If true, this has to be either the most unoptimized console port of all time, or an absolute graphical powerhouse. So, where does this leave the majority of notebook gamers? Assuming 'NVIDIA® GeForce® 8 series' equates the the desktop 8500 GT, this could leave even the 8600M at the very bottom of the barrel, but not completely out of the picture. In other troubling news, some sights are now listing that they're talking an 8800 or better as the minimum.... insane.
Bottom line: Looking at the screenshots on Steam, it's looking good, but no way the minimum could be an 8800. Besides, having a 200 series plus 2.83Ghz Core 2 Quad as the recommended is way beyond anything ever released. These initial requirements remind me a lot of what was around when GTA IV PC was first announced.
Crappy console port incoming, or is this truly the next Crysis?
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Judging from screens I've seen, the former.
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They recommend 200/4800 series yet only DX9? Pshh
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usapatriot Notebook Nobel Laureate
Hope my desktop 3.6Ghz dual, 2GB ram, and 4850 can run it well.
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Sad thing is, I'm going to buy it anyway, because it looks like it could be pretty cool. I'm a sucker for third-person shooters.
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yomamasfavourite Notebook Evangelist
http://www.youtube.com/watch?v=as3rLW0XT0Y
Really, I can't say it looks all that impressive.
With those kiind of specs, I'd be questioning the quality of the port. -
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usapatriot Notebook Nobel Laureate
Those system requirements are not that bad, they look just about what system requirements for any graphics intensive games coming out in 2009-2010 would have.
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yomamasfavourite Notebook Evangelist
I assume this is the correct terminator salvation
http://www.youtube.com/watch?v=8kxGI8cRhZA
It looks nice but I still think a core 2 quad and a 200 series is a bit much. -
Epic fail, anyone?
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Who cares. I rather play optimized games. Will ignore this as I did GTA4. I play for the gameplay and the experience....not how pretty the rain falls on the rocks or trees.
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mobius1aic Notebook Deity NBR Reviewer
Well GTA4 actually had settings well above what the console version were to justify the PC requirements, and of course the CPU optimization was pretty bad, but graphically it'll kill the console versions of the game. But this is rediculous, Wanted: Weapons of Fate was as well. I mean, come on, a GTX 200 series GPU just to run a simple port (I HIGHLY doubt it'll have any better graphics settings in comparison to the console versions)? The GTX260 itself has 3-4 times the raw computation throughput as either the 360's Xenos GPU setup or the PS3's RSX. That's just rediculous if a PC gamer needs that much raw GPU power just to get the same graphics as the console counterpart. When it comes to PC ports of multiplatform games, I tend to view "recommended requirements" as the hardware necessary to get a graphically equivalent experience to the console versions, accept with a higher resolution and maybe better FPS and AA too. This makes me mad because PC gaming to American devs is just becoming like some nuiscance that they'll cater to just to make that last bit of money or just to help gaurantee they'll make a profit on the game just in case the console versions don't sell as well as predicted. **** you Microsoft for practically abandoning the PC platform and barely catering to it accept in the most delicate fashion. To hell with Direct X as well. I really wish devs would smack MS in the face and go OpenGL and support Linux as well as OS X.
Ever heard of the Wolfire dev team anyone? It's this small group of independent developers that made a download only PC game called Lugaru. Now they are making a spiritual successor to it in the form of Overgrowth. It looks silly at first, but their proprietary game engine demos they've shown on gametrailers.com and what not are really cool and you know what's the best part? The game is made to run on Windows, Linux, and Mac OS X based OSs. These kinds of devs are my favorite! Goooooooooo WOLFIRE!
http://www.wolfire.com/ -
ViciousXUSMC Master Viking NBR Reviewer
Those are not much higher than GTA4, and the sad thing about GTA4 is even having way beyond the recommended spces I still have to turn down the settings, I cant even turn on high shaders without the override command.
Q6600 @ 3.6ghz
2x ATi 4850 -
mobius1aic Notebook Deity NBR Reviewer
Cool video of the liquid blood shader being used in Overgrowth...........also the game is using GLSL shaders in OpenGL based on the video descriptions. HELL YEAH! More OpenGL games whoo!
Never seen any game do blood like this! Totally awesome! -
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ViciousXUSMC Master Viking NBR Reviewer
there is an error in GTA4 code it only detects one cards memory thus why I had ot use the override code, it works fine now, but I still see a missing/blinking texture now and then.
For how much power its drawing out of my system, the graphics are nothing.
I know how hard my computer works by how hot my room isGTA4 turns it into a sauna.
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Doesn't matter that it's 2x512MB, memory doesn't stack in Crossfire, each card holds the exact same data in memory so you're still limited to 512MB.
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wow it recs a q9550....i can only imagine the stutter issues gta4 had now being on a first person shooter......every game that uses a quad so far has been the worst performing and looking games
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ViciousXUSMC Master Viking NBR Reviewer
If my memory recalls correctly as this has been brought up before, and I do not remember the conclusion of that topic. Its possibly just a wide spread bad rumor that you cant get the memory off both cards to add. Im starting to think it depends on the rendering mode.
You could be right, but I need to find out for sure,
I myself know for sure games like Crysis show me with 1gb of stuff in video memory.
Google search shows me the same "crossfire faq" over and over posted to multiple sites saying "it does not double the memory" but that goes against my own findings.
So I think maybe it depends on if AFR is on or not.
In addition for GTA4 I found the overide code as a "fix" for crossfire users. When I raised my settings well above the 512mb barrier up to closer to 1gb I had no performance loss or issues. The occasional missing or flickering texture happened to me before I raised the settings as well.
I dont know why people would call if a fix it if was not brokeplus if what you said is true and I only do have 512mb of memory in GTA4 that means other users should be able to use the limit override to raise there settings higher than recommended.
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/rant
Terminator's Salvation... Take your impossible to play game and shove it where the sun dont shine... I wont buy it and few people will and even fewer people will be able to run it...
Dont even dare winge about piracy because of a lack of sales, dont you even dare... -
Didn't Assassin's Creed have impossibly high system requirements initially before they were reduced to more realistic levels? I wonder if the same will happen here.
I'll pass on this game no matter how good it looks, doesn't suit my tastes at all. -
these requirments are clearly overestimated, the screens arent anything impressive
if i can run crysis almost maxxed and gta 4 medium-high and 1280x800 on a hd3650
t5750 4gb playably then i can this pos at high no sweat -
yep, think ill get this game when it comes out, just because of all the complaining it's bring out..
seems like a good test for both my systems... -
I don't know, the recommended reqs are extremely steep, but look at the minimum.
Dual core Pentium?
1 GB RAM?
unspecified 8-series GPU...
Compare that to the minimum reqs for GTA.
Thought GTA IV's system requirements were high? I present Terminator Salvation's.
Discussion in 'Gaming (Software and Graphics Cards)' started by Kevin, May 14, 2009.