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    Testing the latest Sandy Bridge graphics drivers

    Discussion in 'Gaming (Software and Graphics Cards)' started by IntelUser, May 21, 2011.

  1. IntelUser

    IntelUser Notebook Deity

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    The latest 2361 build driver for the Sandy Bridge graphics shows a big improvement in Quake 3 Arena Demo and Crysis Pre-Beta GPU benchmark. I've tested synthetics to see if there were any other changes. Intel claims depending on the system, settings, and benchmark, there can be up to 43% gain with the 2361 driver.

    Quake 3 Arena Demo: 13-14% gain at low settings/resolution/19-21% gain for high settings/resolution
    Crysis Pre-Beta: 26% gain

    (MB for the synthetic tests mean MB/s. For the Quake 3 tests, I've ran them 3 times each, per time demo)

    Core i7 2600K
    DH67BL
    2xDDR3-1333 Corsair XMS
    80GB X25-M G1
    160GB Seagate 7200RPM
    Windows 7 64 bit

    15.21.10.2291

    Quake 3 Arena
    -640x480 Normal: 336.8/336.6/337.6, 337.6/337.2/337.1
    -1280x1024 High: 209.2/208.9/209.8, 207.9/209.8/209.4
    3DMark06 Vertex Shader: 175.440Mvertices/67.767
    Fillratetest 1.13: 12058MB/14924/17883/1537MTexels/3071
    SiSoft Sandra Lite 2011.2.17.47 Graphics Memory Bandwidth:
    7.72GB/15.75/3.78, 15.75GB/75.65%/5.54GB/2.58GB
    Crysis 1024x768 Low GPU: 46.98
    FFXIV: 134

    15.21.13.2342

    Quake 3 Arena
    -640x480 Normal: 335.0/334.2/335.4, 336.9/337.7/336.5
    -1280x1024 High: 209.8/209.2/209.3, 208.3/208.6/208.9
    3DMark06 Vertex Shader: 176.735MVertices/67.840
    Fillratetest 1.13: 12101MB/14922/17861/1541MTexels/3075
    SiSoft Sandra Lite 2011.2.17.47 Graphics Memory Bandwidth:
    7.89GB/16/3.87, 16GB/77.24%/5.76GB/2.6GB
    Crysis 1024x768 Low GPU: 47.10
    FFXIV: 138

    15.22.1.2361

    Quake 3 Arena
    -640x480 Normal: 381.1/383.1/384.0, 385.3/385.0/380.6
    -1280x1024 High: 249.6/250.6/250.7, 252.5/253.7/253.0
    3DMark06 Vertex Shader: 176.770MVertices/67.867
    Fillratetest 1.13: 12126MB/15124/17893/1565MTexels/3067
    SiSoft Sandra Lite 2011.2.17.47 Graphics Memory Bandwidth:
    8GB/16.15/4, 16GB/77.62%/5.81GB/2.62GB
    Crysis 1024x768 Low GPU: 59.49
    FFXIV: 142
     
  2. DEagleson

    DEagleson Gamer extraordinaire

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    Nice to see Intel adding some tweakings. :D
    Could you try running the Unigine Heaven GPU benchmark too?

    Do two runs, both all low but change between DirectX and OpenGL on each run.
    Im curious to see if Intel OpenGL performance has improved since the last time i tried one.
     
  3. IntelUser

    IntelUser Notebook Deity

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    According to the release notes on the 2361 driver, the previous versions can't even run OpenGL mode with Unigine Heaven. I'll test it later. For now, Quake 3 is an OpenGL game. :)

    Edit: Looking at another benchmark I did, this time for OpenGL. It tests for geometry throughput. With the 2361 driver, the throughput is increased by anywhere from 3x, to sometimes over 5x! The 2361 notes say it enables OpenGL 3.1 support and hardware T&L/VS. Though gains in DX games tells me there are gains related to DX too.
     
  4. DEagleson

    DEagleson Gamer extraordinaire

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    Dont really care for Quake 3, because that runs on everything modern now. xD
    But still nice to hear OpenGL improvements.
    Maybe il finally look into a ULV Intel rig next year.
     
  5. IntelUser

    IntelUser Notebook Deity

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    That's what makes testing Quake 3 so interesting. It's a very old game and optimizations specific to games don't take effect. So we know if the gains are there, it would be elsewhere too.
     
  6. IntelUser

    IntelUser Notebook Deity

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    You wondered about Unigine Heaven, here it is:

    Unigine Heaven(Default settings, except renderer and resolution)

    2342-

    DX10:

    800x600 - FPS: 18.1, Score: 456, Min FPS: 12.9, Max FPS: 30.8
    1280x1024 - FPS: 7.9, Score: 200, Min FPS: 5.0, Max FPS: 13.7

    OpenGL:

    800x600 - FPS: 11.8, Score: 298, Min FPS: 5.8, Max FPS: 22.0
    1280x1024 - FPS: 5.4 , Score: 137, Min FPS: 2.6, Max FPS: 9.9

    2361-

    DX10:

    800x600 - FPS: 17.9, Score: 452, Min FPS: 12.5, Max FPS: 30.3
    1280x1024 - FPS: 8.0, Score: 202, Min FPS: 6.1, Max FPS: 13.8

    OpenGL:

    800x600 - FPS: 13.5, Score: 340, Min FPS: 9.4, Max FPS: 21.7 (+14.1%)
    1280x1024 - FPS: 6.8 , Score: 170, Min FPS: 4.9, Max FPS: 10.3 (+24.1%)

    Running on OpenGL mode with 2341 has rendering errors that isn't shown with 2361. Some parts of the map doesn't have lighting at all, and white geometry shapes occur in some of the tests.

    Also more Crysis runs

    Crysis GPU benchmark

    2342-

    -800x600 Low: 48.91
    -1024x768: 47.02
    -1280x1024: 42.42

    -800x600 Med: 24.30
    -1024x768 Med: 22.90
    -1280x1024 Med: 18.41

    -800x600 High: 17.44
    -1024x768 High: 14.31
    -1280x1024 High: 10.17

    2361-

    -800x600 Low: 64.46(+31.8%)
    -1024x768: 59.47(+26.5%)
    -1280x1024: 46.79(+10.3%)

    -800x600 Med: 31.71(+30.5%)
    -1024x768 Med: 25.72(+12.3%)
    -1280x1024 Med: 18.70(+1.6%)

    -800x600 High: 18.98(+8.83)
    -1024x768 High: 14.42(No gain)
    -1280x1024 High: 10.21(No gain)
     
  7. Syberia

    Syberia Notebook Deity

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    Can you possibly test BFBC2 with the new SB drivers? If they ever make such a thing, I'm hoping a small (11.6" or less) inexpensive SB machine could run it at least on low at 720p.
     
  8. IntelUser

    IntelUser Notebook Deity

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    This test won't be repeatable, because its a multiplayer play. Tested using FRAPS.

    Old Man Rush Server
    24-27 players
    Port Valdez
    1 Round
    1024x768 Low
    31 fps(18-45 fps during play)

    The release notes of the driver said the gain was only 7%, so it won't make a huge difference. Plus you'd want to cut the numbers by 20% or so unless opting for the higher end chips. Even more for ULV. Guessing with the ULV chips you'd end up in the low 20's.
     
  9. DEagleson

    DEagleson Gamer extraordinaire

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    Thanks for posting the Unigine Heaven scores.
    Seems like they really want to improve OpenGL. ;D
     
  10. scadsfkasfddsk

    scadsfkasfddsk Notebook Evangelist

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    Anyone mind doing some testing with 3Dmark?