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    Time traveling RTS....

    Discussion in 'Gaming (Software and Graphics Cards)' started by Darth Bane, Sep 2, 2009.

  1. Darth Bane

    Darth Bane Dark Lord of the Sith

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  2. Signal2Noise

    Signal2Noise Über-geek.

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    I visited the future and can tell you this game sucks.
     
  3. hustheman

    hustheman Notebook Evangelist

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    huh... sounds interesting
    would be very fun if done correctly
     
  4. sirmetman

    sirmetman Notebook Virtuoso

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    That looks like it could be cool if they get it working correctly, but I would not want to be the one to have to balance or test that game. Just thinking about it makes my head hurt...
     
  5. Signal2Noise

    Signal2Noise Über-geek.

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    Agreed. Check out this thread on the unofficial Archon forum. If this game ever gets released and has properly executed game mechanics then it could be interesting, despite my visiting the future and declaring this game sucks. ;)
     
  6. sirmetman

    sirmetman Notebook Virtuoso

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    Well, the problem I see is that either the tech tree will be largely useless and the high tech units will not be much more powerful than the low tech ones (lame) or else every game will devolve in to a tech-up-to-build-uber-unit-and-send-back-in-time-to-destroy-enemy-first race. I guess a big part of game balance will hinge on figuring out how long to make the "rewind space" such that you can't just go back and pwn your enemy's starter units with a MegaGunoMech(TM) but still be far enough back in time to not just be a kitchy novelty feature.
     
  7. HTWingNut

    HTWingNut Potato

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    That is quite surreal. Without some really well thought out game mechanics, it will fail big time. It will be weird. So you could try to find a point in the past that the opponent doesn't have many units in a certain space to attack then. Then your opponent if they were in the present, might just see one of their structures disappear because it was destroyed in the past. How weird.

    One thing I'm wondering though, is if you created units from a structure that ended up being destroyed in the past, would those units also disappear that were created after the structure was destroyed? They'd have to.

    Interesting concept. It seems that the time travel would be better if it were restricted to a few select units that could cause enough trouble in the past to upset your opponent than being able to send all units.

    I dunno, I'll have to keep an eye on this one. Maybe it will be implemented in Starcraft 3! (or maybe even 2 - lol).
     
  8. sirmetman

    sirmetman Notebook Virtuoso

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    They pretty severely restrict both the strength you can take back in time and the amount of commands you can give in the past. That way, they mainly limit you to surgical strikes or blunt force strategy changes in the past (you don't have enough chrono energy to go back in time and muck around unendingly). Still though, that will be a critical point of balance, and will be adjsutable in multiplayer games. One risk is that everyone just plays the game with chrono energy set to 0 or something in MP so it basically becomes a RTS with a replay feature.
     
  9. PanzerVIZeke

    PanzerVIZeke Notebook Consultant

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    No offense, but the game looks like it would be too complicated for average mindless instant action, graphics hore.*cough* Everyone in this thread *cough* (except me).

    Most likely the game will be an EPIC FAIL, not because it doesn't work, but because the average joe is too dumb and lazy to figure out the mechanics.(No offense to anyone)
     
  10. sirmetman

    sirmetman Notebook Virtuoso

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    Look everyone, it's the reclusive North American Internet Troll! Don't get too close, they are prone to violent and illogical outbursts when they feel threatened.
     
  11. PanzerVIZeke

    PanzerVIZeke Notebook Consultant

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    Ah......no.

    I was just being honest....and I said no offense....a troll wouldn't say no offense...it's not my fault you guys can't except the truth.Tell me, call me a troll when you get past the first turn of War in the pacific:Admiral's Edition Grand Campaign.I didn't think so. :rolleyes:

    Face it, atleast 75% of the people on here will toss a game unless there's instant action and graphics.I just saying the truth, call me a troll all you want. :) :p
     
  12. sirmetman

    sirmetman Notebook Virtuoso

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    You just came in to a thread with a decent discussion going and in one fell swoop devolved the conversation and insulted everyone else in the thread, calling them too stupid to play the game. Do you have anything of value to add, or are you just here to badmouth people trying to discuss something intelligently?
     
  13. HTWingNut

    HTWingNut Potato

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    sirmetman, I agree with you... but as difficult as it is, it's called "ignore". 'Tis the most effective repellent against trolls.
     
  14. sirmetman

    sirmetman Notebook Virtuoso

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    that was the plan from this point forward. In any case, so, going back in time... I bet this game will benefit a bunch from multicore. From thier website, it sounds like they are running each time "wave" in a different thread, than periodically synchronizing them. Seems interesting.
     
  15. HTWingNut

    HTWingNut Potato

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    That is an interesting use for multiple threads. I hope it does pan out because it is definitely a good concept, change of pace at least. But so far the graphics look horrid. I know graphics don't make the game, but those look like from 2001.
     
  16. sirmetman

    sirmetman Notebook Virtuoso

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    Well, that is an alpha build, and they pretty much said it is all placeholder art for the moment. I'm sure things will get sharper. They are probably releasing stuff now to try to drum up investor support and get buyin for thier engine from parties outside the company interested in using it.
     
  17. PanzerVIZeke

    PanzerVIZeke Notebook Consultant

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    Ok, well I apologize then.
     
  18. HTWingNut

    HTWingNut Potato

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    It would be awesome to see a mod of Starcraft 2 using this technology. As I read more, I like it. You can basically "undo" things from the past, change the past, or in some circumstances go to the future.

    It seems like that would make for crazy gameplay though. You think your most prized structure was destroyed, but it suddenly reappears, but then you know your opponent is up to something bigger. They even said you can send the same unit back in time to fight alongside itself.

    Nuts. I like it!
     
  19. PanzerVIZeke

    PanzerVIZeke Notebook Consultant

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    Ah....cold shoulder.....
     
  20. sirmetman

    sirmetman Notebook Virtuoso

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    It will be quite interesting to see how it plays out. There is soooo much potential to be cool, but equally as much for them (due to budget/time) to turn the time travel dynamic in to mere novelty kitch. I really hope they make it work though. As to what games I'd like to see modded with this, forget Starcraft, what about Sins of a Solar Empire or Supreme Commander?
     
  21. HTWingNut

    HTWingNut Potato

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    Ohhh, Sins. That game is complex enough, I can't imagine managing units back in time as well as a dozen starports and several solar systems. Whoa.
     
  22. sirmetman

    sirmetman Notebook Virtuoso

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    True. And imagine how unbalancing it would be to bring 1 or 2 max lvl cap ships back to early game. That's really the biggest fear I have for this game (other than bugs and vaporware status :)). Seems like a meaningful tech system could completely unbalance the early game depending upon how far back in time you can send things.