I think this post overestimated the existing sli users on non VR capable systems. SLI users are usually cutting edge, I doubt too many 780 users or lower are stilling running sli on those cards. I know I wanna upgrade this year monitor willing.
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Support.2@XOTIC PC Company Representative
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Support.2@XOTIC PC Company Representative
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Well... It's slightly better. Only a few percent though. -
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Ironically that was 4K, but I can only upload 2MB images so that's like 360p. -
I have no idea how people get 200fps in that thing. -
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This probably means that the game loves quad channel memory and high cache on a CPU, because the quadcore users can't really hold 120fps easily, but people on the -E chipsets seem to get 200fps like it's going out of style.
That game is just buckets of unoptimization. -
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Also, here you go: https://www.newegg.com/Product/Product.aspx?Item=N82E16820232349
Though you could probably get the 32GB version or something to that effect. I don't believe there is a 16GB version unfortunately, but you can look on G.Skill's website. Corsair is closing in in terms of timings but they don't have the best so they don't get recommended~
It's so weird... I cannot understand why that game runs at such high FPS for some. I cleanly hit a CPU limit, and you're using 2 cards as well so it's not like SLI is the problem. I distinctly notice a CPU spike in utilization above 78fps in particular. My RAM upgrade helped quite a bit, but it still ran like aids and had that fps dropping bug you claimed you saw. That game really wasn't worth money to any PC gamer, honestly. -
Also odd, I've have no issues with it pretty much at all. My P650RS can perform well on a 144Hz monitor... I also love black ops 3, I'm ridiculously good at it lol. My kd raises dramatically though on a high refresh rate monitor.
Case in point this was Sunday on 165Hz:
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Interesting. Really interesting. Weird game I tell you that.
I actually couldn't get the game working properly. Shooting people was always a pain. I know when I physically miss, but most of the time I would be dead on and just get no hitmarkers. Question, do you play with a controller by chance? I am wondering if the game just never liked my internet. Black Ops 1 and Black Ops 2 and MW2 never had problems. Ghosts was great. AW, BO3 and MW3 I just never could really get people. I know MW3 was internet-based and if I got a decent lobby it worked, and I just would've needed to use a different playstyle than my run and gun, but AW and BO3 were two *different* kinds of games. -
AW was awful, and MW3 I liked, but hated the maps. I loved BO3, I think Treyarch toned town the stupidity of AW but increased the skill gap. If you know what your doing there are a ton of tricks you can do to make people miss. I love all the tactics it allows. Getting good at jump shotting and wallrun shots helped a ton. I have a lot of advantages though. I'm on Gigabit internet often with a really low ping to most servers. Though when I'm not I didn't notice much increase in lag. Run and gun is where it's at. That 43Kd game wasn't headglitching lol. -
Not the best of my gameplay, I missed a good few shots, but you get the idea. I was just testing recording with a program called Action! at the time. The class I chose at the beginning was a class specifically for beating someone who hates when I jump. So I told him I'd never jump in combat but I'll just use every OP weapon in the game. I *ALWAYS* make him rage quit. But it's too cheap to use against normal people.
But BO3? I just like, can't hit people. At all. It does not work. I've fixed that random lag spike you saw near the start of the video with WLAN Optimizer since then, so that problem wouldn't exist for BO3. It's like the game just hates my internet, or something. -
In Black Ops 3 depending on where I am I always try and do the least expected move. From jump, to slide, to drop shot, or wallrun. Because you have so many options, if you learn what people expect you can often win a lot of gun fights. I also have good aim though, I normally snipe, and after that for a long time normal guns feel pretty simple to use.
Here is the first part of my 43-0 broken into two because I'm incompetent.
https://vid.me/HzeT
https://vid.me/zXQ3
The first one shows positioning. Kills like 3-8 I guess I'm slowly moving around that area always trying to get away from where they think I am.
The second clip I have a ridiculous kill on a headglitcher right after the flamethrower runs out. Totally should have died but I didn't miss basically a shot.
I also get lucky though. Literally should have died in the very first encounter I had. -
Here's another of me in BO1; grabbed with shadowplay so no theater mode oddness:
I mean, if I know I'm shooting properly at someone, they should be hit. But BO3 and AW is just... weird. -
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Support.2@XOTIC PC Company Representative
I came across this video yesterday and thought it would be relevant to this. It is amazing that this was even achievable, although it is noted his is using top of the line everything. I was also astonished it actually could work, in game and with windows resolution settings.
hmscott likes this. -
Still that is pretty awesome, and I expected more stuttering. -
Support.2@XOTIC PC Company Representative
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He honestly would have had a better time if he'd run a single 4K display using 4x DSR; then he could've used SLI properly. The framerate would have been a bit similar, but I think it'd have been improved, due to the memory access bandwidth improvements that SLI offers, which as far as I know don't happen when you turn off SLI and run multiple screens using multiple GPUs. I remember Titanfall 1 had serious mGPU problems on launch (30fps lag) and people running multiple GPUs spamming 3 monitors had no issues whatsoever, so that's where I get the information from.Support.2@XOTIC PC and Galm like this.
The Future of Multi GPU
Discussion in 'Gaming (Software and Graphics Cards)' started by HaloGod2012, Jan 14, 2017.