![]()
![]()
![]()
![]()
MOH AIRBORNE DEMO:
![]()
![]()
THIS IS REALISM, AND THE REST IS NOTHING![]()
![]()
-
My head is like that.
-
I'd rather the Unreal engine predict what would happen to a head after a grenade than see it in real life.
-
LOL, oh boy!
How is that demo by the way??? -
the thing is that i didnt trow a grenade
i just meeleed with it in the ead
its funny, cos you can melee with the german greande as if a frying pan was, so that you can hit in the helmet and hear the typical metal "Bang" sound... its funny
so yeah, i killed him with a grenade hit in the head... there are many ways of using grenades.
BTW, you can trhrow a grenade to your feet and then kick it. Ive been doing some tricks with them, and im bettter than Ronaldinho with grenades -
ViciousXUSMC Master Viking NBR Reviewer
Kick a grenade?? unless you were kicking it down a hallway and had a very solid corner to turn around right after you would be very dead.
-
Na, in a video game, grenades only have a splash damage range of about 10 feet, maybe less. There's no such thing as shrapnel traveling a few dozen feet and embedding into your skull. As long as you are an inch farther than the invisible bubble of destruction around the explosion, you'll be safe. Just like real life.
-
LOL
Also, why does U3 has a SO blend texture model?
This and Bioshock look like they odn't have any textures!!!1 -
Looks kinda creepy!
-
u gotta admit though that looks VERY good and VERY realistic.
-
-
Why does the U3 engine not allow AA?
-
I played the Bioshock demo on my 360 and I found a line through some water fountain, where they had to split the water and add the same texture. Just a huge line through the water and the water was going totally different ways. I don't know it just turned me off Bioshock. I know it was just a demo but it's supposed to give you a good feeling before you go out and buy it.
-
Personally, though I think the U3 engine generally looks good, I am sort of disappointed in it. Everything is too shinny, or too zombie like, and some of the U3 engine games, aren't even real U3. I'm waiting for UT3 to see if somehow that makes everything look better.
Source is still looking pretty good, it kind of seems like the CryEngine 2 is going to be top tier. Guess we'll see though. -
ltcommander_data Notebook Deity
Maybe it's because it's a picture and it's better in motion, but those shots look so flat. If it wasn't for the shadow, it looks like they just copied and pasted a picture of the soldier on top of a picture of the floor. Seems kind of blunt saying it this way, but the scene is missing something without at least a little blood and gore, and the head looks kind of strange without at least little neck attached. The collar also looks like it's embedded in the head although that may be just the viewing angle and may be better in game.
What I don't understand is why the floor at the bottom of the screen looks so dimensionless and blurry compared to the floor at the top of the screen that is actually further away. I would have thought the foreground would be more in focus than the background rather than the other way around.
Anyways, this scene doesn't have enough happening to really showcase what the Unreal Engine 3 can do. And if you were referring to the ability to realistically take of limbs and react to objects and explosions, that's probably more a testament to the PhysX middleware engine that Epic licensed for physics than something unique to Unreal Engine 3.
http://360.advancedmn.com/article.php?artid=7461&pg=3
And in terms of BioShock, I don't believe it's a pure Unreal Engine 3 game. It was originally developed using the Vengeance Engine 2 which is a modified Unreal Engine 2.5. They then transitioned to Unreal Engine 3 but don't incorporate all of it's features.
Curiously, the Wiki article on the Vengeance Engines used to explain this but that has since been edited to make it seem as though BioShock is a pure Unreal Engine 3 game. The references to the future Vengeance Engine 3 has also been deleted. Thankfully Google caches everything:
http://72.14.205.104/search?q=cache...nce+engine+3&hl=en&ct=clnk&cd=1&client=safari -
2 possible reasons for why the screenshot looks crap...
1) Maybe the OP is using low settings?
2) or maybe it's because it is only a DEMO...lol -
ltcommander_data Notebook Deity
-
-
-
-
with demos... things like that happen a lot. For example, the Half Life 2 demo.... (wow that was years ago) had somethings where if you shot someone off a railing, they would spin in circles around that rail. But look at the final product... Best physics engine used yet... So things will change, so dont worry.
-
You guys do know that most of this is up to the game developer, not the engine, right?
If BioShock has lines going through the water, that's because the game's developers screwed up. Not the engine. If MOH Airborne can't make heads turn the right way, it's because their developers screwed up. The engine works on a lower level than that. -
Unreal 3. The "TOP ENGINE" (lol)
Discussion in 'Gaming (Software and Graphics Cards)' started by jolulure, Aug 31, 2007.