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    Turning Point: Fall of Liberty

    Discussion in 'Gaming (Software and Graphics Cards)' started by Destiny, Mar 2, 2008.

  1. Destiny

    Destiny Notebook Deity

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    Has anybody tried it on HD2600 DDR3 yet?? or even DDR2??
     
  2. KPot2004

    KPot2004 Notebook Evangelist

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    From what I have read, that game sucks on PC's.

    There is no mouse control in the menu, and you cannot change the resolution.
     
  3. Xirurg

    Xirurg ORLY???

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    ^heard same thing
     
  4. Magnus72

    Magnus72 Notebook Virtuoso

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    Yes you can change the res, though you have to go in and edit an ini file. Yeah the game sucks big time.
     
  5. Destiny

    Destiny Notebook Deity

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    Lol. No point for getting it than. I have just heard about the game, and thought it was a good idea for a game and was tempted to play it then. Seems like there is a lot of baaad ;) games going out now. Id better come back to TF2 and PES08 ;)
     
  6. Charles P. Jefferies

    Charles P. Jefferies Lead Moderator Super Moderator

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    This game sounds like a dud for PCs based on what I am reading around the Internet. Apparently the graphics are terrible, as it is being compared to Wolfenstein and Half-Life 1. It has terrible performance too. I doubt it will run well on an 8600M-GT . . . I am reading how people are having problems with 8800s getting fluid gamplay.

    Typical console port garbage.
     
  7. Magnus72

    Magnus72 Notebook Virtuoso

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    Yes I agree Chaz the graphics are looking really horrid and the game isn´t optimized for a jack. It is using the Unreal 3 engine, still I can play Gears of War 1920x1200 on my old XPS M170 but this game is barely playable at all :)

    Yes I am testing on my old laptop how optimized games are today, fun way to test :)
     
  8. HavoK

    HavoK Registered User

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    Well, another sale lost, was thinking of picking it up.
     
  9. Sgt. Hollywood

    Sgt. Hollywood Notebook Evangelist

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    C'mon now, got to give consoles a bit more credit than this, especially in regard to this big pile of feces.

    Oh and just because the game is released on console as well does not mean it is a "port" since many games are cross developed. UT3?
     
  10. HTWingNut

    HTWingNut Potato

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    I don't think its a slam on consoles as much as the developers piss poor support for PCs. In most cases there is minimal time spent optimizing the engine for PC.

    There is no doubt in my mind that many developers do spend the time to optimize for PC and even parallel path development with different teams (i.e. Ghost Recon 2). But more often than not, its like they just make it work for the PC and nothing more.
     
  11. Sgt. Hollywood

    Sgt. Hollywood Notebook Evangelist

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    It goes both ways however, since patching and user tweakage is available to us on our PCs, where as on consoles it's a much longer process and at the end user level we're helpless. I'd also like to see where your evidence of minimal time spent is.

    And it's not like that consoles don't see a fair share of PC ports that are horrible. FEAR, FarCry, Quake, Pseudo BF2, are all pretty much junk imo.

    Unreal Engine 3 has been used for both console and PC alike to fairly good reviews.

    Turning Point: Fall of Liberty, is a bad game, you don't want to pass wide sweeping judgments just because one game bites.

    You wouldn't say chicken sucks just because you got a bad chicken dinner once before.

    I've got both, and I'm not some fan boy, I'd just like to see objectivity and less unfounded speculation.
     
  12. HTWingNut

    HTWingNut Potato

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    I agree the street goes both ways. But I was just stating that developers decide to just release for another platform when it was strictly designed for one, and don't dedicate the resources appropriately for the others.

    I think PC-centric games don't always translate well to consoles, but there's no reason console games shouldn't translate to PC since the PC can act like a console, just add a gamepad. I think a lot of times, the issues are with the controls. PC gamers don't care to use a gamepad (myself included), so get frustrated when a control scheme that works great with a gamepad isn't given any thought when ported to PC for keyboard/mouse.
     
  13. Charles P. Jefferies

    Charles P. Jefferies Lead Moderator Super Moderator

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    I was referring to the way the game is coded - this is a very bad port, the code is very inefficient. The developers appear to be relying on the powerful hardware gamers use today to compensate for crap coding. It's inexcusable.
     
  14. Ekwayshun

    Ekwayshun Notebook Enthusiast

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    It's a bad game overall from what I read on metacritic. The game will fail in sales and the developer's will probably blame piracy for it's failure.
     
  15. TomTom2007

    TomTom2007 Notebook Deity

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    no, I blame this guy for it:

    http://www.gametrailers.com/player/31235.html