That bad? Well, that really sucks, mate...
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Ionising_Radiation ?v = ve*ln(m0/m1)
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Yeah well the 980M and i7 chip sure do make for an incredible rendering quality increase over the originals.
I'll probably pick up GTA V when I can get it on sale but I'm still waiting for that killer must have PC game to come. -
Yep. Still waiting for truly next-gen game...
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I am not sure about this game.
Have mixed feelings and have nearly completed it.
Will reserve judgement till completion. -
Quite disappointed atm. All games used to perform similar to 860m or 750 Ti on my card, but in Witcher 3 I can barely hit 30 on lowest settings 1080p and certainly not the frames the aforementioned cards reach with the custom settings from this thread or Youtube videos. Decreasing resolution also helps much less than other titles. No difference on 350.12 drivers vs the newest ones, either.
I guess the game/nvidia really doesn't like Kepler... -
dumitrumitu24 Notebook Evangelist
Avalanche studio never disappoints
Mad max and just cause 3 wait for us
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killkenny1 Too weird to live, too rare to die.
octiceps after many many years of waiting for a truly next gen game.
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Ionising_Radiation ?v = ve*ln(m0/m1)
I have given up on TW3 for now - playing GTA and TW2 for a much more smoother and stable experience. I am in half a mind to send in a return request to GOG... It crashes so badly and so frequently that I can barely enjoy the game without worrying about "oh, that might be too much graphics". And worst of all, it doesn't even look as good as GTA. I have lost hope in CDPR. So much for "we are also gamers we feel you we will give you high-def graphics next-gen gaming no paid DLC hurr durr bla bla". It's all smoke and mirrors.
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That sucks... haven't had any crashes (outside the 1 minimize to desktop and never return). How frequent were the crashes? So far I've only managed to get 1 hour sessions in not sure if I'm in for a surprise this weekend when I've got more spare time.
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So far, knock on wood, no crashes yet either. Fullscreen instead of borderless window (what it defaults to) smoothed things out a lot. Frustrating its not working for you.
Here's a good tip I'm wanting to try after work... pre rendered cutscenes are the only stutter spots I'm trying to fix: ran across this on pcgamer.com
— Stuttering or unsatisfying performance during cutscenes? Locate the visuals.ini file in The Witcher 3 Wild Hunt\bin\config\base folder. Open the file with notepad and change MovieFramerate=30 to MovieFramerate=60. You may need to change the ubersampling value to false if performance can’t keep up. -
I still get stutters in cutscenes...
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Increase cutscene frame rate to 60 and disable cutscene Ubersampling
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Help me guys, i own a notebook with a i7-2630QM and GTX460m. Yeah, i know it's an old laptop but my performance is terrible! I get around 20 fps on lowest settings, AA off and 1024x768 resolution! This is one of the worse optimized games i've ever played!
At this settings, the game is ugly as ****, but is unplayaple. At this resolution, i can play crysis 3 in high settings and 4xSMAA., GTA5 4xMSAA and witcher 2 max settings uber off, but i can't play this ****ty game.
I'm sure it's not my videocard, the game that is very poorly optimized.
What driver version are you using ? -
Install the newest driver (352.86) and try overclocking your graphics card
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Already using the newest driver, gpu already overclocked to the maximum. I'm now installing an old driver to check if it get better.
Again, i know my videocard is old, but at this low resolution (1024x768) i can play ANY game at good details quality, but not this game. -
This game is poorly optimized like you said. It does not scale well.
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Ionising_Radiation ?v = ve*ln(m0/m1)
Everyone has been suggesting a revert to 350.12 drivers. Tried that, and the game didn't crash. It rebooted my notebook instead. As I mentioned, GTA V looks better but runs faster - what the hell is wrong with CDPR? Maybe they should've used Rockstar's engine and renderer.
Hairworks? Who the hell cares about "each strand is DX11 tessellated and anti-aliased"? 95% of the people playing this game will probably have it turned off. I mean, you can spend effort implementing cool hair into the game but you cannot employ tessellation for larger objects that we actually can see, and optimise and stabilise the game? I just had a five-hour run through GTA V and it was so smooth. Not a single sign of crashing. -
I did, in direct response to besolo77's suggestion.
