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    Unlocking the GeForce GO 7600?

    Discussion in 'Gaming (Software and Graphics Cards)' started by aurawolf, Jun 27, 2006.

  1. aurawolf

    aurawolf Notebook Consultant

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    Does anyone know if they are using the desktop 7600's for the GOs and just disabling a quad? And if so anyone know how to unlock the thing?
     
  2. Charles P. Jefferies

    Charles P. Jefferies Lead Moderator Super Moderator

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    Although it is possible to unlock certain desktop cards (ex: X800GTO flash to X850XT specifications), it does not work that way with laptops.

    The mobile video cards are largely based on their desktop stablemates, but they are not quite the same; power consumption and clockspeeds are different; the memory type used is also different.
     
  3. aurawolf

    aurawolf Notebook Consultant

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    So different chips basically, was just wondering since the desktop versions tended to be very cool running and required so little power to run was hoping it was a direct port over. Oh well that's how it goes I reckon.
     
  4. Charles P. Jefferies

    Charles P. Jefferies Lead Moderator Super Moderator

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  5. aurawolf

    aurawolf Notebook Consultant

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    Thanks for the information, that is disappointing, I was kinda hopeful since the GO should have had 12 pixel pipes to begin with since the desktop version does, but I reckon it isn't that bad just disappointing.
     
  6. Meaker@Sager

    Meaker@Sager Company Representative

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    As far as I know (looking at peak theoretical fill rate of the 6600GT and 7600GS/GT) then it should have 12 pipes, for the mobile part (from nvidia) it comes in at 3.6 billion pixels/sec between the 7600GS's 3.2 and the 7600GT's 4.48.
    The 8 pipe and higher clocked 6600GT hits 2.0.
     
  7. aurawolf

    aurawolf Notebook Consultant

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    According to nvidia press release it has 8 pixel shaders where the desktop version has 12, then everything else is the same I beleive. Thanks for trying though
     
  8. Meaker@Sager

    Meaker@Sager Company Representative

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    Hmz, your right, looks like Nvidia got their numbers wrong, unless of course it has more ROPs than pipelines which would make no sense :p