Uplay which worked like that (I had to manually add the key to Uplay after I bought them on Steam).
tldr: I got a game for free but it was only addable to Uplay. And now I wonder if I can re-buy said game on Steam and wonder if I can resell the key I get since the "purchase" will be linked to my Uplay account or will I now own 2 copies instead?
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don't waste money on a steam key just to link it to steam if it's quite a recent release. I'd only do that if the game was on sale (like < $10).
besides, you still have to go throguh uplay anyway so why add an extra layer of game client?hmscott, killkenny1 and TomJGX like this. -
Spartan@HIDevolution Company Representative
That's why I throw away all free game keys that are on UPLAY, I just one Steam and Origin. Not adding any other platform.
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killkenny1 Too weird to live, too rare to die.
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thegreatsquare Notebook Deity
You'd always would have had to use Uplay running either game. It's the same with new EA games for Origin, ...if they're even on Steam at all.
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Spartan@HIDevolution Company Representative
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killkenny1 Too weird to live, too rare to die.
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Spartan@HIDevolution Company Representative
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After HoMM6, with constant validation uploads (at abysmal speeds) masking as "patches" (even with version numbers...), being unable to play without internet, or if for some reason you disconnect, you simply get thrown out of the game. Along with an offline mode that had to be validated online through the launcher the first time. That to top it off made the game so unbalanced without the "only online content" that it essentially became 50 times more difficult, made the games last and generally speaking unbeatable. Online only content which again was only in the game because Ubisoft wanted to sell microtransaction goods by putting in "awesome gear" as an option, to "reward" people to accept the "online only" schema for single player games. Or, more to the point, punishing misers who only bought the full-priced disc release.
Which generally has been the course with all other Uplay games since, even though two-three years later they've at least minimized the memory leaks and the performance drains from the overlay itself. Although the entire paranoia HQ encoding schema still runs a constant leech on your cpu and bandwidth in general. Far Cry 3 was probably the worst example, where of course no reviewer who wanted to have second helpings from Ubi would ever dare to even look for a cause of the insane slow-downs in the Uplay client.
After that, I ended up buying a game on steam that didn't advertise in the blurb that the game only installs through the Uplay client. Which then essentially made the install take an hour instead of 5 minutes. That Steam is actually listing it on their store pages now if the purchase is a Uplay title (at least in my region) may possibly have something to do with substantial and documented, formal, threats of legal action against Valve for false advertising. That I may have very well done completely alone, since people seem to love surprises like "oh, I see, I just need to make a new account, and register my credit card on Ubi, and then log in there separately on top of steam, so I have /two/ overlays running at the same time! How fun!".
Anyway. So I ended up having to get a cracked version with a dummy encoder to be able to play two games I wanted to have, and one game that I bought because I knew who the designer on the project was.
And after that you would literally have to pay me to ever get another Uplay title.
Oh, yeah. Almost forgot. So Ubi recently released the actual version of Flashback a while ago. If anyone remember that game. Sort of sequel to Another World, and it was.. surprisingly decent for a sequel without the original designer, and so on. I avoided the relaunch of Flashback in the Unreal Engine of course. That just was annoying.
But then I got wind of that they had actually re-released the original. And this is the kind of thing I buy, so I found a way to get a release marked with the original on it. You know what's on the disc? The Unreal Engine atrocity. And then the /original/ is this crappy side-project you have to download via Uplay, available in /some selected areas/. And by all accounts, even though how badly this unreal engine Flashback sold, also with the bs draw of the original (sold as "remastered"). It still earned Ubi money (which makes you wonder how many peanuts they paid the dev-team, if they even had one). So that kind of release is going to happen again.
Support this crap and Ubi's release management, and say goodbye to your hobby eventually, it's as simple as that. -
killkenny1 Too weird to live, too rare to die.
And it's kinda hard to believe a smart guy like you didn't hear about Ubi's stupid decision to tie most of their games to their crappy program. -
Kaze No Tamashii Notebook Evangelist
used Uplay once, never look back. Actually I've only played 1 game from Ubisoft - Far Cry 3. Well, could count Anno 1404 too but that game is ancient. Remember my first time playing it, thought Ubisoft was so awesome to make such a great game, I must play every game from this company (when I had a chance). Time sure flies and people do change.
anyway, whenever I opened Far Cry 3, it would load something from the server (took one or two minutes each time but time is gold). And if Uplay server was down, I couldn't play, which was just plain stupid. Hopefully, this isn't the case for every game on Uplay.
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Frankly, I think they asked Ubisoft for permission first, to not annoy a publishing partner. And then that they gave it, since Ubi genuinely believe that a second layer of drm is no big deal, and that customers won't see the problem. And they probably believe that Uplay for example will compete with Steam because it's so amazing and awesome. Because it has to be - just look at how much money Ubisoft has spent marketing and creating it.
Anyway. You know how Valve solved that little ..insignificant and unnoticeable "entitled gamer dispute" thing over saving personal information and purchase tables in their database without notifying the users - data that Valve routinely loses to database mining or hacks, or just plain incompetence and server errors? And that they also sell to third parties for good profit, after the traffic-data is made slightly less personal. I'll tell you how they dealt with that. Valve disbanded their "EU office" in Luxembourg. And moved it back to a region in the world where companies are not prosecuted for negligence that leads to personal economic loss and damage, and personal information is not protected by law: the United States. Basically, they'd forgo a tax-haven to siphon income taxes for the entire EU region to avoid the threat of prosecution.
Because they know that people in genral - they don't give a ****. They assume there are laws in digital marketing and publishing that applies. They expect there are laws that make it illegal to give someone your credit card and phone number without your permission. They expect a company to behave like.. what was that again.. oh, yes, like "a person". With a ****ing conscience. As if it was a reasonable and autonomous human being.
Doesn't work like that. In spite of the US supreme court saying it does. But still. It doesn't. Laws don't magically appear in cyberspace because people assume they exist.
Steam purchase vs uplay
Discussion in 'Gaming (Software and Graphics Cards)' started by Nessaja, Feb 20, 2016.