Watch_Dogs - New PC Update Oct 27
Anybody care to try and see if the stuttering is gone?
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I don't have a computer atm to be able to reach 10x10 ultra textures sadly
So they are claiming that textures will be on par with E3 demo? (last bullet? I don't get what a "mipmap" is)
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I guess I can re-install this later and see.
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How well does Watch Dogs run now on 780M SLI?
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I already beat it. Too little too late.
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dumitrumitu24 Notebook Evangelist
i read comments and some guy run 1080p ultra with 8xmsaa and game used 2037MB vram...Seems like 2gb cards can play with ultra textures with this update?i will try later this week
hope they fix the stuttering.What vram usage you get with this patch?
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So Ubisoft hired MaLDo, or they copied his texture mod?
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Oh come on bro, they have ground breaking "mult yplayer" modes (get it?
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Yes, let me spell it out. Ubisoft pirated their OWN GAME and officially pushed the crack instead of actually coding a removal of said requirement. -
killkenny1 Too weird to live, too rare to die.
D2 Ultima likes this. -
Ill test this out later. I have no idea what they are going to do. The stutter was gone about 2 weeks after its launch. The only way they can improve this is by going back to the pre gimped builds that had far more detail in every way.
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Yeah the reason I'm posting this is because I never experienced stutter from day 1 (I was one of the few lucky sobs), so I've no idea if this patch actually does what it's advertised to do.
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#Ubisoft....
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Default SLI profile is the best. Scaling is quite good as long as you're not CPU or VRAM limited.
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Please read comments a little more closely
You can go for it!
It the time I was running 4.3 Ghz. -
The problem with using unofficial SLI profiles was the visual glitches (flickering vegetation).
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Yeah it wasn't a perfect fix. I never noticed any flickering vegetation but the sky sometimes did weird things. There's no need for those compatibility bits now but at the time it was more than enough to make the game playable.
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I know. But it runs like a champ already. Its pegged at a vsynced 60fps on max setting and a little AA. If you're trying to find out if it will run well on 780m SLI the answer is "yes".
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By the way; anybody know if SMAA can use T2x on SLI yet? Because if TXAA can use a temporal filter in SLI, then SMAA should be able to as well. M2GPU is utter balls; huge performance hit for almost no visual bonus.
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No it won't work because each GPU can't access contents of the last frame since alternate frames are rendered by each card.
Don't ask me why TXAA works. It looks like donkey and I will never use it. AFAIK it's WTMSAA + temporal frame blending. No idea how Nvidia got it to work with SLI. -
Apparently this new patch fixes single GPU but completely breaks SLI. GG Ubi$hit!
New PC Patch - Oct. 27 2014 | Forums
So I take this back:
Last edited by a moderator: May 12, 2015 -
Works fine on my 970 SLI.
2 things I noticed: frame variances seem to be much better now, before I could more or less stare at a wall and the frames would still bounce like this: 65 --> 58 --> 63 --> 59 --> 67. Now it stays within 2-3 FPS. The driving experience also feels smoother, not the most obvious but it's there, like the difference between 60Hz and 120Hz I suppose. -
saturnotaku Notebook Nobel Laureate
Somewhat off-topic: Is it possible to play this game without the "outside person hacks into your single-player game" component?
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killkenny1 Too weird to live, too rare to die.
saturnotaku likes this. -
saturnotaku likes this.
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My game doesn't push out as many fps now. Either its the update or the latest Nvidia drivers.
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saturnotaku Notebook Nobel Laureate
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I wouldn't count on it.
970m: BF4 199fps, Watchdogs 105fps
6770m: BF3 37fps => BF4 20fps? => Watchdogs 10fps?
This scaling will guaranteed be wrong though, all above are low details at 1024x768.
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I was wondering why I was getting random stutters, so I carefully watched my frames and sure enough, my frames dropped to below 70 while in motion. It's weird because when I first start up the game, frames are 100+ so everything is good, but as soon as I start driving or running, frames plummet into the low 70s, then never recover. I've seen them drop as low as high 40s.
And all this at 1080p no less because I thought I was pushing my cards too hard with 3K downsampling at 2.25x DSR. AB shows both cards getting good utilization and running full boost, but performance would suggest there's effectively only 1 card rendering frames, because it sure plays like donkey.
Godammit! Ubisoft should just stop "patching" this game. -_-
Why it ran so well the other day I truly have no clue. -
Btw it just struck me, BF4 looks like how much, 10 times? more beautiful than Watchdogs? And it runs TWICE as fast? I mean, Ubi...
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Let me re-iterate: Ubisoft doesn't "not care" about PC gamers... they care enough to make sure we get the WORST experience possible so we'll consider buying the consoles, which they are STILL touting as extremely strong and comparable to high end PCs. They also want you to buy a 720p TV for your console, because what is 1080p gaming?
moviemarketing likes this. -
Then Nvidia must be high: NVIDIA Newsroom - News - NVIDIA and Ubisoft Form Gaming Alliance for This Fall's Hottest Games
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I can confirm this works:
So yeah I'm going to bug that guy to send me a copy of the v1.05 dll. -
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Ubi is a company, companies have profit goals, not happiness goals, just saying.
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See this is the sorta thing that makes me that much more likely to pirate the next Ubisoft game instead of buying it, if just out of spite. And then of course it all becomes a convenient self-fulfilling prophecy for Ubisoft.
D2 Ultima likes this. -
^^ sshhh!!!
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killkenny1 Too weird to live, too rare to die.
maxheap likes this. -
D2 Ultima likes this.
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Remember: they pirate their own games to patch always online requirements out =D.
Even buying the legit games, you're STILL playing pirated copies.
Ubisoft finally fixes Watch Dogs (allegedly)
Discussion in 'Gaming (Software and Graphics Cards)' started by n=1, Oct 28, 2014.