This is my custom crysis config tweaked for performance. Copy the stuff below the dotted line into notepad then save the document as autoexec.cfg
Place that file in the c-program files- ea - crytek - crysis folder or wherever u installed it to, this is my first config so go ahead and be harsh. My system is a e1705 [email protected] core duo, a geforce 7900 gs (overclocked 480/1100), and 3.25gb of ram. Stuff with xxxxx in front of anything in in my config, just means im not sure if ill enable it and its off for now. Best used with patch for crysis and latest graphic card drivers. EDIT TRY VERSION 2 INSTEAD
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VERSION 1
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sys_spec_GameEffects = 1
sys_spec_ObjectDetail = 1
sys_spec_Particles = 1
sys_spec_Physics = 1
sys_spec_PostProcessing = 1
sys_spec_Quality = 1
sys_spec_Shading = 1
sys_spec_Shadows = 2
sys_spec_Texture = 1
sys_spec_VolumetricEffects = 1
sys_spec_Water = 2
r_sunshafts = 1
r_BeamsDistFactor = .05
e_particles_thread = 1
e_vegetation_static_instancing = 1
es_OnDemandPhysics = 1
e_hw_occlusion_culling_objects = 1
r_GeomInstancing = 1
r_MultiGPU = 2
r_ColorGrading = 0
r_ColorGradingDOF = 0
r_Coronas = 1
r_Rain = 1
r_WaterGodRays = 1
g_battleDust_enable = 1
e_water_ocean_fft = 1
e_max_entity_lights = 16
r_EyeAdaptationBase=0.2
e_gsm_lods_num=5
e_shadows_from_terrain_in_all_lods=0
e_lod_ratio=8
e_view_dist_ratio_vegetation = 21
e_water_ocean_fft = 1
e_water_tesselation_amount = 6
r_BeamsMaxSlices = 64
xxxr_UsePOM = 1
r_useEdgeAA = 0
r_HDRlevel=0.7
e_terrain_normal_map=1
xxxxxxe_terrain_ao=1
e_vegetation_use_terrain_color=1
q_Renderer = 2
q_ShaderFX = 1
q_ShaderGeneral = 1
q_ShaderGlass = 1
q_ShaderHDR = 1
q_ShaderIce = 1
q_ShaderMetal = 1
q_ShaderPostProcess = 2
q_ShaderShadow = 1
q_ShaderSky = 1
q_ShaderTerrain = 1
q_ShaderVegetation = 1
q_ShaderWater = 1
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Version 2 - I average 32-34fps with the crysis fps tester.
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sys_spec_GameEffects = 1
sys_spec_ObjectDetail = 1
sys_spec_Particles = 1
sys_spec_Physics = 1
sys_spec_PostProcessing = 1
sys_spec_Quality = 1
sys_spec_Shading = 1
sys_spec_Shadows = 2
sys_spec_Texture = 1
sys_spec_VolumetricEffects = 1
sys_spec_Water = 1
;System Specs
con_restricted = 0
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxr_displayinfo=1
r_driver = "Dx9"
r_MultiGPU = 2
sys_budget_videomem = 256
sys_enable_budgetmonitoring = 0
r_sunshafts = 1
r_BeamsDistFactor = .05
e_particles_thread = 1
e_vegetation_static_instancing = 1
es_OnDemandPhysics = 1
e_hw_occlusion_culling_objects = 1
r_GeomInstancing = 1
r_MultiGPU = 2
r_ColorGrading = 0
r_ColorGradingDOF = 0
r_Coronas = 1
r_Rain = 1
r_WaterGodRays = 1
g_battleDust_enable = 1
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxe_water_ocean_fft = 1
e_max_entity_lights = 7
r_EyeAdaptationBase=0.2
r_BeamsMaxSlices = 64
r_TerrainAO_FadeDist=1
e_water_ocean_fft = 1
r_BeamsMaxSlices = 64
r_HDRlevel=0.7
q_Renderer = 2
q_ShaderFX = 1
q_ShaderGeneral = 1
q_ShaderGlass = 1
q_ShaderHDR = 1
q_ShaderIce = 1
q_ShaderMetal = 1
q_ShaderPostProcess = 2
q_ShaderShadow = 1
q_ShaderSky = 1
q_ShaderTerrain = 1
q_ShaderVegetation = 1
q_ShaderWater = 1
e_terrain_normal_map=1
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxr_UsePOM = 1
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? I dont know... sounds like your making it look like crap
lol jk
Isnt 1 or 0 the lowest or so?
