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    Turn Based Starcraft?

    Discussion in 'Gaming (Software and Graphics Cards)' started by HTWingNut, Oct 1, 2010.

  1. HTWingNut

    HTWingNut Potato

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    I think it would be awesome to have a turn-based Starcraft game. For us slow handed folk especially :p What do you think?

    I think it would work out quite well actually, and it would allow you to use a lot more long term planning than what you're gonna do in the next 30 seconds. I'm not talking about just use the current game and make it turn based, but a whole new game with a slightly modified gameboard and units. Think Civilization scale.

    Maybe I'm dreaming, but I think it would be a big success.
     
  2. farful

    farful Notebook Evangelist

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  3. HTWingNut

    HTWingNut Potato

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    That's not Starcraft though. 4X is e xplore, e xpand, e xploit, and e xterminate. I like these kinds of games, but would like to see one in the Starcraft universe.
     
  4. LaptopNut

    LaptopNut Notebook Virtuoso

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    Starcraft 2 turn based would rule! They should do it like they did Tactics Ogre on the GBA. It would appeal to those who have slow fingers and don't have the time to study for years to master the game.
     
  5. niffcreature

    niffcreature ex computer dyke

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    well... :p
    wouldnt you have more time to study the game, perhaps years, just in between turns?

    Also you could easily code turns with the map editor if you knew how... u could turn this into a request thread ;)
     
  6. HTWingNut

    HTWingNut Potato

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    I don't think SC2 as it stands and just making it turn based would suffice. You'd have to alter things quite a bit. But that would be a start!
     
  7. lewdvig

    lewdvig Notebook Virtuoso

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    Just play SC2 on casual mode. It's pretty slow that way.

    But yeah, I would probably buy a game like the one you describe.
     
  8. shinakuma9

    shinakuma9 Notebook Deity

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    advance wars is pretty much what you're describing.
     
  9. HTWingNut

    HTWingNut Potato

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    Is that on PC? I only see it for Nintendo DS.
     
  10. Texanman

    Texanman Master of all things Cake

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    Civilization 5 (or any of them) or advance wars is pretty much the closest thing you will get imo
     
  11. HTWingNut

    HTWingNut Potato

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    I know what's out there, but I guess I was just a wishful thinking kind of guy. Civ 5 is not space / alien themed, it's Earth historical. But I know it will never come to fruition, but it's good to dream.
     
  12. jeffreyac

    jeffreyac Notebook Evangelist

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    I'm a huge fan of turn based games, and I've been wishing for a tactical turn based scifi style game (basically, an updated XCOM) for a long time. I know there are a few out there (some suggested previously by this forum, as a matter of fact) but they never seem to be what I'm looking for.

    I realize you're thinking more strategic than tactical, or at least a larger scale, if you're thinking Starcraft II - but yeah, I'm at least one more fan of turn based styles... :) so you're not alone!
     
  13. Texanman

    Texanman Master of all things Cake

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    well there is Sid Meier's Alpha Centauri.... take civ 3 but make it sci-fi
     
  14. IWantMyMTV

    IWantMyMTV Notebook Evangelist

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    Not sure that I would ever lump a Civilization game and an Advance Wars game together...don't take me wrong...I enjoy them both...but an Advance Wars scenario takes about 20 minutes max...whereas a 'scenario' of any Civilization game (even the first two in the series) will take hours...there's not nearly as much depth to Advance Wars...it's very much paper, scissors, rock with little economy and no diplomacy or research...

    The Battle Isle series for the PC were very similar to Advance Wars and actually preceded Advance Wars on the GBA by a few years...Battle Isle didn't have the anime characters with the goofy dialogue (actually different goofy characters with different cheesy dialogue)...

    I agree...this is probably as close as you will get (I think Alpha Centauri owes more to Civ 2 than Civ 3 though...Brian Reynolds worked on SMAC and Civ 2)...Master of Orion and Galactic Civilization and the plethora of clones have the research, economy and diplomacy elements, but the tactical battles are space battles...not land battles with some spacecraft support...Alpha Centauri is much closer to the Starcraft battles...

    But to the original point of the thread...

