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    Unreal 3 engine and robo blitz

    Discussion in 'Gaming (Software and Graphics Cards)' started by tangent, Dec 2, 2006.

  1. tangent

    tangent Notebook Evangelist

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    hey, i just was playing the demo for robo blitz, which is made with the unreal 3 engine. i was pretty impressed with how my system handeled, max settings 1920X1200 and i got around 25 fps, sometimes more sometimes less, but it never felt choppy. I was wondering what other people got (FPS and settings) and how stressful this would be compaired to unreal tournament 2007. The graphics are really good, real time soft self shadows and all, you can get the demo from steam. one interesting note is that AA CANNOT be enabled in game, and it wont work if you try and do it in the Nvidia control window. I heard they were having problems with AA with UT 2007, does anyone have any thoughts why this might be happening, and weather or not it will be resolved before it goes gold?
     
  2. sionyboy

    sionyboy Notebook Evangelist

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    HDR and AA = Not possible on Nvidia cards (8 series the exception) Its possible on HL2, but then that's not full featured HDR.
     
  3. tangent

    tangent Notebook Evangelist

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    even with all settings off (which i am pretty sure includes HDR since you can turn all lighting off, and there isn't any glare) AA won't come on, i heard they couldn't do "real time AA" in unreal 3 based games.
     
  4. lappy486portable

    lappy486portable Notebook Evangelist

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    Yeah me too, Gears of War, which is a Unreal Engine 3 game doesn't use AA, it uses it own kind of AA, so yeah, maybe you cant do AA on unreal engine 3, the developers might have to develop other methods to smooth edges.
     
  5. sionyboy

    sionyboy Notebook Evangelist

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    Gears Of War on the 360 does not use the AA available as (I think, from memory here) the game does not use tile based rendering. Instead they use other effects to limit the jaggies in game.

    From official site

    #


    # Why isn't there a menu option to turn on/off Anti-Aliasing (AA) in RoboBlitz?

    * RoboBlitz uses delayed rendering that renders the scene once per visible light, which doesn't allow for realtime AA on today's graphics cards. There might be optimizations made in the future allowing for AA on certain lighting passes, but they're not in place yet, so that means no AA for now (even if you turn it on in your graphics card control panel). You can still turn on Anisotropic Filtering (AF) in your control panel and have that improve the texture filtering.