http://wccftech.com/steamvr-performance-test-released-valve/
I guess this came shortly after the announcement of the HTC Vive. It doesn't seem to have a page on Steam, though, but it is an official Valve product as the content uses Portal 2 content. However, I don't know if it is all that reliable. Here are my results.
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I was using my GTX 980, but the test detects my iGPU instead. eGPUs don't play nice with the test.
And here are the recommended PC specifications (for the HTC Vive).
I wonder what results the high-end mobile GPUs will produce.
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I have no words. I mean how, I mean why.mason2smart, encor50 and hmscott like this. -
Test detected it but it still was routed through your 980.
Id run it in my machines if I didn't get nauseous every time I moved more than 2 inches (man I hate the flu)...hmscott likes this. -
I've ordered a 17 R3 with 980M(8GB), i7-6820HK, 8GB DDR-2133. I will test it out when I get it. I expect to get low scores because of Optimus. However, I've also ordered a GA, and I'm currently considering whether to buy a 980Ti, or wait until April/May/June (when it's possible AMD may have their new Polaris stuff showing up), so I can get a price drop. As soon as I can get my hands on a card I will run the test and post.
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Try re-running the test with nothing in the background. Some people have gotten varying results, and with Ifrin getting capable, I would think your system would be at least capable as well.
I did make sure the GTX 980 was the main GPU. Connected the monitor to it and had the laptop monitor disabled until the test was over.
Still weird that it put my iGPU over the GTX 980, though it's not foreign as 3DMark and Heaven benchmark sometimes does the same.
What's weirder is that the test says it wasn't CPU bound, yet the i7-6500u is definitely weaker than the i5-4590.
You can connect a monitor to the HDMI port and it should use the GTX 980m over the iGPU since the HDMI port is routed to the GTX 980m with the 17 R3. It should eliminate any Optimus interference. -
So my understanding is that the 17 R3 doesn't have a bypass for the iGPU. It still uses it's frame buffer, even though the 980M does all the heavy lifting. According to feedback on the Oculus forums, such laptops are a no-go. They want a 'direct' connection to the GPU, and so the Oculus may not even produce a picture at all with Optimus laptops that have no bypass. But we'll see. I ordered the GA specifically so that I have the option to avoid it (and get real performance).
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I meant for the test.
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Ah, thanks, my mistake.
Sent from my SM-N910W8 using Tapatalk -
SteamVR Performance test
http://store.steampowered.com/app/323910/
The good news for GT80 980m SLI owners is that with Full OC on both CPU and GPU, the 980m SLI is in the Green.
The bad news is at stock settings it's not in the Green, it's in the Yellow, which is apparently still Capable of running SteamVR titles.
The other details of the test show it's not dropping any frames and it's consistently running over 90fps at stock settings.
The test only uses 1 980m GPU, just like regular VR will.
Tested at 4.0ghz CPU and +135 +300 GPU
Tested at 4.0ghz CPU and Stock GPU settings
Tested at Stock CPU/GPU settings
Last edited: Feb 23, 2016 -
Wont start for me.
Edit: It was Fraps, without that it works. I don´t get any result page though, it just ends and then nothing.
Edit 2: Maybe it was HWinfo. rebooted and ran nothing but the test and got the results.
Stock is capable, GPU OC +200 MHz bumps it to green.
Last edited: Feb 23, 2016 -
I am hopeful we will have proper SLI support at some point
If not, 980m is good enough according to the test, but on stock it is just on the yellow bar.
hmscott likes this. -
I did a test with my m18x r2, and im really happy with the result!
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Tremble before my Intel integrated. MWAHAHAHAHAHA -
I'm assuming GS30 with eGPU, but only Intel GPU detected in Intel VR...
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Obviously....
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Kade Storm The Devil's Advocate
The test does support multiple GPUs. Insert the '-multigpu' line into the launch options/shortcut and you should find both cards running, although the boost in performance -- at least in my experience and that of another user running Kepler cards -- isn't nearly double the performance.
The strange part being that it doesn't seem to run on an SLi profile, but uses both cards anyway and the boost in performance is around the 25-30% mark.Last edited: Feb 29, 2016Porter likes this. -
cpu - 4.4ghz@4c - max temp 75c
gpu - +200/+200/1.075v - max temp 69c
auto fanshmscott likes this. -
my 4700MQ + 980M combo just barely made it as VR ready!
hmscott likes this. -
Optimus?
Sent from my SM-N910W8 using Tapatalk -
Optimus or no?
Sent from my SM-N910W8 using Tapatalk -
My multigpu score was 8.8 very high. I expected a bit more but it works.
hmscott likes this. -
Opta what? see my specs!
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No.
