The Notebook Review forums were hosted by TechTarget, who shut down them down on January 31, 2022. This static read-only archive was pulled by NBR forum users between January 20 and January 31, 2022, in an effort to make sure that the valuable technical information that had been posted on the forums is preserved. For current discussions, many NBR forum users moved over to NotebookTalk.net after the shutdown.
Problems? See this thread at archive.org.

    Substantial difference going from 256 to 512MB GPU RAM?

    Discussion in 'Gaming (Software and Graphics Cards)' started by MattB85, Jun 9, 2010.

  1. MattB85

    MattB85 Notebook Evangelist

    Reputations:
    28
    Messages:
    677
    Likes Received:
    1
    Trophy Points:
    31
    I'm down to the Lenovo T410 or Dell E6410 as my next notebook. The only big difference is that the T410 has 256MB of RAM on its NVS3100m GPU, where the E6410 has twice that amount on the same GPU. Some tests already show the T410's performance to be in line with the HP 8440w which has a 512MB FX380M GPU (which should in theory give better performance than the NVS3100m). Is there a substantial performance difference that I would see from the increased graphics RAM?
     
  2. Kevin

    Kevin Egregious

    Reputations:
    3,289
    Messages:
    10,780
    Likes Received:
    1,782
    Trophy Points:
    581
    Doesn't really matter, for a 64-bit card.
     
  3. key001

    key001 Notebook Evangelist

    Reputations:
    776
    Messages:
    657
    Likes Received:
    7
    Trophy Points:
    31
    No performance difference in games/settings that will run on both. 256MB might crash or stutter heavily if you choose ultra quality textures, high resolution or install mods with high quality textures,like Oblivion @ 1920x1080 with QTP
     
  4. MattB85

    MattB85 Notebook Evangelist

    Reputations:
    28
    Messages:
    677
    Likes Received:
    1
    Trophy Points:
    31
    Realistically I don't need the highest detail textures. I've been working with an ATI Radeon 7500 for the last six years so anything will be a huge improvement. Are there any games out there right now or coming out in the near future that will require 512MB of VRAM?
     
  5. Meaker@Sager

    Meaker@Sager Company Representative

    Reputations:
    9,436
    Messages:
    58,194
    Likes Received:
    17,906
    Trophy Points:
    931
    If they REQUIRE 512mb of ram, your card will be choking already anyway.
     
  6. Kevin

    Kevin Egregious

    Reputations:
    3,289
    Messages:
    10,780
    Likes Received:
    1,782
    Trophy Points:
    581
    The biggest issues are, that your card will have just 16 shaders, and the 64-bit bus. The amount of video memory available is essentially irrelevant, when dealing with such a low end GPU.
     
  7. MattB85

    MattB85 Notebook Evangelist

    Reputations:
    28
    Messages:
    677
    Likes Received:
    1
    Trophy Points:
    31
    If having more shaders makes a huge difference, why is the ATI 3450HD (which has 40 shaders) delivering half the performance of the NVS3100m on benchmarks?
     
  8. Melody

    Melody How's It Made Addict

    Reputations:
    3,635
    Messages:
    4,174
    Likes Received:
    419
    Trophy Points:
    151
    1 Nvidia shader/CUDA core != 1 ATI stream processor

    It's a different architecture, you can't compare them on a 1 to 1 basis.

    By rough comparison, people general use the 1 Nvidia shader = 5 ATI stream processors, but that's a rule of thumb type of thing.
     
  9. Meaker@Sager

    Meaker@Sager Company Representative

    Reputations:
    9,436
    Messages:
    58,194
    Likes Received:
    17,906
    Trophy Points:
    931
    ATI shaders = 5 way
    Nvidia shaders = 1 way

    Each ATI shader (divide by 5 on the reported number) is better than an Nvidia one. However you have to remember Nvidia run theirs in a high clocked shader domain, typically 1200-1700mhz while ATI's entire core runs on the same clock domain usually 725-850mhz.

    It depends how well each game is using ATI's 5 way system, if a game could keep them all full ATI's shader power would make Nvidia's power look like a pocket calculator.

    However much like quad vs dual core that rarely happens. It looks like its typically 2-3.
     
  10. MattB85

    MattB85 Notebook Evangelist

    Reputations:
    28
    Messages:
    677
    Likes Received:
    1
    Trophy Points:
    31
    So if ATI shaders are superior technology why does there seem to be a preference for nVidia GPUs in current commercial notebooks? The Lenovo T410, Dell E6410, and HP 8440w all use the NVS3100m. I can't imagine the nVidia GPUs are any less expensive. Are there any applications out there that take full advantage of the ATI architechture? I did notice that the shader speed is far faster on the NVS3100m than on the HD3450 which I would assume makes a difference.
     
  11. tianxia

    tianxia kitty!!!

    Reputations:
    1,212
    Messages:
    2,612
    Likes Received:
    0
    Trophy Points:
    55
    in your case, no difference at all.
     
  12. Meaker@Sager

    Meaker@Sager Company Representative

    Reputations:
    9,436
    Messages:
    58,194
    Likes Received:
    17,906
    Trophy Points:
    931
    Nvidia GPUs could well be cheaper, also Nvidia more recently was the only one with an active mobile driver platform. They tend to have more links in the industry it seems too.

    I never said one was superior to the other. I just described how they work differently.

    ATI: Less more complex shaders at a lower clock
    Nvidia: More less complex shaders at a high clock