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    Unlimited Detail Real-Time Rendering Technology Preview 2011

    Discussion in 'Gaming (Software and Graphics Cards)' started by Hungry Man, Aug 2, 2011.

  1. Hungry Man

    Hungry Man Notebook Virtuoso

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  2. Lithus

    Lithus NBR Janitor

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    Snake oil salesmen. They've been peddling this crap for years now trying to get venture funding.

    No dynamic lighting. Extreme memory requirements. No animation.

    Good luck making a game.

    Edit: Just found this. http://notch.tumblr.com/post/8386977075/its-a-scam. Swear to god I wrote my post before I read that.
     
  3. Hungry Man

    Hungry Man Notebook Virtuoso

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    Yeah, that's what I've heard. But it looks pretty =p
     
  4. EtownsFinest

    EtownsFinest Notebook Deity

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    Wow can't wait :)
     
  5. Syberia

    Syberia Notebook Deity

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    Of all the things they could render in "unlimited detail," why'd they pick Minecraft? :p
     
  6. lozanogo

    lozanogo Notebook Deity

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    Well, this is not the first time this topic comes to the forum. What I can't imagine is why they want to call it 'unlimited detail'. Even if the claims are close to true (composed of 'atoms' or should we say... very small polygons) the amount of power to even calculate an animation (say a tree falls) would be immense in comparison handling a few textures polygons.
     
  7. Rorschach

    Rorschach Notebook Virtuoso NBR Reviewer

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    Well from what I gather from the video they seem to be focusing on non animated objects. So I'm thinking a combination of something like this with current polygons would work nicely.

    Non moving objects become more realistic. Of course with games introducing destructable environments that may not be so great. Although I don't miss it that much when comparing crysis to crysis 2.
     
  8. doombug90

    doombug90 Notebook Evangelist

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    ...and the games industry: "nah... we are just fine for now, thanks!"

    Seriously, I'm not an expert at these things... but that engine sure looks power hungry and by power hungry I mean generations-ahead-power-hungry. Atom water phisx simulation (with realistic splashes and such) is something I want to see. :rolleyes:

    Oh, and why did they even bother showcasing this without more shaders? Realistic atom rocks or not... it doesn't look that impressive without more shaders. :cool:
     
  9. Megacharge

    Megacharge Custom User Title

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    Something like this could only be feasible through cloud gaming being hosted on "Custom Super Servers". Obviously there is no way any desktop could handle games running this type of engine. Just not enough ram or processing power yet. Internet speeds would also come into play here, I highly doubt the current infrastructure could handle this type of gaming "online" at current speeds.
     
  10. Cloudfire

    Cloudfire (Really odd person)

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    I`m sorry. I`m not buying this. This demonstration is the same they showed 1 year ago. Either they are bluffing or they have a lot of work to do because some stones and a tree is not very impressive. Show me some dynamic ingame play and I will maybe believe it. And perhaps show us the computer building the world so that we can be shure that is not cluster of computers doing it

    And why are there no animations in the video?
     
  11. Bullit

    Bullit Notebook Deity

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    This is Old.
     
  12. ryzeki

    ryzeki Super Moderator Super Moderator

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    A huge problem of such technology is that it is mostly good for static objects. Animation poses a problem (specially realistic animation) and other things like physics would make it difficult to use in a current game.

    the technology does look nice, but aside from rendering a pretty image, I doubt it has actual game applications.
     
  13. R3d

    R3d Notebook Virtuoso

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  14. Hungry Man

    Hungry Man Notebook Virtuoso

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    Voxel animation is possible. It's just heavy.