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My stock multicore is 10, and overclocked is 10.4
hmscott and Kade Storm like this. -
SLI GTX 970m 6gb with 300+ Mhz OC on core and 200 Mhz OC on memory is "Ready." CPU is at 3.6ghz. Might try again at 3.9ghz.
What does "Ready" even mean? What are the performance specifications for ready? Resolution, framerate, fidelity?
hmscott likes this. -
As far as I know, CPU won't do anything for you because the test hardly stresses the CPU. As for ready, they mean that you have high enough framerate as to play fluidly in VR with OKish graphics.
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Kade Storm The Devil's Advocate
It'd be great if mobile Kepler users could share their results. I'll post a screenshot later, but in my case, single 880M (Windwos 8.1) and 680M (Windows 7) get 0 while with the multi-GPU command, they get 4.8 and 4.1, respectively. It's surreal to say the least and a cursory glance at the messy threads on Reddit and other forums reveal that Kepler cards are getting very mixed results. There are scenarios where a single GTX 680 (likely overclocked) is getting almost a full 6 while many GTX 770s are languishing between 0 and 4 with results varying quite broadly between both extremes. Even the heavy-muscular cards capable of competing against the output of their standard Kepler SLi counterparts (680 SLi; 780 SLi), such as the Titan Black and the GTX 780 Ti are yielding highly variable and mixed results.
Last edited: Mar 5, 2016 -
Single 980m GPU Score => 6.1 Bottom of Green Bar
Multi 980m GPU Score => 9.5 Top of Green Bar
I hope SLI gets good support in the VR implementations.
Last edited: Mar 9, 2016 -
Sweet, 6.8 is high for a single 980m, what are your CPU/GPU OC settings?
Mine are CPU 40x x4 cores, 35x cache, and GPU +135 core +350 memoryLast edited: Mar 9, 2016 -
@hmscott
Core clock 1,288 MHz
Memory bus clock 1,413 MHz
+87.5v
This GTX980m clocks like a champ.
Edit: http://www.3dmark.com/3dm/10136433
Had 10,422 out of it but not stable for gaming.hmscott likes this. -
Prema/Svet vbios? I don't use those, so my OC's are done with offset's, +135 GPU core +350 Memory. Do you express them only in final boost values, or as offsets too?
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Svet's. I don't understand the question about offsets or final boost?
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The question is really what do you enter in the settings for OC.
I enter in offset's, +135 for core - that is Core clock is increased by +135, and for memory base clock is increased by +350 - which might be 2x/4x to get final values - the ones you posted.
So you enter the final clock values in the configuration tool for Svet vbios OC? I haven't seen the tool / screen / entries / tuning settings.
Here is what the MSI Afterburner config panel looks like:
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Like so? -
I guess we are having an English => ? translation / conceptual issue
Where do you set the OC values for vbios? What are the values you enter into that interface for OC?
Like I said I haven't used it, but I am assuming something like this is used to change the vbios values, what are those values?
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and CPU:
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CPU doesn't seem to have much of an effect on the SteamVR score, at least for me it doesn't improve with CPU OC.
I think you can OC CPU a bit further / higher than what you are showing in that screen shot.
Have you tried 38x on all 4 cores, or even higher? -
Svets bios unlock enables overclocking to be done via nvidia inspector....
Base Clock Offset +295
Memory Clock Offset +318
Voltage Offset +87.5mV
All done in nvidia inspector.
I hope that make sense? -
Yes, that's it! Those are the offsets
Base Clock Offset +295
Memory Clock Offset +318
Voltage Offset +87.5mV
That's why your score is so much higher, +295 core is much higher than I am able to do with the locked vbios, at +135.MiSJAH likes this. -
Those are pretty hefty overclocks
Nice. I don't push mine over about 235 core because my power consumption becomes a problem
http://www.3dmark.com/fs/7645384
Also I haven't pushed beyond +67mv myself. But as I mentioned, power is the issue, rather than temps. -
i know i have the same problem with my 880M's SLI 2nd gpu has 2% gpu load (lol)
and did not pass -
Probably was overheating like the pile of junk the 880Ms are
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nope my 880ms are good no throttle thanks to the svl7 vbios and works with every driver new old all never problem with install or not working so i think the software just detect that is 880m and it says its not good .. the VR test was running all times on 1 card from 90 to 120 fps so VR is junk not my 880m's or my pcKade Storm likes this.
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Show us a screenshot of your results?
Sent from my iPhone using TapatalkTomJGX likes this.
SteamVR Performance Test
Discussion in 'Gaming (Software and Graphics Cards)' started by Game7a1, Feb 22, 2016.
![[IMG]](images/storyImages/capture_00d648.jpg)