I dont know about you but... people have brought out tweaks like this in an easy intalation package...
And they even tweaked the tweaksas in I guess the files that use these commands or settings you gave
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I'm quite sure "1" or "0" simply means whether a feature is enabled or not. For example Rain=0 means no rain, Rain=1 means rain, etc.
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I'd recommend first setting everything to "medium" in-game, and then start editing specific cvars towards the values that are set by the "minimum" in-game. Download this Excel spreadsheet to help you with that: http://files.filefront.com/crysis+SP+cvars+settingsxls/;8915271;/fileinfo.html
And what might be your resolution? -
With textures and object detail u see the least amount of difference, Ive added dx10 effects too. shaders kill performance, so they are low but not low enough that they turn off sunshafts, i realized 2 shaders have to be on (set to 2) to enable it besides sunshafts being enabled by itself. Shadows are medium. Volumetric sucks performance down too far and makes movies slow in the beginning of the game, for better water add these 3 lines at the bottom (minimal performance hit):
sys_spec_Water = 3
e_water_ocean_fft = 1
q_ShaderWater = 3
(the 2nd one is a dx10 effect, but messes up with low quality water)
i run it at 1000x768 or somethin, up until this game i nvr thought my card sucked. -
Note that changing some cvars won't do anything if some other cvars related to them are too low or disabled. -
ive spent days searching for configs and testing fps out alot...I have a hd 2600 gddr3 512mb version...i over clock to 540 core 650 mem..resolution at 1024x 768 ..This config has some pretty wicked stuff... I took a bunch of photos myself comparing various configs with vanilla high settings...Hdr level seems to give the biggest impact on overall visual look, i changed it from .3-3 with no loss in fps ..soo just play around with it till u like its look....
Shaders to me matter the most, but for some reason when i enable high shaders my fps drops greatly. I wanted to see the detail on all in game objects not crappy washed out textures..
i have like 30 configs so if u want one just ask.. this ones a great config imo
con_restricted = 0
r_driver =Dx9
con_restricted=0
r_VSync = 0
d3d9_TripleBuffering = 1
r_displayinfo = 1
g_useProfile = 1
e_particles_thread = 1
sys_budget_videomem = 1024
sys_budget_sysmem = 1536
sys_physics_CPU = 1
r_GeomInstancing = 1
r_MultiGPU = 1
r_ShadersAsyncCompiling = 1
e_vegetation_static_instancing = 1
e_hw_occlusion_culling_objects = 1
e_hw_occlusion_culling_water = 1
e_terrain_occlusion_culling = 1
r_TexturesStreaming = 0
e_screenshot_width = 5120
e_screenshot_height = 2880
e_screenshot_quality = 100
e_screenshot_file_format = jpg
s_SpeakerConfig = 5
;r_HDRlevel = 0.7
;r_HDRBrightOffset = 3
;r_HDRBrightThreshold = 2
;r_HDRRendering = 1
;r_EyeAdaptionClamp = 2.5
e_obj_quality = 2
e_proc_vegetation = 0
ca_useDecals = 1
e_decals_allow_game_decals = 1
e_decals_life_time_scale = 0.5
e_lod_ratio = 4
e_lod_min = 2
e_view_dist_ratio_detail = 15
e_view_dist_ratio_vegetation = 20
e_vegetation_min_size = 1.0
i_rejecteffects = 1
e_vegetation_bending = 0