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D'oh!
Is HairWorks off? -
I'm digging the game so far. I mean my expectations were somewhat tempered due to the fact that we're living in the really real world here and things are never perfect. I did expect it to be a fun game, and I like me some Witcher lore. I've been very satisfied so far.
Someone posted the Mad Max trailer a few posts ago, LOOKS KILLER. I just saw the movie last night finally. Brought back so many memories. Road Warrior was one of my formative movies.
Seeing that blower crank up in the beginning of the movie gave me goosebumps.
Fantastic film.
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Nvidia's buggy drivers is not CDPR's fault. The drivers get into an unstable state, stop responding, cause the GPU to reset, and either the game crashes or the system crashes. Pick one. That's my take based on seeing Firestrike crash in just that manner.
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is it just me or does sharpen doesn't really do much at all?
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Thank you, really amazing J.Dre if a single 980m can sustain 40 fps with hairworks and all those ultra settings.
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The 460M is a mile below the minimum reqs. Yes, it is your GPU.
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Ionising_Radiation ?v = ve*ln(m0/m1)
But he's running it at 1024x768, with several settings turned down. I would expect him to get at least 40 FPS. -
Yeah... no. GTX 460m is less than half the minimum GPU required for the game. Any expectations are automatically unreasonable.
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Ionising_Radiation ?v = ve*ln(m0/m1)
Patch 1.03 has been released: Patch 1.03 for PC now available!
The change-log:
- Improves stability in gameplay and the UI
- Improves performance especially in cutscenes and gameplay
- Fixes grass and foliage popping that could occur after density parameterswere changed
- Improves Nvidia Hairworks performance
- Boosted texture anisotropy sampling to 16x on Ultra preset
- Sharpen Post-process settings extended from Off/On to Off/Low/High
- Blood particles will now properly appear after killing enemies on the water
- Corrects a bug where player was able to shoot bolts at friendly NPCs
- Improves menu handling
- Corrects an issue with Stamina regeneration while sprinting
- Fixes a cursor lock issue that sometimes occcured when scrolling the map
- Generally improves world map focus
- Improves input responsiveness when using keyboard
- Corrects some missing translations in the UI
- Corrects an issue in dialogue selections
- Rostan Muggs is back
- Minor SFX improvements
Last edited: May 21, 2015TomJGX and Mr Najsman like this. -
killkenny1 Too weird to live, too rare to die.
That's good to hear. How's combat system? -
Its a lot like TW2... seems a bit more difficult but that could just be that its been a year between the two for me. The thing that I really like is that the monster respawn is pretty fast. Doesn't feel like I can clear out an area and I'll be safe the rest of the game.
Has anyone done the Dirty Funds: Treasure Quest? It keeps telling me to read the letter. I've read all the letters I have in my inventory, but it doesn't change the quest status... and I don't know which letter it wants me to read to look for clues if its one of those type of quests.
EDIT: Found out that there is a nasty glitch here where it is possible for you to complete quests out of sequence so it never registers as completed... so if you are someone who likes to explore a lot before doing quests in your journal its possible to acquire a quest complete Part C of a quest and if you don't follow Part A or B, your it just gets stuck in your journal.Last edited: May 21, 2015Mr Najsman and killkenny1 like this. -
killkenny1 Too weird to live, too rare to die.
What about potions, does it still uses that crappy TW2 potion consumption mechanic? -
Ionising_Radiation ?v = ve*ln(m0/m1)
TW2's potion mechanic was actually quite decent - you had to prepare for a fight; drink stuff and oil your blade/enhance armour in advance. It made sense and was more realistic, unlike Skyrim where you could pause a battle against a dungeon boss (remember them Draugr Deathlords?) to spam a million potions, suddenly change armour and choose spells and shouts. It kind of ruined the challenge. TW2 was more down-to-earth.
For some reason, CDPR has made everything ridiculously complicated with TW3 - from the character abilities (the new interface is terrible), to the alchemy, and worst of all, the giant grid of pictures in the inventory. TW2's list was so much easier to look though, as compared to waiting for a tooltip to appear while meticulously hovering a cursor over an item in TW3.killkenny1 likes this. -
killkenny1 Too weird to live, too rare to die.
