seriously, what do these big publishers think is going to happen when they:
1) Remove LAN
2) Add some type of DRM
3) Require internet connection to play Singleplayer
4) Keep rising the price of games
5) Shorten the length of games
6) Release buggy/unfinished patches
It seems like gone are days where I can just pop in a disc and get 20+ hours of enjoyment for less than $50, and not be required to download mal-ware or stay connected to the internet the whole time.
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I remember Eidos Games (Boxed) were about 29$ on release time. I bought Thief and others around that amount. Westwood, EA, Blizzard and others were ALWAYS expensive.
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I agree with the OP. Guess what? Every game i've purchased i'm now running an alternate version of it just to avoid the DRM crap.
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It's the big publishers though, there's gems to be had from smaller lower-profile developers who don't treat all of their potential customers like pirates.
Indie games can be fun and don't break the bank on system and user tolerance, but if the OP's wish is to highlight the faults of the big publishers and their influence on the industry as a whole I can't help but agree. -
Video Game Pirates ARGGG m8ie! -
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Companies like nintendo took a big hit and I am sure that most game companies are just as strapped for cash as the consumers.
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Hopefully the trend is to move onto a unified game console and the iOS/Android games are going to make that happen much sooner than expected which publishers and developers are also cheering on. -
Ubisoft calls time on second-hand game sales | thinq_ -
DRM drives people to piracy? What? That's like saying that storing my electronics in a a locked house instead of out on the sidewalk drives people to burglary.
Playing Bad Company 2 or Skyrim or whatever isn't some inalienable human right. People worked hard to make it...people who have kids and mortgages and student loans. They expect to get paid for their labor, and rightfully so, because it's their job we all need to make money. If everyone did the right thing, and paid for it up front, the game company wouldn't have to mess around with various methods to make sure that people had paid for it. Game companies don't do DRM for the fun of it. They only do it because, without it, people steal their stuff. If nobody stole, DRM wouldn't have been invented in the first place. So don't say DRM makes you steal. -
Mechanized Menace Lost in the MYST
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If I don't like a restaurant because of its food and/or its service, I don't eat there. I don't dine-and-dash. I just don't eat there.
If I don't like a gas station because of its bad gas and/or its poor service, I don't fill up there. I don't gas-and-go. I just don't fill up there.
Same thing with games. If you don't like what they've done with a game, just boycott it. Don't steal it. Conversely, if you're going to play a game, have the integrity to pay the folks who made it. -
The only game I know of that has not been pirated yet is Guild Wars. Even WoW has hundreds of private servers but none exist for Guild Wars.
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Star Forge Quaggan's Creed Redux!
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the only non pirated games are guild wars 2 and runescape... ROFL
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This is why gas stations have cameras recording you just in case you do “gas and go” and why restaurant staff are trained to be vigilant in their watch for “dine-and-dash”ers. Not saying those actions would be right if no one was watching, but people do horrible things when they think they won't get caught, pirating video games is probably one of the lightest offenses in terms of this tendency
More on topic:
Problem here is the fact that electronic data was not made with the idea of the data being someone's property. In fact, the general idea of property tends to fall apart when things can be copied ad infinitum.
DRM is an attempt to stop that, but since its enforcement is on a per item basis, it tends to cause a lot more trouble than it should. But even worse than that odd restrictions DRM enforces on legitimate customers, the people who do pirate games are hardly inconvenienced.
At present, if you take gaming companies at their word, the model of viewing games as a product meant to be bought and sold hitting a dead end in terms of piracy (despite sales data that there are still many, many gamers out there buying games).
Yet, because of the industry’s obsession with pirates, (whom could at best be referred to as a fringe group within the group of gamers as a whole), we have more and more games marketing themselves more as a service rather than a merely a game. This seemed to start (and more importantly: make sense) with MMOs. But it's generally branched out from the multiplayer realm even into single player games, where whatever “service” is provided probably provides little value to gamers as a whole. Ubisoft’s Assassin’s Creed 2 and Settlers 7 were among the first to do this, providing little more than some unlockable content in exchange for a pretty much crippled game.