sys_flash_curve_tess_error = 6
e_view_dist_ratio = 50
e_max_view_dst_spec_lerp = 0.5
e_vegetation_sprites_distance_custom_rat io_min = 0.5
e_vegetation_sprites_distance_ratio = 1.4
e_detail_materials_view_dist_z = 128
es_DebrisLifetimeScale = 0.3
e_cbuffer_resolution = 128
e_dissolve = 1
ca_DrawFaceAttachments = 0
ca_AttachmentCullingRation = 100
e_terrain_occlusion_culling_max_dist = 100
i_lighteffects = 0
g_ragdollMinTime = 5.0
g_ragdollUnseenTime = 1
g_ragdollDistance = 15.0
g_battleDust_enable = 0
e_particles_quality = 2
e_particles_lod = 0.75
e_particles_max_emitter_draw_screen = 8
r_UseSoftParticles = 0
e_water_ocean_soft_particles = 0
e_particles_object_collisions = 0
e_cull_veg_activation = 20
g_joint_breaking = 1
g_tree_cut_reuse_dist = 0.35
p_max_MC_iters = 4000
e_phys_foliage = 2
es_MaxPhysDist = 60
es_MaxPhysDistInvisible = 10
e_phys_ocean_cell = 1
e_foliage_wind_activation_dist = 10
g_breakage_particles_limit = 130
v_vehicle_quality = 2
p_max_substeps_large_group = 3
p_num_bodies_large_group = 30
r_PostProcessEffects = 1
r_MotionBlur = 0
r_Flares = 1
r_Coronas = 1
r_UseEdgeAA = 2
r_sunshafts = 0
r_colorgrading = 0
r_GlowScreenMultiplier = 0.2
r_WaterGodRays = 1
q_ShaderGeneral = 3
q_ShaderMetal = 2
q_ShaderGlass = 0
q_ShaderVegetation = 1
q_ShaderIce = 0
q_ShaderTerrain = 1
q_ShaderShadow = 1
q_ShaderFX = 1
q_ShaderPostProcess = 2
q_ShaderHDR = 1
q_ShaderSky = 1
q_Renderer = 2
r_LightsSinglePass = 1
e_sky_type = 1
e_sky_update_rate = 0.12
r_DetailTextures = 1
r_DetailNumLayers = 2
r_DetailDistance = 4
r_HDRRendering = 1
r_SSAO = 0
r_SSAO_quality = 2
r_SSAO_blur = 2
r_SSAO_radius = 2
r_SSAO_darkening = 0.3
e_ram_maps = 1
sys_flash_edgeaa = 1
e_vegetation_use_terrain_color = 0
e_terrain_ao = 0
e_terrain_normal_map = 0
e_max_entity_lights = 8
r_UsePom = 0
r_EnvTexUpdateInterval = 0.01
r_TexturesFilteringQuality = 2
r_HairSortingQuality = 0
r_FillLights = 7
e_particles_lights = 1
e_shadows = 1
r_ShadowJittering = 0.1
e_shadows_max_texture_size = 512
r_ShadowBlur = 3
e_gsm_lods_num = 3
e_gsm_range = 4
e_shadows_cast_view_dist_ratio = 0.45
r_ShadowsMaskResolution = 0
e_shadows_on_alpha_blended = 0
e_shadows_from_terrain_in_all_lods = 0
e_gsm_cache = 0
s_FormatSampleRate = 48000
s_CacheSize = 80
s_MPEGDecoders = 64
s_Obstruction = 1
s_ObstructionAccuracy = 1
s_ObstructionUpdate = 0.1
s_SoundMoodsDSP = 1
s_VariationLimiter = 1.0
s_ReverbType = 2
sys_LowSpecPak = 1
r_TexSkyResolution = 2
r_ImposterRatio = 1.7
r_EnvCMResolution = 1
r_EnvTexResolution = 2
r_DynTexMaxSize = 50
r_TexAtlasSize = 512
r_DynTexAtlasCloudsMaxSize = 24
r_DynTexAtlasSpritesMaxSize = 16
r_TexturesStreaming = 1
r_Beams = 3
r_BeamsDistFactor = 0.05
r_BeamsMaxSlices = 64
e_Clouds = 0
r_CloudsUpdateAlways = 0
r_WaterRefractions = 1
r_WaterReflections = 1
r_WaterUpdateFactor = 0.001
e_water_tesselation_amount = 10
e_water_tesselation_swath_width = 10
r_WaterUpdateDistance = 0.2
r_WaterCaustics = 1
r_WaterReflectionsQuality = 1
e_water_ocean_fft = 1
q_ShaderWater = 3
r_WaterReflectionsMinVisiblePixelsUpdate = 0.05
r_DepthOfField = 0
e_terrain_texture_lod_ratio = 1.5
e_terrain_lod_ratio = 1.5
e_detail_materials_view_dist_xy = 2048
e_terrain_normal_map = 0
r_TexturesStreaming = 1
try it out and tell me what u think... set everything too high not low...
