Does the nvidia geforce 580m support dx11 tessellation? Is this something that can be enabled in games that support it (like ambient occlusion) or is it an automatic setting for dx11?
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CptXabaras Overclocked, Overvolted, Liquid Cooled
Tessellation is supported by all DX11 compatible cards, AMD or Nvidia.
So yes, 580m does support it. Generally it is an option on DX11 games. AMD give control over Tessellation settings on the Catalyst Control Center. I don't know about nvidia cards. -
What kind of performance hit is there when you use it?
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Performance depends on how the game use tesselation.
I tried it in Batman: Arkham City and the game would slow down, when it was already cut in half by enabling Dx11. -
performance hit? it really depends on how the game optimizes the tessellation, some games use it well with a minimal impact on frame rates, some are taxing. -
Crysis 2 is a great example of horrible tessellation.
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Meaker@Sager Company Representative
The 580M has the same tesselation of a lower clocked 560ti desktop (they are the same chip and have 8 polymorph engines).
With Nvidia each shader cluster has a polymorph engine unlike AMD's fixed function unit that is in every chip.
580 Desktop = 16
580M = 8
570M = 7
560M = 4
555M = 3 (144 shader)
550M = 2 (96 shader)
540M = 2
520M = 1 -
tessellation and advanced dx11 features such as ambient occulsion tend to dish out quite a performance hit in general. but it makes things look so pretty (especially ambient occulsion, tessellation is much more subtle)
Tessellation & the 580m
Discussion in 'Gaming (Software and Graphics Cards)' started by darkdomino, Jan 12, 2012.