After solving the "game won't start" problem, now whenever i have more than 5 buildings tiberian sun starts getting choppy.
Any way to fix that? Specs below
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Try running it in windows xp sp2 compatibility mode.
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I have found that Tiberian Sun works best inside of a VMWare Workstation running Windows XP SP2 so if you can't get it to work smoothly, you still have that as another option.
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You're not the only one. Cloaking a Nod base is horrendous.
DirectDraw is old and some of the functions are not supported in the newer version of DirectX. You'll need to install an older version of directX (using older OS). Also download ddraw.dll and put that in the main directory. This should fix the waveclass error (the game crashes if you fire a laser or disruptor beam south outside the border of your screen). If you get a black screen, then just delete the ddraw.dll -
Finally someone else has this problem, I've been searching 3 months for an answer. (Not that I'm happy it's not working for you.)
I tried running it in an XP VM, same problem. The first decade won't install on a Win98 VM, and compatibility does nothing.
Maybe getting a ddraw.dll for dx6 and throwing it in the directory might work? -
i am running in windows xp sp2 compat not sp3
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I run the original version of Tiberian Sun + Firestorm in a Virtual environment, not the TFD version, running Windows XP SP2 without any crashes or problems. I have the ddraw.dll from the same OS copied into the main directory and the official Tiberian Sun latest patch update.
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hmm strange, my friend with a hp dv6 and P7350 2.0ghz same as mine and 4530 running windows 7 64-bit is running it at full speed... hmmm.
Tiberian Sun very choppy on windows 7?
Discussion in 'Gaming (Software and Graphics Cards)' started by zijin_cheng, Mar 2, 2010.