then try this one i made its simple but has a diff visual look
con_restricted = 0
r_driver =Dx9
con_restricted=0
sys_spec_ObjectDetail=4
sys_spec_Shading=1
sys_spec_VolumetricEffects=4
sys_spec_Shadows=2
sys_spec_Texture=4
sys_spec_Physics=4
sys_spec_PostProcessing=4
sys_spec_Particles=4
sys_spec_Sound=4
sys_spec_Water=4
sys_spec_GameEffects=4
e_shadows = 1
r_ShadowBlur=0
e_shadows_max_texture_size=256
r_ShadowJittering=1
e_gsm_lods_num=3
e_gsm_range=4
e_shadows_cast_view_dist_ratio=0.25
r_ShadowsMaskResolution=0
e_shadows_on_alpha_blended=0
e_shadows_from_terrain_in_all_lods=0
e_gsm_cache = 1
e_sky_type=0
e_sky_update_rate=1
r_DetailTextures=0
r_DetailNumLayers=0
r_DetailDistance=3
r_HDRRendering=2
r_SSAO=0
r_SSAO_quality=0
r_SSAO_radius=0
r_refraction=0
e_ram_maps=0
sys_flash_edgeaa=0
e_vegetation_use_terrain_color=1
e_terrain_ao=0
e_terrain_normal_map=0
e_max_entity_lights=4
r_UsePom=0
r_EnvTexUpdateInterval=0.5
r_TexturesFilteringQuality=0
r_HairSortingQuality = 0
r_FillLights = 0
e_particles_lights = 0
r_BeamsMaxSlices=16
r_BeamsDistFactor=1
r_TexturesStreaming = 0
q_ShaderGeneral=2
q_ShaderMetal=2
q_ShaderGlass=2
q_ShaderVegetation=2
q_ShaderIce=2
q_ShaderTerrain=2
q_ShaderShadow=1
q_ShaderFX=1
q_ShaderPostProcess=2
q_ShaderHDR=0
q_ShaderSky=0
q_Renderer=0
d3d9_TripleBuffering = 1
r_HDRlevel = 2
r_WaterGodRays = 1
r_Coronas = 1
r_DepthOfField = 0
r_sunshafts = 1 -
ViciousXUSMC Master Viking NBR Reviewer
Hmm I may try out some custom configs. For my desktop with a 4850 I just use the moded cvars to run DX9 in "very high" and I was good from there. 30fps average all maxed out 1920x1080 and very happy.
My new laptop tho has a 9700gt and wont even run DX9 high without problems. all high DX9 1280x800 gave me 20fps on the benchmark, all medium and it jumped all the way up to 40fps average.
So there has to be a good middle point to get the visuals of high with the performance near medium. My biggest annoyance I found on my desktop that lead me to find the very high dx9 tweak is object pop, like just walking on the beach side and sticks and stones popping out of thin air 4 or 5 feet infront of you, back up and they vanish again and then walk forward and they pop right up. I found setting object quality to vhigh fixes this tho.
Have you guys tried the Triple C pack deal, thats what I was gonna try. If so any comments on how it compares to these above posted configs? -
just about the object pop, there is some Cvar to remove that. maybe texture steraming or something without any Performance loss.
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ViciousXUSMC Master Viking NBR Reviewer
well the vhigh value for objects fixes it and I can just use that single cvar from the very high dx9 config to make it go away it only includes a few other things that should not hit performance to well. The actual value to eliminate it on its own is objectviewdistance or something like that.
Thoughts on my custom crysis config?
Discussion in 'Gaming (Software and Graphics Cards)' started by mas5acre, Jan 18, 2008.