Though, really… nothing’s changed. There are many, many games and not all of them are good or even worth the time spent playing them. But to go through the list:
1) Remove LAN
2) Add some type of DRM
3) Require internet connection to play Singleplayer
These all sound like variations of DRM to me. Blizzard’s stance on removing lan from SC2 and then their recent announcement about Diablo 3 requiring a constant internet connection is a bit troublesome… but at least they do give you something for this DRM that they’re forcing on you. For SC2, it’s a sometimes finicky, but overall good online multiplayer. For D3, it’ll be a multiplayer/coop/trading system that sounds like it has the potential to be amazing.
There are some games that just force DRM on you without giving anything in return. Avoid these. Their single player mode may be amazing, but it’d be better just not to buy it or pirate it and just mail a complaint to the company. If enough people cared to do this, maybe this wouldn’t be so much of a problem.
4) Keep rising the price of games
Prices don’t seem too bad or even too changed since years ago. Of course, you’ll always pay a premium to play a game very soon after its release, but prices drop pretty sharply after about half a year. But of course, the price difference isn’t enough to make a serious impact, not for an economic argument toward piracy.
5) Shorten the length of games
I feel games are being shortened for DLC, which I also feel is more movement towards the whole games = services idea. But I feel the games of old weren’t particularly long anyhow and there are still some games that are hours upon hours long.
6) Release buggy/unfinished patches
Bethesda needs to be shot on this count. But so do about a billion MMOs that go to release long before they should. Of course, this is probably a publisher level choice and not a developer level choice, but still. There’s no excuse for this. I don’t know why it’d drive you to pirate, but there’s no excuse for it. Pirated version isn’t going to be magically unbuggy, if anything it’ll be worse.
tl;dr: Piracy is bad, but it’s the product of trying to force a system into doing something it wasn’t originally designed to do. There needs to be a reform, possibly just in the way people buy video games and software. The service model is one possible solution, but it’ll take more ingenuity from companies to reach an even better one.
This may have contained more rambling than I intended.
Best,
Cassy -
Statute of Anne - Wikipedia, the free encyclopedia
The moral and legal questions surrounding piracy are exactly the same ones surrounding unauthorized printing presses mass-producing an author's books without payment to the author or his publisher in the 1700s. The ONLY difference is that legal authorities have a harder time enforcing copyright law in the 21st century than the 18th century because all you need is a laptop instead of a big printing press in order to steal an author's hard work. -
grimreefer1967 Notebook Evangelist
90% of the time I have no access to an internet connection for my personal computer... and even if we were allowed to install personal software on our workstation computers, they're not capable of playing much of anything.
edit - I guess I should add that I work on ships and spend a lot of time underway. -
redrazor11 Formerly waterwizard11
What if you had to be connected to the internet in order to listen to your mp3's or CD's? That'd would be a lonely *** road trip, or bike ride, or plane ride, etc...
What if you had to be connected to the internet in order to watch your DVD"s or Blu Ray's? Again, that would be a horrible PITA, and you wouldn't be able to watch anything on the go unless you found a wifi spot. Even then, most portable standalone DVD/BLU ray players don't have this kind of connection ability, so that would raise the price of the hardware.
What if you had to be connected to the internet in order to read books on your kindle/nook/e-reader? That would almost defeat the purpose of the portability of a book.
Doesn't this all sound so asinine in relative terms? You want to recite a poem, you better be connected to the internet? You want to quote an actor, you better be connected to the internet?
If we don't fight Videogame DRM...where does it stop? Almost everything has a copyright now, so therefore we must verify it's integrity in order to use it?
"Sorry sir, you can't wear that t-shirt because it's authenticity hasn't been checked yet. Please log in before continuing..." -
Alien_M4v3r1kk Notebook Evangelist
As far as I've seen it, the pirating community is benevolent to the smaller indie groups and malevolent to the big name companies, and honestly I don't see anything wrong with that. Ubisoft, and others, always complain about monetary losses but I don't think they've once posted a financial statement to support their complaints.
Honestly I feel like pirating is a scape goat to implement DRM and the requirement of online connectivity so they can continue to withdraw money from your wallets through DLC and extra "services." Just look at the used games market companies are trying to shut down.
We used to get a full deal for $30 years ago and now for $60 we get half of that (of course this is generalizing). As previously pointed out, games are being turned into services to milk you and I don't plan on legally obtaining anything on the PC from big name companies. Smite me if you will. -
The problem with DRM is people, or I should say gamers, for most of the time cave in to these ridiculous DRM scheme.
And then to defend their lack of will power, they reason like: "if we all buy the game then there will be no need for DRM", "dark human nature"...etc...