    It's the storytelling that's impressed me with Blizzard's games ever since Warcraft 2 (was there a story in the original Warcraft?)...I don't play multi-player so it wasn't really the unit balancing that impressed me (but the unit differentiations between three separate factions was amazing when Starcraft came out...only War Wind 2 had pulled off something similar and it wasn't nearly as snazzy as Blizzard's sci-fi RTS)...and the 4X games don't really have story elements...just some plot elements and then you write your own adventure...X-Com is a sci-fi turn-based game that has some story progression, but it's squad based...

    And maybe that's what would be the result of htwingnut's wish...a squad and turn-based game in the Starcraft universe that's story driven...similar to the Warhammer 40K game on the PSP, but with the Blizzard depth (and I'm not knocking the depth of the Games Workshop W40K...just what was done on the PSP...I'm not sure there's a more fully realized universe than W40K off the gaming systems)...I do agree that moving Starcraft into a turn-based environment regardless of whether it was squad-based or more 4X would require major re-design...RTS and turn-based cater to two very different gamer needs...

    I still wish Blizzard would have finished Ghost (and in a more timely manner so you didn't end up with an ugly game on old hardware [Gamecube??? Really, Blizzard??? Who made that choice?])
     
  15. Tristan

    Tristan Garrosh Did Nothing Wrong

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    It's only a matter of time until a map developer creates a Risk style SC2 map
     
  16. ECKS

    ECKS Notebook Prophet

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    Bumpin for ideas. Found this thread while searching for Alienware Orion backpack LOLZ!

    Are there any good PC games that I should try which are similar to OP's idea besides Civ5? TYIA!
     
  17. Lieto

    Lieto Notebook Deity

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    Starcraft is all about Operations Per Minute. Going turn based would ruin the game. Everyone know that vikings counter colossi and its all about scouting that in time, while staying on top of your micro and macro.

    Its all about how fast you click and how good you can multi-task.
    Not about some super strategic knowing what unit counter which unit (thats pretty well know from the first minutes by reading tooltips).

    So ye... turn based Counter Strike anyone?
     
  18. HTWingNut

    HTWingNut Potato

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    The point is not Starcraft 2 and just making it turn based. The point is a turn based Starcraft in the Starcraft universe. Kinda like MechWarrior had an RTS. Star Wars has action games and an RTS. I mean World of Warcraft is based on an RTS. Think, people, think. It's not that hard of a concept to gather.
     
  19. sgogeta4

    sgogeta4 Notebook Nobel Laureate

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  20. Patrck_744

    Patrck_744 Burgers!

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    QFT, Its the only one that's closest. Each custom game of Civ 5 takes a large amount if time to finish.
     
  21. HTWingNut

    HTWingNut Potato

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    Just seems like Blizzard could make an awesome twist on turn based strategy.
     
  22. Lieto

    Lieto Notebook Deity

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    I didnt play Civ5 but i just cant imagine how turn based can work in online gaming. Quite obvious that blizzard isnt going to release single player game at this point.

    I tried playing HeroesIII via modem and felt asleep, while the other guy was making his move ><
     
  23. HTWingNut

    HTWingNut Potato

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    Civilization isn't too bad online. Just play with people you know and it's less stress than SC2 or other fast paced games. Great to just sit there, drink a beer, and shoot the bull while you either destroy each other or team up against the enemy.
     
  24. Lieto

    Lieto Notebook Deity

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    Hmm... maybe there is such game already — Eve online, check it out.
    It rarely comes down to who has better reaction and you can completely avoid it if you dont want it. And its also not turn based so you never need to wait. And its also sort of Starcraft universe -) "Leveling" might be a problem but you can just buy a character for some 50usd considering game itself doesnt require any initial payment.

    But in general what you are trying to describe wasnt really achieved yet.
    Seems like reaction based game force people to play on same map over and over and over giving a potential to charge money on long time basis while games like civilization can only entertain you for a short while (never seen anyone playing Civ for 15 years and i did see people play SC for 15 years) so i doubt blizzard will start any project of this kind.
     
  25. HTWingNut

    HTWingNut Potato

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    Nobody playing Civ for 15 years? Lolwut? That's why it's only one of the most successful games of all time, tons of mods, tons of official expansions? I still have Civ 2 on my netbook. That's why Civ 5 was just released because nobody plays it?

