Come on man, stop exaggerating. Bash the consoles all you want but at least use facts, not sensationalism and hyperbole. Can you name a single next-gen title running at sub-720p? You can't, because none exist. 1024x600 is what most of the demanding current-gen games are running at and the next-gen consoles, even if anemic by PC hardware standards, are still an order of magnitude faster. It would be ridiculous to think that they can't even manage 720p at the very outset. The 1080p/60 dream is not happening for the most graphically-intensive games, but that's not to say developers won't scale them back to something like 900p/60 or 1080p/30 depending on whether they value fluidity or visual fidelity. I seriously doubt any next-gen game will run at only 720p. So stop scaremongering; it's not doing any favors for your credibility.
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I seriously doubt you'll be seeing any game with decent graphics running at 900p/60 FPS other than possibly Titan Fall.
And I think people in this thread are smart enough to know that upscaling 900p to 1080p still looks like 900p.
And I hope the APU is awful. The worse it is, the better it is for PC far as I'm concerned. Now that consoles are x86, more optimized it is for DX 11.2, the better it is for PC running Windows 8.1. -
Other than that.. resolution has something to do with, to quote someone, "raw processing speed".. how?
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Wow. No wall of text for once. Congrats, man.
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I am smart enough not to judge it before it is even out, or properly reviewed. -
Firaxis folks must have missed out on the demonstrations for DX 11.2. Streaming 32 gb/s of texture, texture so detailed you can see every rivet, dirt and smudge on a plane....
But good to see native 64bit engine. Though I thought there were many 64bit engines right now, including Unreal Engine!
Seems easier to just upgrade to Windows 8.1 and take advantage of DX 11.2's tiled resource.
Graphine has a nice demo of DX 11.2 tiled texture feature
http://graphinesoftware.com/how-it-works
Microsoft's demo:
http://video.ch9.ms/sessions/build/2013/4-063.mp4 -
I think the highlight is the much more efficient use of multi threading and multi core architecture
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64bit architecture and better multi core support are not tightly coupled, and that's not what they are saying. I applaud the move to native 64 bit, it can only help as memory usage requirements continue to climb and the pathway for moving said data is wider. You are placing a link between the two where it does not exist. The new engine just implements both as an architecture design principle. -
What I find very curious is that MS and Sony both went down similar paths. If Sony went all out it would have been hard for MS to justify their gaming system vs Sony unless Sony charged double. They must have both known early on the path each were taking.
I still think they should have aimed for 1080p/60 as minimum though. I guess I will reserve further judgement until consoles are released.
Beamed from my G2 Tricorderhfm likes this. -
PC will always be ahead as far as raw horsepower POTENTIAL. That isn't going to change due to the iterative nature of the platform. Consoles have to be static targets, which has its own advantages. Apples and oranges. -
On UHD screens, even some 1080p videos look like garbage on full screen, 720p looks like an old VHS lol
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The Polygon post talks about the 64bit Nitrous engine. It says " Called Nitrous, this new engine supports Simultaneous Work and Rendering Model, a feature that automatically renders from the most available CPU core, allowing for a vastly larger number of high-fidelity 3D objects.
"In most modern games, players may see a handful of unique, high-fidelity 3D models on the screen at the same time," said Oxide ames co-founder Tim Kipp in a prepared statement. "That's because current 3D engines are 32-bit and rely on a ‘main thread' to talk to the GPU. Nitrous, by contrast, was designed from scratch to be a 64-bit, multicore engine. Nitrous will render epic numbers of units and light sources on a screen at any given time."
So that main thread that talks to the gpu slows things down, plus they are looking for the least used core. That is why they say they have better threading and multicore support.
Terrible AMD CPU may finally force devs to use proper Multi-Threading in Games!
Discussion in 'Gaming (Software and Graphics Cards)' started by Zymphad, Oct 6, 2013.