Funny thing is, only consumers have "dark human nature", and all of a sudden, however, developers/publishers become holy angels that bestow their "creation" to gamers.
I don't get this mentality. -
I remember people saying that they hated the DRM on AC2 yet still made a purchase. The only way to vote is with our wallets and regardless of what we think, buying a game that has stupid online DRM because you simply can't resist will make it worse for the future ofgaming. -
nicely said..
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Counter arguments posted in this thread are highly irrelevant. Please name another product in existence where the legitimate purchasing customers are screwed over more than people who steal it?
Here is a more relevant example: You purchase a Ferrari. The dealer puts a tracking device on your car, and even though you own it, they only allow you to drive it 8k miles a year before they activate the remote kill switch. They've also installed a speed governor that only allows you to go 5 mph under the speed limit. It is also in your contract that any day, even though you "own it", they can take the car away from you. Also, there is a constant wireless connection required to drive your car. If, for any reason, this connection is lost, your Ferrari will immediately turn off. Oh, and if you decide that you no longer want the car, you can't resell it. You have to take it to the incinerator.
So, for all you people trying to give "relevant" examples. Please find some more appropriate ones like the one I offered above. I don't condone piracy. But it's getting tougher to stomach this crap that the industry is forcing on us (if we want to remain gamers). -
redrazor11 Formerly waterwizard11
Do you know how many games make it common place to release Day 1 - DLC for $$$, but also have the BALLS to release Patches resolving game-breaking bugs from day 1? What ever happened to shipping games AFTER BETA. Not during! And we just bought your F****g game, why not include that DLC content in the original if it's done for release day?!
Why should we pay $60 for pre-order game + $10 DLC, only to have
A) Game-breaking bugs from day-1
B) Pirated copies running flawlessly
C) Steam sale 3 weeks later for 10% off
D) DLC gets packaged with the game 3 month later (Free) -
The Escapist : News : Ubisoft DRM Authentication Servers Go Down
Ubisoft DRM servers down due to attack ? Video Games Reviews, Cheats | Geek.com
Dragon Age DRM Servers Down - Blue's News Story -
It's getting worse and worse. Publishers keep pushing the limits with no resistance, and no protection for the customer.
We really need customer protection. We need a return policy. I bet the whole industry would stop churning out crap pretty quickly if a reasonable return policy became mandatory. In addition to the customer being allowed to resell their key code as they see fit. There's no reason it should be tied to one person. -
The Happy Swede Notebook Evangelist
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For me the most annoying DRM :
- Activasion limit -> gives me the impression that i pay 20 dollar for "trial plus" edition .....
- "assassins creed 2"-like DRM -> what happened if Ubisoft server down ? what if i have no connection ?.
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wow, glad to see I sparked some good conversation.
That Ubisoft thing is rediculous. There are many businesses, big and small, that rely on used games to stay in business.
I really don't see piracy much different as how we used to trade/borrow games from friends back in the day before everything became so digitalized. Publishing Companies were still losing a decent % of money due to this, but there wasn't anyway to track it.
Now that piracy is something that can relatively be measure over the internet the publishing companies are crying because they actually have some proof. So would you consider it stealing/wrong to borrow a friends game until you beat it and then give it back? If not then it's incredibly hypocritical to chastice current day pirates.
When we used to buy games we actually owned something. Now it's more like renting. People complain about MMOs costing money every month, but then they'll drop $15 on a modern warfare DLC without even thinking about how wrong that is. -
What if the restaurant makes the food look really delicious (on ads and the menus), and after you buy it, it's bad?
And you complaining does nothing.
What if the gas station has bad service and the gas is low quality (don't know if this is possible)?
And you cannot do anything about it.
*Not trying to justify pirating, justifying my next point*
Like others said, the only reason pirating is a threat is because people feel like they are not getting their moneys worth from the game. You can say "Oh, then just not buy the games!", What if almost every single developer is not making quality games?
(though there are still people who just want free games...)
AND this is why I love Arenanet:
Guild Wars 2 - Why there is No Monthly Fee?‏ - YouTube
My friend's policy is that he torrents a game and then plays the singleplayer, and if it's good he goes out and buys it for the multiplayer or to support the company. This way, he knows if there is good content or not.
P.S. I'm not for pirating, but I'm against getting screwed over because games aren't worth 60$
*cough* Brink *cough* -
I agree with HTWingNut. If we had a return policy the game companies, might sit up and start to take notice.