    Civ has been around a lot longer than Starcraft (1991 vs 1998). Not only that, but Blizzard completely plagiarized the whole thing from Warhammer 40,000.

    Civ IV exceeded 3 million copies sold, Civ V is nearing 1 million, and who knows what Civ 1, 2, 3 combined sold, probably another 3-4 million.

    How does Eve online relate to a turn based strategy game? Eve is a MMORPG.
     
  26. Lieto

    Lieto Notebook Deity

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    Thats a weird way to calculate the "success" of the game. So you are saying Company had to release ton of mods, expansions and 5 completely different versions of the game to keep people playing it? How is this a success?

    Let me introduce you to a game of year 1998 SCI — One expansion. over 11 millions copies sold. Not so much because back in the days there was no real way to "protect" software from piracy. Now thats a Success.
    Zero maintenance cost pretty much and it kept selling for 15 years.

    SCII — 1.5mils sold on FIRST DAY.

    All i am trying to say that there is harder to push a business model to promote turned based games online. Even 1v1 is "slowish".
    I suggested EVE because of what you expected from a game — relaxed multiplayer gameplay that doesnt require you to push buttons fast and where you can think your moves in advance etc. Thats Eve.

    I am not saying that Civ5 is bad in any way. In fact i am glad that there are different players on the market who dont clone successful ideas and just keep pushing on their own universe.
    Just trying to think about the chance to get SCII turn based and factoring everything )
     
  27. HTWingNut

    HTWingNut Potato

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    You're contradicting yourself. You said nobody played Civilization for 15 years, I corrected you. And adding expansions is not a bad thing. Since when is offering users additional content a bad thing? Just because Blizzard didn't bother and dawdle with getting stuff done? Starcraft 2 is having 2 expansions, is that a horrible thing then? Is it less successful because of it? I don't get your reasoning. If you discount Korea, how many total sales were there of SC and SC2? That'd be a more fair assessment. Blizzard got lucky by having Korea making it the success it was. Without it I don't know many people that played it on a regular basis past the first couple of years.

    And just because something earns less money, doesn't mean it's not successful. Any business that would turn their nose at a game that sold 3 million copies if you count only Civ IV, would be stupid, considering most games don't approach a fraction of that, especially PC only titles.

    And zero maintenance cost for Starcraft? What is Battle.net? That's huge maintenance costs.

    You are making zero sense here. And I'm not saying Civ is better than Starcraft but that seems to be what you're getting at. So go ahead and be a big fanboi that can't see beyond one game, that there is more than just Starcraft RTS in the world.

    Eve makes no sense either. Two completely different genres. Eve is a gigantic time commitment with a monthly fee. Turn based strategy has games with a start and and end and doesn't suck money out of you on a monthly basis.
     
  28. Karamazovmm

    Karamazovmm Overthinking? Always!

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    AHHH just get a total war game, or someone will start asking about baka's avatar
     
  29. elrossi

    elrossi Notebook Enthusiast

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    That sounds really awesome. I feel like every time I don't play scII for like 2 weeks I end up coming back and playing way too slow, so that should help. Plus, starcraft lore is awesome anyway!
     
  30. Texanman

    Texanman Master of all things Cake

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    if by awesome you mean a rip off of warhammer 40k then ok...

    Tyranids > 0 > zerg
     
    Last edited by a moderator: May 8, 2015
  31. kurtcocaine

    kurtcocaine Notebook Evangelist

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    you can try the King's Bounty series... I really liked it and it closely matches your description of what you want..
     
  32. ECKS

    ECKS Notebook Prophet

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    In high school I made a SC1 trading card game, fully printed with proxies and all that. Took too long to finish a game though, unfortunately. Then I got a gf, and well, you know how that is. So I never finished/went back to fixing the game to make it better. Tried in college, but that didn't work out either lolz.
     
  33. dooms33ker

    dooms33ker Notebook Consultant

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    Blood Bowl is an incredible turn based strategy game. Imagine chess mixed with monday night football. With Orcs and Elves.
     
  34. Voodooi

    Voodooi AFK for a while...

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    - Civ 5
    - Heroes of Might & Magic III and IV (the best ones)
    - Final Fantasy Tactics

    all great TBS (Heroes III being the best).

    But yeah, I'd consider buying a TBS-Starcraft game since that's all I've been playing recently ;)