Potions were nice in TW1. Why couldn't they leave that? (Answer probably has something to do with difference in combat between TW1 and TW2, or so it is told)
My biggest problem with TW2 potion mechanic was that how the hell do I suppose to know when there will be a fight. It's pretty clear when you have to fight a boss, but when running in the woods, usually you expect to be able to handle danger without any help of potions. I guess you always have to stay vigilant, but it would certainly be awesome if there were potions which you could be consumed mid-fight (with less effect/power/perks/etc.), just to keep you going, and proper potions which can only be used while meditation and which would grant Geralt full effect.
Oh my, so they even managed to can an inventory system which is worse than the one they had in TW2?
Well done... I can't even...
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A patch was released.
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It's apparently to do with stability so looking forward to seeing some lower temps....hopefully.
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so i can run this:
but not this:
i'm sure the game was very well opmitized, cuz the graphics in witcher 3 are so great and much better than witcher 2 that my graphics card can't take this graphically masterpiece! Look at this, so realistic!!
ps: at 1024x768 and low settings AA off, the game looks far worse than this ps4 screenshot -
Open world, huuuge difference
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killkenny1 Too weird to live, too rare to die.
It's that damn hair! If only Geralt would be wearing a hood, like in that TW2 shot.TomJGX and Mr Najsman like this. -
So is GTA5, Farcry 3 and a lot of games. Did you already see how ugly this game looks at low settings and resolution ? i'll take a screenshot and show you. There's no excuses to do not run this game.
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Haven't really delved into the lower settings I'm playing at ultra, with the weather and everything taken into consideration honestly one of the best looking games I have played
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Yeah, the atmosphere of the game is pretty good. When it's windy, it really feels windy with things moving around. The game has a nice feel and presence to it. I like it.
As far as potions and food. I was glad I was able to down Thunderbolt and foods with the dpad while fighting the Griffin.
killkenny1 likes this. -
Ionising_Radiation ?v = ve*ln(m0/m1)
Lol. When I was fighting that gryphon, I forgot to drink Thunderbolt, and couldn't for the life of me figure out how to get the crossbow working. So I was just like "screw this, let's just spam Yrden, Igni and good old sword swinging and slashing". -
Cool, but i'm not playing on ultra. Let me show the game i can't run because the graphics are so awesome:
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MichaelKnight4Christ Notebook Evangelist
The game works ! yes pal it runs on my 5yo dualcore 1gb laptop however the developers did not include 720p settings and the lowest setting they made available is 1024x768 so I cant get past 20fps. I really wished they would have given more lower end resolution options like gtaV and MgsV had done but it does work and proves that it is pretty well optimized. Unfortunately its lagging badly so I rather not play it since my laptop preforms best with modern games @720p and no higher than that.
Projeckt red please patch the game for more resolution options because 720p would have been a much better low end setting and it would allow full screen. 1024x768 on a widescreen gives those gigantic black bars on the sides top and bottom. I'm really disappointed there are no options for under 1024x768 and is the first time I have seen that happen to me. It would run like silk @720 and I could even game in 3d maybe but the limited resolutions prevent all of that.
Verdict: the game is optimized quite well since it boots on my machine that is WELL BELOW MINIMUM SPECS however it still could have been better. Lack of resolution options such as 480p or 720p means it could have been handled a bit better in that regard.Last edited: May 21, 2015 -
1280x720 is higher resolution than 1024x768 so you would have worse performance if they included 720p......Mr Najsman likes this.
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Tested this on my Sager (see specs below). I get locked 60fps ultra settings with HairWorks on but Foliage distance to high. I will check again after post patch.
I really hope Arkham Knight will be optimized as well like Witcher 3. -
same here, that foliage distance is the killer
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Have you tried the new patch and see if there are any improvements? I'm at work atm.
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At work here too, will try it tonight
The Witcher 3 Discussion Thread!
Discussion in 'Gaming (Software and Graphics Cards)' started by 1nstance, Nov 2, 2013.