The returns would start to stack up. -
One problem with us PC gamers is that we have little clout and influence in the gaming industry, compared to console gamers at least. If we pirate games, boycott games, etc, the game industry will just stop developing games for the PC altogether or scale back their efforts. They've already done this (eg. Epic, Crytek, etc.) Many companies have already done this.
They feel that console gamers will give them more than enough profits and us minority PC gamers are just a drop in the bucket for them. They can survive without us.
So they can get away with invasive DRM for instance and if we pirate or boycott the game, then simply no more games for us and they don't lose sleep over it.
Now if they upset the console gamers and they take a negative action against the company, you bet they'll pay attention that time. It feels like us PC gamers just cannot win. We accept horrible DRM in their games or no more future games period! -
The 1700s were an interesting time when the US government supported the piracy of British books and the British government supported the piracy of US books. But this is a gigantic degree of difference as this was major publishing companies pirating off of each other, internationally. The British Statue of Anne and the US's Copyright Act of 1790 originally provided for ~14 years of protected status, because both were created to encourage learning and in effect the entire public domain. Copyright's more recently been extended (in the US at least) to the point of being ridiculous, and thus undermining the original purpose of copyright: to encourage authors to contribute to the public volume of work, with the promise of a short term monopoly.
To further complicate the matter, we then have countries such as Spain that while party the Berne Convention back in 1886 as well as the more recent WIPO Copyright Treaty in 1996, has had its courts effectively say that file sharing is legal.
I can see that you're trying to make a moral argument here, which is based off the idea that creators should be paid for their work. To an extend, I agree, but they should remember that their "property" is unnatural and merely an artificial, legal construction, which was allowed for one purpose: to increase public domain.
tl;dr: copyright reform needed
Best,
Cassy -
Pirating has always, and will always exist, in pretty much every business around the world. Accept it as fact and build your business model around it, don't engage in a silly arms race with pirates because they will ALWAYS win. And that is exactly what major publishers have done - a digital arms race against a faceless opponent, which means that some collateral damage is going to happen (ie, you the innocent, legit consumer gets screwed by DRM even if that wasn't their intention). And what happens when the innocent get sucked into a war they did not bring on themselves? They side against whoever caused the damage/trouble to them, and in this case that means siding with the pirates.
Publishers can easily make tidy profits AND have no DRM involved, as some studios/releases have proven (guild wars, witcher, sins of a solar empire, etc). There are also publishers that have actually made more money than they would have otherwise by being DRM free and encouraging try-before-you-buy models. The invasive DRM today boils down to exactly one thing: greed. Pirating doesn't literally cause a studio to lose money, it counts as a failed sale, you will never see a studio go under because they were pirated out of existence. They'll go under for poor business practices or corruption or whatever. Even when EA or blizzard or whoever is posting record year over year profits in the hundreds of millions, it is never enough, they always want more.
@rahul: pirating exists on every platform, even today's consoles. The major difference being, you usually need some sort of hardware or deep-level software (firmware) change/workaround/hack in order to play the pirated discs. Once consoles shift away from physical media, and it WILL happen eventually, you'll see their piracy rates go up. -
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Don't complain about armed security guards at banks if people kept robbing the banks before the armed security guards were hired. If people had actually respected the CD-key method of DRM, manufacturers never would have turned to the internet-connection method. -
To those who say don't buy vote with your wallet. To me that's the best advice, really. I really wanted to play Rise of Flight (flight sim) and refused to buy it because of a constant internet connection. I waited until they released a patch that allowed you to play offline. That's when I purchased Rise of Flight Iron Cross.
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But while not all games are worth $60, many are. Starcraft II and Mass Effect II spring to mind immediately for me. For those that aren't, I wait until they're discounted and then buy them legitimately. I wouldn't have been happy paying $60 for Bad Company II, but I waited for a while and bought it legitimately for half-price. I don't steal something because I think it's worth less than the purchase price. -
If we want manufacturers to quit using constant-internet-connection DRM, we need to avoid those games ENTIRELY until the same thing happened that happened with Rise of Flight. -
Charles P. Jefferies Lead Moderator Super Moderator
....aaaand we're done with this thread.
The gaming industry is driving more and more Gamers to Piracy
Discussion in 'Gaming (Software and Graphics Cards)' started by GamingACU, Aug 5, 2011.